Post by Sliprunner on Jul 19, 2015 14:55:19 GMT -6
STRIKECRAFT SYSTEM DRAFT
HANGER SUPPORT CONVERSION
Hanger support now supports ONE of the following, please update accordingly
1 Large Strikecraft
2 Medium Strikecraft
4 Small Strikecraft
8 Tiny Strikecraft
Strikecraft Construction
Strikecraft are the fighters, bombers, gunships, dropships or otherwise small craft that a vessel would deploy for various reasons. The exact function and design of these might vary depending on a faction but will overall have the same general guidelines. This system is for COMBAT strikecraft specificly, civilian craft such as unarmed dropships or mining drones are otherwise untouched.
DESIGN
Strikecraft have 60 design points to spend, this may be augmented by technologies or modifiers but is otherwise the base available for strikecraft. Additionally one of the following sizes must be chosen for the strikecraft.
Note: All decimals round up for costs
Large
21-35 meters (Long Axis)
Up to 10 points in a single weapon
May have manned or unmanned turrets
May mount Point Defense Turret
May mount micro drives or shields (Not both)
Medium (-10 points)
11-20 meters (Long Axis)
Up to 8 points in a single weapon
May have unmanned turrets
May mount a shield
Small (-20 points)
6-10 meters (Long Axis)
up to 6 points in a single weapon
Tiny (-40 points) (Requires integrated drone control)
1-5 Meters (Long Axis)
up to 4 points in a single weapon
Weapon Systems
Projectile Weaponery
10mm caliber = 1 point (20mm = 2, 30mm = 3, etc)
- Sub Cost, Gimbal mount (Up To 90 degree arc) = 1.5x cost
- Sub Cost, Unmanned (Up to 180 degree arc) = 2x cost
- Sub Cost, Manned turret (Up to 360 degree arc) = 2.5x cost
Warhead Weaponery (Augmented by missile techs)
1KT Torpedo = 2 points
- Sub Cost, 1KT = 1 point
- Sub Cost, Armor = Cost * 1+(.25*Rating) (Rating is 1-4, Requires tech)
1KT Bomb = 1 points
- Sub Cost, 1KT = 1 point
- Sub Cost, Exotic Payload = 2x cost (EX: EMP)
- Sub Cost, Mine = 2 points
Energy Weaponery
10mm 20MW laser = 4 points
- Variant, 5mm 40MW lancer. Augments subcost to 5mm or 40MW
- Sub Cost, 10mm or 20MW = 2 points
- Sub Cost, Gimbal mount (Up To 90 degree arc) = 1.5x cost
- Sub Cost, Unmanned (Up to 180 degree arc) = 2x cost
- Sub Cost, Manned turret (Up to 360 degree arc) = 2.5x cost
Plasma Weaponery
10mm caliber = 1 point
- Sub Cost, Unmanned (Up to 180 degree arc) = 1.5x cost
- Sub Cost, Manned turret (Up to 360 degree arc) = 2x cost
Defensive Systems
10mm Armor = 2 points
5mm SCAR armor = 2 points
1 Shield emitter/Array = 10 points
Point Defense Turret = 20 points (Large strikecraft only)
Utility Systems
STL Engines = 10 points
-Sub Cost, Dual Core = 5 (Can only buy once per engine)
Breaching Collar = 10 points
Atmospheric Capability = 20 points
Micro FTL Drive = 20 points (Capacitor charged for 1 jump only, has range of 1LY)
-Sub Cost, 1LY more range = 5 points
TEMPLATES
Bomber (Large Only)
Increase torpedo/bomb warheads by 50% (BEFORE technology)
Manned turret weapons are now 1x Cost
Non-turret weapons are 2x cost. (Except warhead)
Jump Craft
Double range of FTL drive
All weapons cost 1.5x as much
Heavy Weapons (Any non-tiny)
Fixed weapons 1/2 cost
Can't mount turrets
Assault Dropship (Large Only)
Non-turret mounts 2x cost
Can launch boarding pods
Free Breaching collar
Free Atmospheric capability
STRIKECRAFT DRAFT, VERSION 2
HANGER SUPPORT CONVERSION
Hanger support now supports ONE of the following, please update accordingly
1 Large Strikecraft
2 Medium Strikecraft
4 Small Strikecraft
8 Tiny Strikecraft
Strikecraft Construction
Strikecraft are the fighters, bombers, gunships, dropships or otherwise small craft that a vessel would deploy for various reasons. The exact function and design of these might vary depending on a faction but will overall have the same general guidelines. This system is for COMBAT strikecraft specificly, things such as unarmed craft or mining drones are otherwise untouched, save only for hanger space.
