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Mantas
Jul 25, 2015 17:22:55 GMT -6
Post by RedDwarfIV on Jul 25, 2015 17:22:55 GMT -6
CHARACTERS
Circle Glider[-Character Sheet-]
-Name: Circle Glider -Gender: Female (Biologically hermaphroditic) -Age: 4 -Appearance: Manta-ray like shape, mostly see-through but with blue and cyan tinges in places. Central area is a gas bladder, with the gastrozooid, gonozooid and neurozooid underneath. Two dactylozooids form wings on either side. -Species: Manta -ESPER: 5 -Affiliation: None +Starship (if any): FSFS Vandal +Job/Rank: Space initiative leader +Equipment: N/A +Bio: Lived in a gas-giant. Hunted, Ate, Slept. Little else. +Other: Has stinging tentacles for attack. One dactylozooid is dysfunctional.
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Mantas
Jul 25, 2015 18:20:31 GMT -6
Post by RedDwarfIV on Jul 25, 2015 18:20:31 GMT -6
GENERAL Planet[-Planet Sheet-] -Name: Waq'Si -Age: 7 billion years -Atmospheric Density (In atmospheres): 1.2 atmospheres at habitable layer. -Atmospheric Composition: Nitrogen/oxygen with trace carbon dioxide at habitable layer. -Average Temperature: 28*C at habitable layer -Circumference: 110,000km diameter -Primary: N-279 -Natural Satellites: Five small rocky moons, and one larger ocean moon. +Weather Patterns: Slow windspeeds, few storms. +Appearance: Blue, slightly banded, few clouds +Landmarks: N/A +History: This planet formed around another star which went supernova and ejected it and its binary companion. Tidal forces kept it warm as the Mantas' descendents evolved. Eventually it was captured by N-279, and its companion was pulled into a separate orbit. +Other: Solar System[-Solar System Sheet-] -Star Name(s): N-279 -System Name: NFF-505 -Life Stage: Main sequence -Planets: NFF-50528 [Class V Hot Jupiter gas giant], NFF-50532 [Class III ringed gas giant], Eeerk'Cao [rocky planet, thin atmosphere], NFF-505-33 [Class I gas giant], NFF-50534 [Ice giant] -Spectral Type: A9V class +Asteroid Belts: One. +Other:
Species[-Species Sheet-] -Name: Mantas -Homeworld: Gas giant NFF-50532 -Physical Appearance: Manta-ray like shape, mostly see-through but with blue and cyan tinges in places. Central area is a gas bladder, with the gastrozooid, gonozooid and neurozooid underneath. Two dactylozooids form wings on either side. -Average Lifespan (Up to 300): 30 -Protean Alignment (Astral, Nether, Neutral): Nether -Elemental Base (Carbon, Silicon etc): Carbon -Average ESPER level (1-7): 5 -Total Population: 2.8 million +History: None.
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Mantas
Jul 25, 2015 18:30:46 GMT -6
Post by RedDwarfIV on Jul 25, 2015 18:30:46 GMT -6
GOVERNMENT
[NONE]
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Mantas
Jul 25, 2015 18:40:16 GMT -6
Post by RedDwarfIV on Jul 25, 2015 18:40:16 GMT -6
TECHNOLOGYStarting Tech=WEAPONS [TIER 1] Gen I Guass [TIER 1] Space Propellants [TIER 1] Vacuum Lasers [TIER 1] Dazzler Laser [TIER 2] Improved Laser Frequency [TIER 2] Warheads Gen II [TIER 3] Particle Beams [TIER 3] Refined Focusing Arrays [TIER 3] Laser Energy Cycles [TIER 4] Neutron Beams [TIER 5] Electrolasers
