Post by Sliprunner on Dec 5, 2016 19:02:47 GMT -6
Quite some time ago, there was a joking little 'GCRTS' discussion which had some silly ideas; however, I'm now curious what all crazy shit you people could come up with. So I'll lay down some quick rules.
OUR WHATEVER THE HELL GAME
(Encase you need a sheet for this)
-Guide Sheet-
Faction Name:
Playstyle Focus: (Boomer/Horde/Turtle/Powerhouse/Balanced/ETC)
-Unit Strengths: (Optional, to explain focus)
-Unit Weaknesses: (Optional, to explain focus)
Start Condition: (What they have at start of map, this should be what they need to get started on the match)
Resource Mechanic: (How they generate whatever they need to build forces)
Progression Mechanic: (How do they progress between tiers)
-Description-
OUR WHATEVER THE HELL GAME
- The game is a 'Hybrid' RTS, maintaining traditional RTS controls with the optional ability to assume direct control of a unit.
- The setting is 'Near Future', extreme technological development is possible but should have drawbacks. Otherwise maintain as if you have 'near' (25 years) technology
- Maps are 'Theater' scale, 'Europe' or 'South East Asia' would be considered a theater, Start locations would be player chosen with an exclusion radius from other players (Team matches would lock players of one team to a region).
- The map consists of 3 layers, 'Standard' (Land/Sea/Air), 'Suborbit', and 'Subterranean'. These layers can interact with each other if equipment has the means.
- Neutral units do not exist on maps unless a faction requires their presence, likewise abandoned/relic/container spots do not exist unless a faction requires their presence
- Resource mechanism can be unique to a faction, or it can adopt a standard mechanic. 'Entropy' is the codename to use for a generic non-descriptive resource.
- Technology or 'Unit' Progression is handled in 5 tiers: (1: Map Start, 2: Early Game, 3: Mid Game, 4: Late Game, 5: End Game/Super Units)
- Tech/Unit progression may be unique to the faction or adopt a standard mechanic.
- The faction MUST be based off your own playstyle in RTS games.
(Encase you need a sheet for this)
-Guide Sheet-
Faction Name:
Playstyle Focus: (Boomer/Horde/Turtle/Powerhouse/Balanced/ETC)
-Unit Strengths: (Optional, to explain focus)
-Unit Weaknesses: (Optional, to explain focus)
Start Condition: (What they have at start of map, this should be what they need to get started on the match)
Resource Mechanic: (How they generate whatever they need to build forces)
Progression Mechanic: (How do they progress between tiers)
-Description-