DESIGN
Strikecraft have 60 design points to spend, this may be augmented by technologies or strikecraft templates but is otherwise the base available for strikecraft. Additionally one of the following sizes must be chosen for the strikecraft.
Note: All decimals round up for costs
Large
21-35 meters (Long Axis)
Up to 10 points in a single weapon
Up to 5 points in a single Warhead weapon
May have manned or unmanned turrets
May mount Point Defense Turret
May mount micro drives or shields (Not both)
Medium (-10 points)
11-20 meters (Long Axis)
Up to 8 points in a single weapon
Up to 4 points in a single Warhead weapon
May have unmanned turrets
May mount a shield
Small (-20 points)
6-10 meters (Long Axis)
Up to 6 points in a single weapon
Up to 3 points in a single Warhead weapon
Tiny (-40 points) (Requires integrated drone control)
1-5 Meters (Long Axis)
Up to 4 points in a single weapon
Up to 2 points in a single Warhead weapon
Weapon Systems
Projectile Weaponery
10mm caliber = 1 point (20mm = 2, 30mm = 3, etc)
- Sub Cost, Gimbal mount (Up To 90 degree arc) = 1.5x cost
- Sub Cost, Unmanned (Up to 180 degree arc) = 2x cost
- Sub Cost, Manned turret (Up to 360 degree arc) = 2.5x cost
Warhead Weaponery (Augmented by missile techs)
Anti-Fighter Missiles (2 Missiles) = 2 point
- Variant, Rocket Rack (6 Rockets)
1 Ton Bomb = 1 points
- Variant, 2 Ton Mine. Augments subcost to 2 Ton
- Sub Cost, 1 Ton = 1 point
- Sub Cost, Exotic Payload = 2x cost (EX: EMP)
Energy Weaponery
10mm 10MW laser = 4 points
- Variant, 5mm 20MW lancer. Augments subcost to 5mm or 20MW
- Sub Cost, 10mm or 10MW = 2 points
- Sub Cost, Gimbal mount (Up To 90 degree arc) = 1.5x cost
- Sub Cost, Unmanned (Up to 180 degree arc) = 2x cost
- Sub Cost, Manned turret (Up to 360 degree arc) = 2.5x cost
Plasma Weaponery
10mm caliber = 1 point
- Sub Cost, Unmanned (Up to 180 degree arc) = 1.5x cost
- Sub Cost, Manned turret (Up to 360 degree arc) = 2x cost
Defensive Systems
10mm Armor = 2 points
5mm SCAR armor = 2 points
1 Shield emitter/Array = 10 points
Point Defense Turret = 20 points (Large strikecraft only)
Utility Systems
STL Engines = 10 points
-Sub Cost, Dual Core = 5 (Can only buy once per engine)
Breaching Collar = 10 points
Atmospheric Capability = 20 points
Micro FTL Drive = 20 points (Capacitor charged for 1 jump only, has range of 1LY)
-Sub Cost, 1LY more range = 5 points
TEMPLATES (Optional)
Bomber (Large Only)
Increase torpedo/bomb warheads by 50% (BEFORE technology)
Manned turret weapons are now 1x Cost
Non-turret weapons are 2x cost. (Except warhead)
Jump Craft
Double range of FTL drive
All weapons cost 1.5x as much
Heavy Weapons (Any non-tiny)
Double max points for weapons
Can't mount turrets or Gimbals
Assault Dropship (Large Only)
Non-turret mounts 2x cost
Can launch boarding pods
Free Breaching collar
Free Atmospheric capability
STRIKECRAFT DRAFT, VERSION 3
HANGER SUPPORT CONVERSION
Hanger support now supports ONE of the following, please update accordingly
1 Large Strikecraft
2 Medium Strikecraft
4 Small Strikecraft
8 Tiny Strikecraft
Note: Strikecraft costs will double upon implementation, this means if you use large strikecraft you will have 1/2 the volume of craft as before. Strikecraft do not have to be built.