=POWER [TIER 1] Gen II Solar [TIER 1] Basic Capacitors [TIER 1] Space Fission Reactors [TIER 1] High Endurance Cables [TIER 2] Enhanced Capacitors [TIER 2] Gen II Fission Reactors [TIER 2] Basic EMP Hardening [TIER 2] Beamed Power [TIER 3] Gen III Fission Reactors [TIER 3] Gen I Fusion Reactors [TIER 4] Gen II Fusion Reactors [TIER 5] Advanced EMP Hardening
=PROPULSION [TIER 1] Gas Core Fission [TIER 1] Solar Sails [TIER 2] Thrust Control [TIER 4] Gen I Nuclear Pulse [TIER 4] Dual-Core Engines [TIER 5] Gen I Fusion Drive [TIER 5] Gen II Nuclear Pulse [TIER 6] Gen II Fusion Drive
=FIELDS/SHIELDS [TIER 1] Magnetic Repulsion Barrier [TIER 1] Super-Capacitor Armour (Reactive) [TIER 2] Magnetic Envelope Projection
=INDUSTRIAL [TIER 1] Gen I Frigate Construction [TIER 1] Remote Stations [TIER 1] Resupply Platforms [TIER 2] Gen II Frigate Construction [TIER 2] Support Designs [TIER 3] Gen III Frigate Construction [TIER 3] Gen I Destroyer Production [TIER 4] Gen IV Frigate Construction [TIER 4] Gen II Destroyer Production [TIER 5] Gen V Frigate Construction [TIER 5] Gen III Destroyer Production [TIER 5] Shipyard Overhauls [TIER 6] Gen VI Frigate Construction [TIER 7] Battlecruiser Prototypes [TIER 8] Shipyards Mk II
=FTL DRIVES [TIER 1] Alcubierre Drive [TIER 2] Gen I Warp Drive [TIER 3] Gen II Warp Drive [TIER 3] Gate Theory [TIER 4] FTL Gateways [TIER 4] Gen III Warp Drives
=AI/COMPUTING [TIER 1] 128-bit processor [TIER 1] Pseudo-AI [TIER 2] Basic AI [TIER 2] Basic Nanoprocessing [TIER 3] Advanced Nanoprocessing
=ROBOTICS [TIER 1] Advanced Robotics [TIER 1] Basic Combat Drones [TIER 2] Basic Ship Automation [TIER 3] Basic Nanites [TIER 3] Advanced Ship Automation Researched Tech =POWER [TIER 5] Gen III Fusion Reactors
=INDUSTRIAL [TIER 3] Reinforced Hulls [TIER 3] Stealth Designs [TIER 4] Advanced Composites [TIER 4] Lightweight Frames [TIER 5] Cruiser Fabrication [TIER 6] Magnetorheological Armor [TIER 6] Improved Stealth Designs [TIER 7] Gen V Destroyers [TIER 7] Gen III Cruisers [TIER 8] Fullerene Plating [TIER 8] Gen VI Destroyers [TIER 9] Advanced Stealth Designs
=COMPUTING [TIER 1] Subspace Radio [TIER 2] Subspace Sensors [TIER 2] Realspace E-WAR: Dazzling [TIER 3] Realspace E-WAR: Spoofing [TIER 4] Realspace E-WAR: Jamming [TIER 4] Generalised Artificial Intelligence
=ROBOTICS [TIER 1] Exoskeleton Armour [TIER 3] Enhanced Combat Exoskeletons [TIER 3] Advanced Combat Units [TIER 4] Personal Power Armour [TIER 4] AI Automated Starships [TIER 5] Advanced Power Armour
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Mantas
Jul 25, 2015 20:02:10 GMT -6
Post by RedDwarfIV on Jul 25, 2015 20:02:10 GMT -6
SPACECRAFT - MILITARY
DESTROYERS Vandal class Attack Destroyer DP Sheet:==DESTROYER== 180-240DP [Gen III] 24 Posts 288DP
Vandal
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 75CM armour = 5DP
5x SCAR layer = 25DP 15x PD turrets = 15DP
