X Static Defense X Hit Points X Mental Defense X Resolve Speed X Size X X Resilience 6 Devotion 2 Hero Points 0 Insanity Points
Assets & Hindrances
Spells and Schools
Class Completion Bonuses
If you're interested but don't have the books, ask me. I can hold your hand during character creation if need be. You're also allowed to use one piece of homebrew material from the Zetaboards in making your character, but classes don't count because that'd be dumb; however, you must get the class that you take approved by me first. We're going with the standard character creation rules in Book 1.
Last Edit: Sept 6, 2015 14:59:23 GMT -6 by aumnivers
Komist comes from a rather neglected sphere, abandoned due to the overly frequent wars that had occurred there in the past. Scavengers are near the only inhabitants of this landscape, kobolds being the primary drivers behind the presence of all these kobolds. Her story began from the act of scavenge, a group of kobolds working their hardest to reclaim an ancient warp engine from the long dead wreck that housed it. The kobolds in their greed had worked with far to much haste, and caused the great warp engine to reawaken in a much unstable state, the engine itself would suffer a catastrophic failure; Much of the engine and the ruins of the warship were consumed within the resulting singularity as the energies contained within the engine collapsed. The singularity formed from the engine roiled before releasing itself in a mighty roar, forming at its heart Komist, thus born from the heart of a warships engine.
Last Edit: Sept 22, 2015 20:50:55 GMT -6 by Sliprunner
If you have questions regarding the DP system, Contact Me If you want to lodge a complaint about something, Contact Deshara If Des is unavailable for lodging complaints, Contact Pierre If you are hoping for sane conversation, Contact your Therapist
Impulsive Enemy Sturdy Veteran o' the Wheel Eventide Aspect You are twin to the night, a restive flame in wait for the sun to rise once more. Once per scene, when the Hero spends Heat for any effect (or just to activate this, though it's a bit of a waste), she regains a number of Hit Points equal to her Luminosity.
2x Sound Constitution Armor Proficiency (Light)
Light Bulb: As a free action, you may generate bright, but harmless light from your body with a range equal to Luminosity x 15 feet. At 1 Heat per turn, you may treat this as sunlight.
Bloody Minded: You may reroll damage dice that land on a 1.
Phoenix Rebirth: As long as you have at least 2 Luminosity, you are never in danger of death. Whenever you would burn a Hero Point to survive, you may instead permanently lose 1 Luminosity. You may buy it again as normal.
Resource Stat: Heat: As Radiation, except maximum Heat is equal to your Constitution + Wisdom + Luminosity.
Immortal Fire Bird: The immortal bird of flame is notoriously difficult to kill, and those empowered by her blood show it. You may go to six dots in each of your Resilience Characteristics, and gain Hit Points equal to twice your Luminosity.
Everlasting Phoenix Tail: You can cast the spell Energy Bits, using Luminosity + Charisma instead of the normal magic test. While the spell is active and you have spheres left of it, you can spend Heat to create the same number of additional spheres as a Half Action once per turn.