Strikecraft Construction
Strikecraft are the fighters, bombers, gunships, dropships or otherwise small craft that a vessel would deploy for various reasons. The exact function and design of these might vary depending on a faction but will overall have the same general guidelines. This system is for COMBAT strikecraft specificly, things such as unarmed craft or mining drones are otherwise untouched, save only for hanger space.
DESIGN
Strikecraft have 60 points to spend, this may be augmented by technologies or strikecraft templates but is otherwise the base available for strikecraft. Additionally one of the following sizes must be chosen for the strikecraft.
Note: All decimals round up for costs
Large
21-35 meters (Long Axis)
Up to 10 points in a single weapon
Up to 5 points in a single Warhead weapon
May have manned or unmanned turrets
May mount Point Defense Turret
May mount micro drives or shields (Not both)
Medium (-10 points)
11-20 meters (Long Axis)
Up to 8 points in a single weapon
Up to 4 points in a single Warhead weapon
May have unmanned turrets
May mount a shield
Small (-20 points)
6-10 meters (Long Axis)
Up to 6 points in a single weapon
Up to 3 points in a single Warhead weapon
Tiny (-40 points) (Requires integrated drone control)
1-5 Meters (Long Axis)
Up to 4 points in a single weapon
Up to 2 points in a single Warhead weapon
Weapon Systems
Projectile Weaponery
10mm caliber = 1 point (20mm = 2, 30mm = 3, etc)
- Sub Cost, Gimbal mount (Up To 90 degree arc) = 1.5x cost
- Sub Cost, Turret mount (Up to 360 degree arc) = 2x cost
Warhead Weaponery (Augmented by missile techs)
Anti-Fighter Missiles (4 Missiles) (50lb per) = 1 point
- Variant, Rocket Rack (12 Rockets) (25lb per)
1 Ton Bomb = 1 points
- Sub Cost, 1 Ton = 1 point
- Sub Cost, Exotic Payload = 2x cost (EX: EMP)
- Sub Cost, Mine = 2 points
Energy Weaponery
10mm 10MW laser = 4 points
- Variant, 5mm 20MW lancer. Augments subcost to 5mm or 20MW
- Sub Cost, 10mm or 10MW = 2 points
- Sub Cost, Gimbal mount (Up To 90 degree arc) = 1.5x cost
- Sub Cost, Turret mount (Up to 360 degree arc) = 2x cost
Plasma Weaponery
10mm caliber = 1 points
- Sub Cost, Gimbal mount (Up to 90 degree arc) = 1.5x cost
- Sub Cost, Turret mount (Up to 360 degree arc) = 2x cost
Defensive Systems
5mm Armor = 1 points
5mm SCAR-Intigrated armor = 2 points (5mm Armor + 100% Scar)
1 Shield emitter/Array = 10 points
Point Defense Turret = 20 points (Large strikecraft only)
Utility Systems
STL Engines = 10 points
-Sub Cost, Dual Core = 5 (Can only buy once per engine)
Breaching Collar = 10 points
Atmospheric Capability = 20 points
Micro FTL Drive = 15 points (Capacitor charged for 1 jump only, has range of 1LY)
-Sub Cost, 1LY more range = 5 points
TEMPLATES (Optional)
Bomber/Gunship (Medium and Large Only)
Increase bomb warheads by 50% (BEFORE technology)
Turret mount weapons are now 1x Cost
Non-turret weapons are 2x cost. (Except Bombs)
Jump Craft
Double range of FTL drive
All weapons cost 1.5x as much
Heavy Weapons (Any non-tiny)
Double max points for weapons
Can't mount turrets or Gimbals
Assault Dropship (Large Only)
Non-turret mounts 2x cost
Re-entry Drop-pods optional (Free)
Free Breaching collar
Free Atmospheric capability
Atmospheric Desgin (Because why not)
Atmospheric Capability is switched for "Zero-G Vacuum" capability
Strikecraft is atmospheric capable only
Alright, so very simply I've got a few questions. Please post your answers (Skipping poll this time)
1: What do you think of the draft (I totally didn't forget I was working on this)
2: Do you want the strikecraft system implemented or not?