SUPPORT Scanning x5 (Visual, RADAR, Infra-Red) = 14DP Shipwide Self-Repair = 24DP
SUBTOTAL = 83DP
BASIC STL Engines x8 Pylon-mounted (Fusion Torch) = 120DP Reactors x2 [Small] (Fusion) = 16DP
SPECIAL FTL drive [Warp] = 20DP
SUBTOTAL = 156DP
WEAPONS 1x[Turret] 90cm Gen I Guass = 9DP 3x[Turret] 40MW 60cm RFA Laser [IMPROVED FREQUENCY] 2e-7 m wavelength [REFINED FOCUSING ARRAY] 1e-7 m wavelength = 28DP 5x[Missile Tube] = 4DP 8KT Missiles [GEN II WARHEADS] 1.25x Yield (Final Yield: 10KT) = 8DP
SUBTOTAL = 49DP
TOTAL 83+156+49 = 288 = 440/288DP ROUND UP TO 288 (24 POSTS) CRUISERS Thunderhead class Siege CruiserDP Sheet:==CRUISER== 280-340DP Shipyard Overhauls, Gen II Shipyards 360DP [SIEGE]
Thunderhead
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 150CM armour [SIEGE] Armour 2x cost = 20DP 18x PD turrets [SIEGE] PD 2x cost = 36DP
SUPPORT Scanning x5 (Visual, Visual, RADAR, RADAR, Infra-Red) = 30DP Shipwide Self-Repair = 44DP [Redundant] + 22DP = 66DP
SUBTOTAL = 152DP
BASIC STL Engines x2 [Dual Core] (Fusion Torch/Gas-Core Fission) = 60DP Reactors x2 [Large] (Fusion) = 24DP
SPECIAL FTL drive [Warp] = 45DP [Redundant] + 23DP = 68DP
SUBTOTAL = 152DP
WEAPONS [SIEGE] Non-missile weapons 1/2 cost [SIEGE] Turret softcap reduced to 46 [SIEGE] Weapons over 18DP are spinal 1x[Turret] 2x 180cm Gen I Guass = 36DP 2x[Turret] 1x 160MW 110cm RFA Laser [Projector] 11DP [Power] 8DP [BEAM] -1DP = 36DP 1x[Spinal] 1x 5500MJ 210cm Proton Beam [Projector] 21DP [Power] 20DP [BEAM] -1DP = 40DP
SUBTOTAL = 112DP 1/2 = 56
TOTAL 152+152+56 = 360 = 360/360DP ROUND UP TO 360 (36 POSTS) Thunderhead V1-B class Siege CruiserDP Sheet:==CRUISER== 280-340DP Shipyard Overhauls, Gen II Shipyards 360DP [SIEGE]
Thunderhead V1-B
[Lightweight Frame] [Advanced Throttle Control]
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 150CM armour [Reinforced Hulls] +10cm (160cm) [Fullerene Plating] Increase thickness by 30% (208cm) [SIEGE] Armour 2x cost = 20DP 18x PD turrets [SIEGE] PD 2x cost = 36DP
SUPPORT Scanning x3 (Visual, RADAR, Infra-Red) = 15DP Shipwide Self-Repair = 36DP
SUBTOTAL = 107DP
BASIC STL Engines x4 Pylon-Mounted [Dual Core] (Fusion Torch/Fusion Torch) = 120DP Reactors x1 [Large] (Fusion) = 12DP
SPECIAL FTL drive [Warp] = 45DP
SUBTOTAL = 177DP
WEAPONS [SIEGE] Non-missile weapons 1/2 cost [SIEGE] Turret softcap reduced to 36 [SIEGE] Weapons over 18DP are spinal 2x[Turret] 1x 280MW 50cm RFA Laser [Projector] 5DP [Power] 14DP [BEAM] -1DP [LASER ENERGY CYCLES] 25MW per DP (Final yield: 350MW) = 36DP 1x[Spinal] 1x 21,175MJ 400cm Proton Beam [Projector] 40DP [Power] 77DP [BEAM] -1DP = 116DP
SUBTOTAL = 152DP [SIEGE] Non-missile weapons 1/2 cost 1/2 = 76DP
TOTAL 107+177+76 = 360 = 359/360DP ROUND UP TO 360 (36 POSTS) HUNTER-KILLERS Nova class Hunter-KillerDP Sheet:==HUNTER-KILLER== 280-340DP Shipyard Overhauls, Gen II Shipyards 360DP
Nova
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 300CM armour = 20DP 20x PD turrets [HUNTER-KILLER] BP/2 free PD turrets (Final total: 40x PD turrets) = 20DP
