Post by flightoficarus on Jun 30, 2015 14:48:49 GMT -6
So basically my idea was an RTS with space and ground combat and a strategic turn based layer on top of it all. The only game I can think of that does this is Empire at War and to a lesser extent Total War.
Ground Combat Bullet points
Large maps (think theatre of war, ruse, and the wargame series)
Based around landing zones that you call in units at from a pool of units in orbit.
Fast paced 'realistic' combat (again like wargame series)
Orbital support like airstrikes and bombardments
Fortifications that appear in the battle if the defender invested in them
Destructible base buildings that affect the strategic layer.
Ability to zoom out and see the entire battlefield (like supcom)
visible command center in background at high zoom (ruse)
Space combat bullet points
3D Battlespace (homeworld)
Ability to fully zoom out to see the entire battlespace
maps consist of the entire system/planet's gravwell
fleets centered around a player designated flagship (loss of which = defeat)
boarding craft that can take over enemy ships
Strategic view bullet points
Instead of cities or provinces you have systems
Buildable structures in space and on the ground
Structures are destroyable on tactical layer
Agents like spies, assassins, smugglers, and bounty hunters
Randomly generated General and Admiral characters with unique stats