3: What system (if any) do you want worked on? (OTHER THEN TECH TREE, THATS SUPPOSE TO BE COMMUNITY WORK, NOT ADMINS ALONE)
HANGER SUPPORT CONVERSION
Hanger support now supports ONE of the following, please update accordingly
1 Large Strikecraft
2 Medium Strikecraft
4 Small Strikecraft
8 Tiny Strikecraft
Strikecraft Construction
Strikecraft are the fighters, bombers, gunships, dropships or otherwise small craft that a vessel would deploy for various reasons. The exact function and design of these might vary depending on a faction but will overall have the same general guidelines. This system is for COMBAT strikecraft specificly, civilian craft such as unarmed dropships or mining drones are otherwise untouched.
DESIGN
Strikecraft have 60 design points to spend, this may be augmented by technologies or modifiers but is otherwise the base available for strikecraft. Additionally one of the following sizes must be chosen for the strikecraft.
Note: All decimals round up for costs
Large
21-35 meters (Long Axis)
Up to 10 points in a single weapon
May have manned or unmanned turrets
May mount Point Defense Turret
May mount micro drives or shields (Not both)
Medium (-10 points)
11-20 meters (Long Axis)
Up to 8 points in a single weapon
May have unmanned turrets
May mount a shield
Small (-20 points)
6-10 meters (Long Axis)
up to 6 points in a single weapon
Tiny (-40 points) (Requires integrated drone control)
1-5 Meters (Long Axis)
up to 4 points in a single weapon
Weapon Systems
Projectile Weaponery
10mm caliber = 1 point (20mm = 2, 30mm = 3, etc)
- Sub Cost, Gimbal mount (Up To 90 degree arc) = 1.5x cost
- Sub Cost, Unmanned (Up to 180 degree arc) = 2x cost
- Sub Cost, Manned turret (Up to 360 degree arc) = 2.5x cost
Warhead Weaponery (Augmented by missile techs)
1KT Torpedo = 2 points
- Sub Cost, 1KT = 1 point
- Sub Cost, Armor = Cost * 1+(.25*Rating) (Rating is 1-4, Requires tech)
1KT Bomb = 1 points
- Sub Cost, 1KT = 1 point
- Sub Cost, Exotic Payload = 2x cost (EX: EMP)
- Sub Cost, Mine = 2 points
Energy Weaponery
10mm 20MW laser = 4 points
- Variant, 5mm 40MW lancer. Augments subcost to 5mm or 40MW
- Sub Cost, 10mm or 20MW = 2 points
- Sub Cost, Gimbal mount (Up To 90 degree arc) = 1.5x cost
- Sub Cost, Unmanned (Up to 180 degree arc) = 2x cost
- Sub Cost, Manned turret (Up to 360 degree arc) = 2.5x cost
Plasma Weaponery
10mm caliber = 1 point
- Sub Cost, Unmanned (Up to 180 degree arc) = 1.5x cost
- Sub Cost, Manned turret (Up to 360 degree arc) = 2x cost
Defensive Systems
10mm Armor = 2 points
5mm SCAR armor = 2 points
1 Shield emitter/Array = 10 points
Point Defense Turret = 20 points (Large strikecraft only)
Utility Systems
STL Engines = 10 points
-Sub Cost, Dual Core = 5 (Can only buy once per engine)
Breaching Collar = 10 points
Atmospheric Capability = 20 points
Micro FTL Drive = 20 points (Capacitor charged for 1 jump only, has range of 1LY)
-Sub Cost, 1LY more range = 5 points
TEMPLATES
Bomber (Large Only)
Increase torpedo/bomb warheads by 50% (BEFORE technology)
Manned turret weapons are now 1x Cost
Non-turret weapons are 2x cost. (Except warhead)
Jump Craft
Double range of FTL drive
All weapons cost 1.5x as much
Heavy Weapons (Any non-tiny)
Fixed weapons 1/2 cost
Can't mount turrets
Assault Dropship (Large Only)
Non-turret mounts 2x cost
Can launch boarding pods
Free Breaching collar
Free Atmospheric capability
STRIKECRAFT DRAFT, VERSION 2
HANGER SUPPORT CONVERSION
Hanger support now supports ONE of the following, please update accordingly
1 Large Strikecraft
2 Medium Strikecraft
4 Small Strikecraft
8 Tiny Strikecraft
Strikecraft Construction
Strikecraft are the fighters, bombers, gunships, dropships or otherwise small craft that a vessel would deploy for various reasons. The exact function and design of these might vary depending on a faction but will overall have the same general guidelines. This system is for COMBAT strikecraft specificly, things such as unarmed craft or mining drones are otherwise untouched, save only for hanger space.