SUPPORT Scanning x5 (Visual, Visual, RADAR, RADAR, Infra-Red) [HUNTER-KILLER] Scanners 3DP, stay at 3DP = 15DP Shipwide Self-Repair = 41DP [Redundant] [HUNTER-KILLER] Free Self-Repair redundancy + 0DP = 41DP
SUBTOTAL = 96DP
BASIC STL Engines x4 [Dual Core] (Fusion Torch/Gas-Core Fission) = 120DP [Redundant] [HUNTER-KILLER] Free Engine redundancy + 0DP = 60DP Reactors x2 [Large] (Fusion) = 24DP
SPECIAL FTL drive [Warp] = 45DP [Redundant] [HUNTER-KILLER] Free FTL Drive redundancy + 0DP = 45DP
SUBTOTAL = 189DP
WEAPONS [CRUISER] Weapons over 12 points are spinal 1x[Turret] 1x 110cm Gen I Guass = 11DP 2x[Turret] 1x 60MW 100cm RFA Laser [Projector] 10DP [Power] 3DP [BEAM] -1DP = 24DP 1x[Spinal] 1x 5500MJ 210cm Proton Beam [Projector] 21DP [Power] 20DP [BEAM] -1DP = 40DP
SUBTOTAL = 75DP
TOTAL 96+189+75 = 360 = 360/360DP ROUND UP TO 360 [HUNTER-KILLER] +5 posts (41 POSTS)
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Mantas
Jul 25, 2015 20:05:33 GMT -6
Post by RedDwarfIV on Jul 25, 2015 20:05:33 GMT -6
SPACECRAFT - CIVILIAN
[NONE]
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Mantas
Jul 25, 2015 20:34:52 GMT -6
Post by RedDwarfIV on Jul 25, 2015 20:34:52 GMT -6
SHIP NAMESLEGEND: IN ACTIVE SERVICE MOTHBALLED OBSOLETE DAMAGED MISSING IN ACTION DESTROYED REFIT/REPAIR CAPTURED
MILITARY
ASPIRATION (CORVETTE) | COMMANDER
| KZ-001 KZ-002 KZ-003 KZ-004 | Sees No Colours Wanders Freely Protracted Eater High Seeker
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JALEN (CORVETTE) | COMMANDER
| KF-001 KF-002
| Wanders Freely Rejects Kindness |
MERIDIAN MK I (FRIGATE) | COMMANDER | FFZ-001 FFZ-002 FFZ-003 | Soft Faller F***s Nightly Thinks Clearly |
HOPE MK II (FRIGATE) | COMMANDER | LFZ-001 | Wing Twirler |
JATIOS (FRIGATE) | COMMANDER | FFF-001 FFF-002 | Kills Quickly Fast Diver |
SHADOW (FRIGATE) (STEALTH) | COMMANDER | SFF-001 Shadow SFF-002 SFF-003 SFF-004 SFF-005 SFF-006 SFF-007 SFF-008 SFF-009 SFF-010 SFF-011 SFF-012 SFF-013 SFF-014 SFF-015 SFF-016 SFF-017 SFF-018 SFF-019 SSF-020 SSF-021 SSF-022 SSF-023 SSF-024 +28 |
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VANDAL MK I (DESTROYER) | COMMANDER | DDZ-001 Vandal DDZ-002 DDZ-003 DDZ-004
| Tira'Kal Fa'Ras Irrik Jaffal Novii
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VANDAL MK II (DESTROYER) | COMMANDER | DDZ-006 DDZ-007 DDZ-008 DDZ-009 DDZ-010 DDZ-011 DDZ-012 | Eeefin Yilil Sareel Narek Tana Kiara Narook |
KALROS (DESTROYER) | COMMANDER | DDF-001 DDF-002 | Meek Wind Rises High |
CHARGER (DESTROYER) (ASSAULT) | COMMANDER | DDB-001 Charger DDB-002 Stallion DDB-003 Mustang DDB-004 Bronco DDB-005 Steed DDB-006 Lancer DDB-007 Dragoon DDB-008 Hussar |
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MARAUDER (DESTROYER) (STEALTH) | COMMANDER | SDD-001 Marauder SDD-002 SDD-003 SDD-004 SDD-005 SDD-006 SDD-007 SDD-008 SDD-009 SDD-010 SDD-011 SDD-012 SDD-013 SDD-014 SDD-015 SDD-016 SDD-017 SDD-018 SDD-019 SDD-020 SDD-021 SDD-022 SDD-023 SDD-024 SDD-025 SDD-026 SDD-027 SDD-028
