Post by Sliprunner on Mar 21, 2015 14:35:18 GMT -6
RECORDS OF GRAND NATION OF PUSTITINA
Nation Name: Pustitina
Population: 48,399,303
Species: Muzidrevo (Mus-Ed-ree-Voo)
Government: Oligarchy
Primary Export: Wine
Secondary Export: Locomotive Parts
Main Import: Pharmaceuticals
Date of Settlement: 2341
Relic: 'The Vlk'
The Muzidrevo Peoples
Species Sheet
Name: Muzidrevo
Description: A typical Muzidrevo stands between 2'10-3'5 for male, and 3'3-3'10 for females. A healthy weight range can vary between 36-44lb and 40-48lb for males and females respectively. Their body are in a rough humanoid shape; Standing on Digitigrade legs that end in Clawed feet, sporting six distinct claws in a 2 Small / Large / 2 Small arrangement. They sport a tail for balance that is usually a third their height in length, and have two arms that end in four fingered hands including a thumb. The three main fingers of their hands have a small retractable claw in them. Their head is elongated and smoothed like a deer's head with a full snout, having four eyes with two a side, set back for a large field of view. They are covered from head to toe in a soft short fur of earthly tones; while lacking normal 'hair' they have a long mane that spreads from the back of the head down to the tip of the tail. Finally they have a pair of large frilled ears, capable of a wide range of motion.
As a species the Muzidrevo are fairly passive, with a mindset geared towards a patient attitude. The average citizen will have little to no interest in political or even economical affairs, preferring to focus on a social life. Society life itself tends to revolve around rather frequent community gatherings, a usually weekly affair that bears more resemblance to a festival then a simple gathering. Events of major importance in the social scene usually extend to multi-day festivals; However, most of these events themselves tend to be focused on social drinking, due in part to the way alcohol effects their biochemistry. Social life in the more family oriented sense is less developed. Family units tend to extend only one generation at a time, parents and their children, with ties between children and parents fading as the children grow into parents themselves. The average family having between 2-3 children on their own, though only one or two of them will go on to create a family of their own.
While it is rare for a Muzidrevo to actively seek a position of power or authority, those that do often find themselves with little rivals or resistance, leading almost all aspects of 'high-class' society to of been built around that drive for power and authority. This leads to this minority of Muzidrevo to almost be a sub-species of its own, as they are often secluded among themselves even in social affairs. This high-class society also lends heavily into engaging economic affairs with social affairs, leading to social gathers often resulting in new business ventures. The political scene created by them is likewise effected by the economic scene, focused more on who can provide the funds for operations, rather then the thoughts of others or the social impacts. Though one crossover between high-class society and the average citizen, is an odd drive for 'Creative' or adventurous ventures, leading to many of their more unusual design choices or tourist activities.
Health wise the Muzidrevo are somewhat an oddity, bolstering significant resistance to known toxins and remarkable resilience for blood loss. The later of which being notable even compared to larger humans, with them surviving bleeding almost twice as much as the average human; However, their body also suffers from a very poor ability to heal itself, only worsened by their rather lack of a survival instinct. A broken bone for a Muzidrevo can take months to heal, and often prone to repeated breaks without artificial reinforcement. In an odd quirk though, alcohol has a rather limited effect in making them drunk, instead triggering the same effects as many narcotics, resulting in even minor drinking causing an Euphoric high. This in turn leads to them being rather characteristic alcoholics.
Average Lifespan: 68 for Males, 78 for females.
Common Personality: Characteristic alcoholics, otherwise rather adventurous.
Strengths: Extremely high tolerance for most toxins, and overly remarkable r
Weaknesses: Alcohol produces a natural Euphoric High for them; they also suffer from a distinct lack of survival instinct, and have rather poor healing capability.