DESIGN
Strikecraft have 60 design points to spend, this may be augmented by technologies or strikecraft templates but is otherwise the base available for strikecraft. Additionally one of the following sizes must be chosen for the strikecraft.
Note: All decimals round up for costs
Large
21-35 meters (Long Axis)
Up to 10 points in a single weapon
Up to 5 points in a single Warhead weapon
May have manned or unmanned turrets
May mount Point Defense Turret
May mount micro drives or shields (Not both)
Medium (-10 points)
11-20 meters (Long Axis)
Up to 8 points in a single weapon
Up to 4 points in a single Warhead weapon
May have unmanned turrets
May mount a shield
Small (-20 points)
6-10 meters (Long Axis)
Up to 6 points in a single weapon
Up to 3 points in a single Warhead weapon
Tiny (-40 points) (Requires integrated drone control)
1-5 Meters (Long Axis)
Up to 4 points in a single weapon
Up to 2 points in a single Warhead weapon
Weapon Systems
Projectile Weaponery
10mm caliber = 1 point (20mm = 2, 30mm = 3, etc)
- Sub Cost, Gimbal mount (Up To 90 degree arc) = 1.5x cost
- Sub Cost, Unmanned (Up to 180 degree arc) = 2x cost
- Sub Cost, Manned turret (Up to 360 degree arc) = 2.5x cost
Warhead Weaponery (Augmented by missile techs)
Anti-Fighter Missiles (2 Missiles) = 2 point
- Variant, Rocket Rack (6 Rockets)
1 Ton Bomb = 1 points
- Variant, 2 Ton Mine. Augments subcost to 2 Ton
- Sub Cost, 1 Ton = 1 point
- Sub Cost, Exotic Payload = 2x cost (EX: EMP)
Energy Weaponery
10mm 10MW laser = 4 points
- Variant, 5mm 20MW lancer. Augments subcost to 5mm or 20MW
- Sub Cost, 10mm or 10MW = 2 points
- Sub Cost, Gimbal mount (Up To 90 degree arc) = 1.5x cost
- Sub Cost, Unmanned (Up to 180 degree arc) = 2x cost
- Sub Cost, Manned turret (Up to 360 degree arc) = 2.5x cost
Plasma Weaponery
10mm caliber = 1 point
- Sub Cost, Unmanned (Up to 180 degree arc) = 1.5x cost
- Sub Cost, Manned turret (Up to 360 degree arc) = 2x cost
Defensive Systems
10mm Armor = 2 points
5mm SCAR armor = 2 points
1 Shield emitter/Array = 10 points
Point Defense Turret = 20 points (Large strikecraft only)
Utility Systems
STL Engines = 10 points
-Sub Cost, Dual Core = 5 (Can only buy once per engine)
Breaching Collar = 10 points
Atmospheric Capability = 20 points
Micro FTL Drive = 20 points (Capacitor charged for 1 jump only, has range of 1LY)
-Sub Cost, 1LY more range = 5 points
TEMPLATES (Optional)
Bomber (Large Only)
Increase torpedo/bomb warheads by 50% (BEFORE technology)
Manned turret weapons are now 1x Cost
Non-turret weapons are 2x cost. (Except warhead)
Jump Craft
Double range of FTL drive
All weapons cost 1.5x as much
Heavy Weapons (Any non-tiny)
Double max points for weapons
Can't mount turrets or Gimbals
Assault Dropship (Large Only)
Non-turret mounts 2x cost
Can launch boarding pods
Free Breaching collar
Free Atmospheric capability
STRIKECRAFT DRAFT, VERSION 3
HANGER SUPPORT CONVERSION
Hanger support now supports ONE of the following, please update accordingly
1 Large Strikecraft
2 Medium Strikecraft
4 Small Strikecraft
8 Tiny Strikecraft
Note: Strikecraft costs will double upon implementation, this means if you use large strikecraft you will have 1/2 the volume of craft as before. Strikecraft do not have to be built.