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THUNDERHEAD (CRUISER) (SIEGE) | COMMANDER | CCZ-001 Thunderhead CCZ-002 Stormforce CCZ-003 CCZ-004 CCZ-005 CCZ-006 CCZ-007 CCZ-008 CCZ-009 CCZ-010 CCZ-011 CCZ-012 CCZ-013 CCZ-014 CCZ-015 CCZ-016 CCZ-017 CCZ-018 | Caarina
Mesha Amittai Jaaren Erastus Zipporah Innak Sola Festus Kolaiah Neera Lori
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THUNDERHEAD V1-B (CRUISER) (SIEGE) | COMMANDER | CCZB-001 CCZB-002 CCZB-003 CCZB-004 CCZB-005 CCZB-006 CCZB-007 CCZB-008 CCZB-009 CCZB-010 CCZB-011 CCZB-012 CCZB-013 CCZB-014 CCZB-015 CCZB-016 |
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THUNDERHEAD V1-B-UM (CRUISER) (SIEGE) (UNMANNED) |
| UCCB-001 UCCB-002 UCCB-003 UCCB-004 UCCB-005 UCCB-006 UCCB-007 UCCB-008 UCCB-009 UCCB-010 UCCB-011 UCCB-012 UCCB-013 (LORAI) UCCB-014 (LORAI) UCCB-015 (LORAI) UCCB-016 (LORAI) UCCB-017 UCCB-018 UCCB-019 UCCB-020 UCCB-021 UCCB-022 UCCB-023 UCCB-024 UCCB-025 UCCB-026 UCCB-027 UCCB-028 UCCB-029 UCCB-030 UCCB-031 UCCB-032 UCCB-033 UCCB-034 UCCB-035 UCCB-036 UCCB-037 UCCB-038 UCCB-039 UCCB-040 UCCB-041 UCCB-042 UCCB-043 UCCB-044 UCCB-045 UCCB-046 + 42 |
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VIXEN (CRUISER) (AREA DEFENSE) | COMMANDER | CCAA-001 Vixen CCAA-002 CCAA-003 Lorai CCAA-004 Riseri | Anarii Zadok Eunice Areli
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VIXEN V1-B (CRUISER) (AREA DEFENSE) | COMMANDER | CCAA-003 CCAA-004 CCAA-005 (LORAI) CCAA-006 (LORAI) CCAA-007 (LORAI) CCAA-008 (LORAI) | Naali Tarranik Hanaan Kedar |
VIXEN V1-B-UM (CRUISER) (AREA DEFENSE) (UNMANNED) | UCAA-001 UCAA-002 UCAA-003 UCAA-004 UCAA-005 UCAA-006 UCAA-007 UCAA-008 UCAA-009 UCAA-010 UCAA-011 UCAA-012 UCAA-013 UCAA-014 UCAA-015 UCAA-016 UCAA-017 UCAA-018 UCAA-019 UCAA-020 UCAA-021 UCAA-022 UCAA-023 UCAA-024 UCAA-025 UCAA-026 UCAA-027 UCAA-028 + 8 |
VALIANT (CRUISER) (MOBILE SPACEYARD) | COMMANDER | ARFC-001 Valiant ARFC-002 ARFC-003 ARFC-004 ARFC-005 ARFC-006 ARFC-007 |
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VAMPIRE (CRUISER) (CNC FIRE CONTROL) | COMMANDER | CNC-001 CNC-002 CNC-003 CNC-004 CNC-005 CNC-006 | Zizi (FLAG) Circle Glider (FLAG)
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NIGHTMARE (HUNTER-KILLER) | COMMANDER | HKZ-001 Nightmare HKZ-002 Night-Terror HKZ-003 HKZ-004 HKZ-005 HKZ-006 HKZ-007 HKZ-008 Relentless HKZ-009 HKZ-010 | In'Kar Lee'Ra Haart
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NIGHTMARE V1-B (HUNTER KILLER) | COMMANDER | HKZ-011 HKZ-012 HKZ-013 HKZ-014 HKZ-015 HKZ-016 HKZ-017 HKZ-018 HKZ-019 HKZ-020 HKZ-021 HKZ-022 HKZ-023 HKZ-024 |
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DOMINATOR (BATTLESHIP DEFENCE PLATFORM) | BBDP-001 (LORAI) BBDP-002 (INDUSTRY) BBDP-003 (LORAI) BBDP-004 (RISERI) |
CIVILIAN
OUTLAND (SPACE STATION) | SAC-001 (IRKTARA) SAC-002 (IRKTARA)
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OUTLAND 2 (SPACE STATION) |
| SAC-003 (INDUSTRY) SAC-004 (INDUSTRY) SAC-005 (INDUSTRY) SAC-006 (INDUSTRY) SAC-007 (INDUSTRY) SAC-008 (INDUSTRY) SAC-009 (INDUSTRY) SAC-010 (INDUSTRY) SAC-011 (INDUSTRY) SAC-012 (INDUSTRY)