Strikecraft Construction
Strikecraft are the fighters, bombers, gunships, dropships or otherwise small craft that a vessel would deploy for various reasons. The exact function and design of these might vary depending on a faction but will overall have the same general guidelines. This system is for COMBAT strikecraft specificly, things such as unarmed craft or mining drones are otherwise untouched, save only for hanger space.
DESIGN
Strikecraft have 60 points to spend, this may be augmented by technologies or strikecraft templates but is otherwise the base available for strikecraft. Additionally one of the following sizes must be chosen for the strikecraft.
Note: All decimals round up for costs
Large
21-35 meters (Long Axis)
Up to 10 points in a single weapon
Up to 5 points in a single Warhead weapon
May have manned or unmanned turrets
May mount Point Defense Turret
May mount micro drives or shields (Not both)
Medium (-10 points)
11-20 meters (Long Axis)
Up to 8 points in a single weapon
Up to 4 points in a single Warhead weapon
May have unmanned turrets
May mount a shield
Small (-20 points)
6-10 meters (Long Axis)
Up to 6 points in a single weapon
Up to 3 points in a single Warhead weapon
Tiny (-40 points) (Requires integrated drone control)
1-5 Meters (Long Axis)
Up to 4 points in a single weapon
Up to 2 points in a single Warhead weapon
Weapon Systems
Projectile Weaponery
10mm caliber = 1 point (20mm = 2, 30mm = 3, etc)
- Sub Cost, Gimbal mount (Up To 90 degree arc) = 1.5x cost
- Sub Cost, Turret mount (Up to 360 degree arc) = 2x cost
Warhead Weaponery (Augmented by missile techs)
Anti-Fighter Missiles (4 Missiles) (50lb per) = 1 point
- Variant, Rocket Rack (12 Rockets) (25lb per)
1 Ton Bomb = 1 points
- Sub Cost, 1 Ton = 1 point
- Sub Cost, Exotic Payload = 2x cost (EX: EMP)
- Sub Cost, Mine = 2 points
Energy Weaponery
10mm 10MW laser = 4 points
- Variant, 5mm 20MW lancer. Augments subcost to 5mm or 20MW
- Sub Cost, 10mm or 10MW = 2 points
- Sub Cost, Gimbal mount (Up To 90 degree arc) = 1.5x cost
- Sub Cost, Turret mount (Up to 360 degree arc) = 2x cost
Plasma Weaponery
10mm caliber = 1 points
- Sub Cost, Gimbal mount (Up to 90 degree arc) = 1.5x cost
- Sub Cost, Turret mount (Up to 360 degree arc) = 2x cost
Defensive Systems
5mm Armor = 1 points
5mm SCAR-Intigrated armor = 2 points (5mm Armor + 100% Scar)
1 Shield emitter/Array = 10 points
Point Defense Turret = 20 points (Large strikecraft only)
Utility Systems
STL Engines = 10 points
-Sub Cost, Dual Core = 5 (Can only buy once per engine)
Breaching Collar = 10 points
Atmospheric Capability = 20 points
Micro FTL Drive = 15 points (Capacitor charged for 1 jump only, has range of 1LY)
-Sub Cost, 1LY more range = 5 points
TEMPLATES (Optional)
Bomber/Gunship (Medium and Large Only)
Increase bomb warheads by 50% (BEFORE technology)
Turret mount weapons are now 1x Cost
Non-turret weapons are 2x cost. (Except Bombs)
Jump Craft
Double range of FTL drive
All weapons cost 1.5x as much
Heavy Weapons (Any non-tiny)
Double max points for weapons
Can't mount turrets or Gimbals
Assault Dropship (Large Only)
Non-turret mounts 2x cost
Re-entry Drop-pods optional (Free)
Free Breaching collar
Free Atmospheric capability
Atmospheric Desgin (Because why not)
Atmospheric Capability is switched for "Zero-G Vacuum" capability
Strikecraft is atmospheric capable only
Questions
Alright, so very simply I've got a few questions. Please post your answers (Skipping poll this time)
1: What do you think of the draft (I totally didn't forget I was working on this)
2: Do you want the strikecraft system implemented or not?
3: What system (if any) do you want worked on? (OTHER THEN TECH TREE, THATS SUPPOSE TO BE COMMUNITY WORK, NOT ADMINS ALONE)