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Outland 2-B (SPACE STATION) | SAC-013 (INDUSTRY) SAC-014 (INDUSTRY) SAC-015 (INDUSTRY) SAC-016 (LORAI) SAC-017 (LORAI) SAC-018 (INDUSTRY) SAC-019 (INDUSTRY) SAC-020 (INDUSTRY) SAC-021 (INDUSTRY) SAC-022 (LORAI) SAC-023 (INDUSTRY) SAC-024 (RISERI) SAC-025 (INDUSTRY) SAC-026 (RISERI) SAC-027 (RISERI) +8 (Industry) +12 (Riseri) |
KHORVUS (FRIGATE) (TRANSPORT) | COMMANDER | APFF-001 | Teller of Lies |
DEPENDABLE (FRIGATE) (FREIGHTER) | COMMANDER | AKFZ-001 AKFZ-002 | Silent Watcher Round Sac |
GORGON (FRIGATE) (FREIGHTER) | COMMANDER | AKFF-001 AKFF-002 | Mind Hunter Blue Tint |
AUDACITY (FRIGATE) (MOBILE SHIPYARD) | COMMANDER | ARFZ-001 | Swims Straight |
RESILIENT (FRIGATE) (MINER) | COMMANDER | AOFZ-001 | Waves Gaily |
KARLASS (FRIGATE) (MINER) | COMMANDER | AOFF-001 AOFF-002 | Close Encounter New Outlook |
FECKLESS (FRIGATE) (GATELAYER/CONSTRUCTOR) | COMMANDER | ACGZ-001 ACGZ-002 ACGZ-003 ACGZ-004 ACGZ-005 ACGZ-006 ACGZ-007 ACGZ-008 ACGZ-009 ACGZ-009 ACGZ-010 ACGZ-011 ACGZ-012 ACGZ-013 ACGZ-014 ACGZ-015 ACGZ-016 ACGZ-017 ACGZ-018 ACGZ-019 | Sings Loudly Sees No Colours Greets-With-Ease Takes Chances Stings Harshly Teefa Anaiah Chenaniah Olympas Kenan Naraal Dareef Naarek Micah Zimri Niirak Tiral Neriij Canaan Kilal |
RAVON (FRIGATE) (GATELAYER/CONSTRUCTOR) | COMMANDER | ACGF-001 ACGF-002
| Enters-With-Style Soft Touch |
PIONEER (FRIGATE) (COLONISER) | COMMANDER | CKFZ-001 | Gift Giver |
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Mantas
Mar 16, 2017 21:28:54 GMT -6
Post by RedDwarfIV on Mar 16, 2017 21:28:54 GMT -6
22/07/17 MILITARY SPACECRAFT UPDATESTRIKE CRAFTDAEMON FIGHTER (LARGE) (ASSAULT DROPSHIP)==LARGE FIGHTER== 60DP [ASSAULT DROPSHIP]
Daemon
ATMOSPHERIC CAPABILITY TRUE [ASSAULT DROPSHIP] Free atmo flight = 0DP
DEFENSIVE 10mm Armour = 2DP 20mm SCAR-Armour (200% effective) = 4DP
SUBTOTAL = 6DP
BASIC STL Engines x1 Thrust-vane (Fusion Torch) = 10DP
SPECIAL Breaching collar [ASSAULT DROPSHIP] Free breach collar =0DP Drop Pods [ASSAULT DROPSHIP] Free drop pods =0DP
SUBTOTAL = 10DP
WEAPONS [ASSAULT DROPSHIP] Non-turret weapons 2x cost 2x[Turret] 10MW 10mm (Final: 20MW 30mm) [LASER] 4DP [Projector] +4DP (+20mm) [Power] +2DP (+10MW) [TURRET] 2x cost = 20DP 2x Rocket Rack (24 14kg rockets) = 4DP
SUBTOTAL = 44DP
TOTAL 6+10+44 = 60 = 60/60DP
DESTROYERSVANDAL MK III (ATTACK)==DESTROYER== 180-240DP [Gen III] 24 Posts 288DP
Vandal Mk III
[Lightweight Frame]
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 90CM armour [Reinforced Hulls] +10cm armour (100cm) [Advanced Composities] Increase Thickness by 5% (105cm) [Magnetorheological Armor] Increase thickness by 10% to 15% (115cm) = 6DP 2x SCAR layer (100% effective) = 10DP 10x PD turrets = 10DP
SUPPORT Scanning x5 (Visual, RADAR, Infra-Red) = 14DP Shipwide Self-Repair = 24DP
SUBTOTAL = 64DP
BASIC STL Engines x4 Pylon-mounted (Fusion Torch/Fusion Torch) = 60DP [Dual Core] + 40DP = 100DP Reactors x2 [Small] (Fusion) = 16DP
SPECIAL FTL drive [Warp] = 35DP
SUBTOTAL = 151DP
WEAPONS 1x[Spinal] 1080MW 200cm RFA Laser [IMPROVED FREQUENCY] 2e-7 m wavelength [REFINED FOCUSING ARRAY] 1e-7 m wavelength [Projector] 20DP [Power] 54DP [BEAM] -1DP [LASER ENERGY CYCLES] 25MW per DP (Final yield: 1350MW) = 73DP
SUBTOTAL = 73DP
TOTAL 64+151+73 = 324 = 288/288DP ROUND UP TO 288 (24 POSTS) CHARGER (ASSAULT)==DESTROYER== 180-240DP Shipyard Overhauls, Gen II Shipyards [Assault] [Gen III] 26 Posts 312DP
Charger
[Lightweight Frame] [Advanced Throttle Control]
LANDING CAPABILITY TRUE = 40DP
DEFENSIVE 180CM armour [ASSAULT] Armour 20cm per DP [Reinforced Hulls] +10cm armour (190cm) [Advanced Composities] Increase Thickness by 5% (199.5cm) [Magnetorheological Armor] Increase thickness by 10% to 15% (218.5cm) = 9DP 8x SCAR layer (200% effective) [ASSAULT] Shields cost 4DP, no scaling = 32DP 28x PD turrets = 28DP
SUPPORT Scanning x5 (Visual, RADAR, Infra-Red) = 14DP Shipwide Self-Repair = 26DP
SUBTOTAL = 149DP
BASIC STL Engines x4 Swivel-mounted (Fusion Torch/Fusion Torch) = 60DP [Dual Core] +40DP = 100DP Reactors x1 [Medium] (Fusion) = 10DP
SPECIAL FTL drive [Warp] = 35DP
SUBTOTAL = 145DP
WEAPONS 6x[Turret] 60MW 10cm RFA Laser (Dual Purpose) [IMPROVED FREQUENCY] 2e-7 m wavelength [REFINED FOCUSING ARRAY] 1e-7 m wavelength [Projector] 1DP [Power] 3DP [BEAM] -1DP [LASER ENERGY CYCLES] 25MW per DP (Final yield: 75MW) = 18DP
SUBTOTAL = 18DP
TOTAL 149+145+18 = 312 = 312/312DP ROUND UP TO 312 (26 POSTS) CRUISERSVALIANT (MOBILE SPACEYARD)==CRUISER== 280-340DP Shipyard Overhauls, Gen II Shipyards 360DP [MOBILE SPACEYARD] Reduce total DP by 50% 180DP
Valiant
[Lightweight Frame] [Advanced Throttle Control]
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 90CM armour [Reinforced Hulls] +10cm (100cm) [Advanced Composites] Increase thickness by 5% (105cm) [Magnetorheological Armor] Increase thickness by 10% to 15% (115cm) [MOBILE SPACEYARD] Armor/Shields/SCAR/Weapons cost 2x normal = 12DP 2x SCAR layer (2 layer for 90cm = 100% capability) [MOBILE SPACEYARD] Armor/Shields/SCAR/Weapons cost 2x normal = 20DP 18x PD turrets = 18DP
SUPPORT Scanning 2x (RADAR, Visual) = 9DP Shipwide Self-Repair = 36DP
SUBTOTAL = 95DP
BASIC STL Engines x1 (Fusion Torch/Fusion Torch) = 20DP [Dual Core] + 10DP = 30DP Reactors [MEDIUM] (Fusion) = 10DP RCS = 0DP
SPECIAL FTL drive [Warp] = 45DP
SUBTOTAL = 85DP
WEAPONS N/A
SUBTOTAL = 0DP
TOTAL 95+85+0 = 180 = 180/180DP (36 POSTS)
VIXEN (AREA DEFENSE) ==CRUISER== 280-340DP Shipyard Overhauls, Gen II Shipyards 360DP [AREA DEFENSE]
Vixen
[Lightweight Frame] [Advanced Throttle Control]
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 90CM armour [Reinforced Hulls] +10cm (100cm) [Advanced Composites] Increase thickness by 5% (105cm) [Magnetorheological Armor] Increase thickness by 10% to 15% (115cm) [AREA DEFENSE] Armour 2x cost = 12DP x2 SCAR Layers (100% EFFECTIVE) [AREA DEFENSE] Projected Shielding [AREA DEFENSE] SCAR 2x cost = 20DP 216x PD turrets [AREA DEFENSE] PD gains one turre per DP [AREA DEFENSE] PD Turret softcap DPx6 (216) = 108DP
SUPPORT Scanning x3 (Visual, RADAR, Infra-Red) = 15DP
SUBTOTAL = 155DP
BASIC STL Engines x4 (Fusion Torch/Fusion Torch) = 80DP [Dual Core] + 40DP = 120DP Reactors x1 [Large] (Fusion) = 12DP
SPECIAL FTL drive [Warp] = 45DP
SUBTOTAL = 177DP
WEAPONS [AREA DEFENCE] Max size reduced by 6 before spinal (6DP max) [AREA DEFENCE] Turret softcap reduced to BPx2 (72) 8x[Turret] 825MJ 10cm (DUAL PURPOSE) [Projector] 1DP [Power] 3DP [BEAM] -1DP = 24DP 2x[Turret] 20cm Gen I Guass (DUAL PURPOSE) [Projector] 2DP = 4DP
SUBTOTAL = 28DP
TOTAL 155+177+28 = 360 = 360/360DP ROUND UP TO 360 (36 POSTS)
VAMPIRE (CNC FIRE CONTROL)360DP [FIRE CONTROL CNC]
Vampire V1
[Lightweight Frame] [Advanced Throttle Control]
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 180CM armour [Reinforced Hulls] +10cm (100cm) [Fullerene Plating] Increase thickness by 30% (130cm) = 12DP x4 SCAR Layers (100% EFFECTIVE) = 20DP 15x PD turrets = 15DP
SUPPORT Scanning x8 (Visual, RADAR, Infra-Red) = 60DP [Redundant] [COMMAND AND CONTROL] Free redundancy + 0DP = 60DP
SUBTOTAL = 107DP
BASIC STL Engines x4 (Fusion Torch/Fusion Torch) = 80DP [Dual Core] + 40DP = 120DP Reactors x1 [Large] (Fusion) = 12DP
SPECIAL FTL drive [Warp] = 45DP
SUBTOTAL = 177DP
WEAPONS 4x[Turret] 825MJ 10cm (DUAL PURPOSE) [Projector] 1DP [Power] 3DP [BEAM] -1DP = 12DP 1x[Spinal] 340MW 100cm RFA Laser [IMPROVED FREQUENCY] 2e-7 m wavelength [REFINED FOCUSING ARRAY] 1e-7 m wavelength [Projector] 10DP [Power] 17DP [BEAM] -1DP [LASER ENERGY CYCLES] 25MW per DP (Final yield: 425MW) = 26DP
SUBTOTAL = 38DP [COMMAND AND CONTROL] Weapons 2x cost = 76DP
TOTAL 107+177+76 = 360 = 360/360DP ROUND UP TO 360 (36 POSTS) HUNTER-KILLERSNIGHTMARE==HUNTER-KILLER== 280-340DP Shipyard Overhauls, Gen II Shipyards 360DP
Nightmare
[Lightweight Frame] [Advanced Throttle Control]
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 300CM armour [Reinforced Hulls] +10cm (310cm) [Advanced Composites] Increase thickness by 5% (325cm) [Magnetorheological Armor] Increase thickness by 10% to 15% (366cm) = 20DP 7x SCAR layer (100% effective) = 35DP 20x PD turrets [HUNTER-KILLER] BP/2 free PD turrets (Final total: 40x PD turrets) = 20DP
SUPPORT Scanning x5 (Visual, Visual, RADAR, RADAR, Infra-Red) = 15DP Shipwide Self-Repair = 41DP [Redundant] [HUNTER-KILLER] Free redundancy for Self Repair + 0DP =41DP
SUBTOTAL = 131DP
BASIC STL Engines x4 [Dual Core] (Fusion Torch/Fusion Torch) = 80DP [Dual Core] + 40DP = 120DP [Redundant] [HUNTER-KILLER] Free Engine redundancy + 0DP = 120DP Reactors x1 [Large] (Fusion) = 12DP
SPECIAL FTL drive [Warp] = 45DP [Redundant] [HUNTER-KILLER] Free FTL redundancy + 0DP = 45DP
SUBTOTAL = 177DP
WEAPONS [CRUISER] Weapons over 12DP are spinal 1x[Spinal] 660MW 200cm RFA Laser [Projector] 20DP [Power] 33DP [BEAM] -1DP [LASER ENERGY CYCLES] 25MW per DP (Final yield: 825MW) = 52DP
SUBTOTAL = 52DP
TOTAL 131+177+52 = 360 = 359/360DP ROUND UP TO 360 [HUNTER-KILLER] Add 5 posts to build time (41 POSTS)
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