-Cities-
Putioc (Capital) Population: 18,826,317
Putioc Dock Yards [1/50](-17) (Shipyard Complex: 2x Enlarged, 13x Drydocks) (11 Production, 12 Repair/Refit) [15/120]
Jaguar Industries JI-04 Plant [2/50] (-19) (Line Factory 'JI-04 Super Heavy': Faster) (10 Production) [16/120]
Jaguar Industries JI-08 Plant [3/50] (-22) (Line Factory 'JI-08 Light': 2x Faster) (15 Production) [18/120]
Busser Shipping Co. Centeral [4/50] (Supply Infrastructure: 2x Expansions) (500,000 Supply) [20/120]
Tari (Major City) Population: 3,928,730
Luzmar Grand Foundery [5/50] (-12) (General Infastructure: 8x Expansions) [28/120]
Psumer & Gismer Industries [6/50] (-2) (General Infastructure: 8x Expansions) [36/120]
Jesma Co. Factory [7/50] (+8) (General Infastructure: 8x Expansions) [44/120]
Elsma General Works [8/50] (+18) (General Infastructure: 8x Expansions) [52/120]
Tapay (Major City) Population: 2,559,160
Jaskara Airforce Base [9/50] (+16) (Advanced Airfield)
Gilsa Aeronautics Facility-GA-21 Line [10/50] (+15) (Aircraft Production Plant: Mass: GA-21 Fighter) (5 Production)
Gilsa Aeronautics Facility-GA-33 Line [11/50] (+14) (Aircraft Production Plant: Mass: GA-33 Heavy Fighter) (5 Production)
Gilsa Aeronautics Facility-GA-52 Line [12/50] (+13) (Aircraft Production Plant: Mass: GA-52 Heavy Fighter) (5 Production)
Gilsa Aeronautics Facility-GA-89 Line [13/50] (+12) (Aircraft Production Plant: Mass: GA-89 Light Bomber) (5 Production)
Valko Engineering Workshops [14/50] (+4) (Experimental Facility: VE-04 Airships: 6x Expanded) (6 Production) [56/120]
Valko Engineering Plant [15/50] (+14) (General Infastructure: 8x Expansions) [64/120]
Valko Certification Center [16/50] (Combat Training Field: Airforce)
Colta (Major City) Population: 2,463,090
Fort Muzdruc [17/50] (Combat Training Fields: Ground Forces)
Luzmar Tank Works-Main [18/50] (+10) (Line Factory: 'L-06 Tank': 3x Faster) (20 Production) [67/120]
Luzmar Tank Works-Recovery [19/50] (+9) (Line Factory: 'L-06 Tank-Recovery') (5 Production)
Turpa (Major City) Population: 1,932,910
Semrek Airforce Base [20/50] (+7) (Advanced Airfield)
Turpa Dock Yards [21/50] (-10) (Shipyard Complex: 2x Enlarged, 13x Drydocks) (11 Production, 12 Repair/Refit) [82/120]
Busser Shipping Co. Processing [22/50] (Supply Infrastructure: 2x Expansions) (500,000 Supply) [84/120]
Cemer Processing Plant [23/50] (+0) (General Infrastructure: 8x Expansions) [92/120]
Monta (Major City) Population: 2,592,615
Telma Field Works-Central [24/50] (-5) (General Workshop: 4x Expansion) (25 Slots) [96/120]
Telma Field Works-Expansion Wing [25/50] (-10) (General Workshop: 4x Expansion) (25 Slots) [100/120]
Telma Field Works-Expansion Wing [27/50] (-15) (General Workshop: 4x Expansion) (25 Slots) [104/120]
Telma Field Works-Foundry Wing [28/50] (-5) (General Infrastructure: 8x Expansions) [108/120]
Telma Field Works-Machining Wing [29/50] (-3) (General Infrastructure)
Tranca (Major City) Population: 1,678,964
Jelam Fabrication Plant-Central [30/50] (-1) (General Infrastructure)
Jelam Fabrication Plant-Expansion [31/50] (+1) (General Infrastructure)
Jelam Fabrication Plant-Expansion [32/50] (+3) (General Infrastructure)
Jelam Fabrication Plant-Expansion [33/50] (+5) (General Infrastructure)
Jelam Fabrication Plant-Expansion [34/50] (+7) (General Infrastructure)
Jelam Fabrication Plant-Expansion [35/50] (+9) (General Infrastructure)
Pensa (Major City) Population: 1,970,904
Pensa Sub pens-Central [36/50] (+8) (Submarine Pens) (1 Production, 4 Repair/refit)
Pensa Sub pens-Downtown [37/50] (+7) (Submarine Pens) (1 Production, 4 Repair/refit)
Pensa Sub pens-Beach side [38/50] (+6) (Submarine Pens) (1 Production, 4 Repair/refit)
Telaya (Major City) Population: 1,718,125
Busser Shipping Co. Holding Docks [39/50] (Supply Infrastructure: 2x Expansions) (500,000 Supply) [110/120]
Elsma Handling Plant [40/50] (Supply Infrastructure: 2x Expansions) (500,000 Supply) [112/120]
Jesma Co. Surpluss Warehouse [41/50] (Supply Infrastructure: 2x Expansions) (500,000 Supply) [114/120]
Jaguar Industries Logistics Office [42/50] (Supply Infrastructure: 2x Expansions) (500,000 Supply) [116/120]
Luzmar Supply Division [43/50] (Supply Infrastructure: 2x Expansions) (500,000 Supply) [118/120]
Psumer & Gismer Export Offices [44/50] (Supply Infrastructure: 2x Expansions) (500,000 Supply) [120/120]
Naval Training Center [45/50] (Combat Training Field: Navy)
Pustitina Minor City Definition (Population between 10,000 and 100,000)
Aurisca (Town)
Letra (Town)
Valko Weapons Plant [46/50] (+4) (Experimental Facility: MRBM's) (2 slots)
Valko Launch Site 1 [47/50] (+3)
Valko Launch Site 2 [48/50] (+2)
Valko Launch Site 3 [49/50] (+1)
Valko Launch Site 4 [50/50] (+0)
Imsra (Town)
Tocta (Town)
Melsa (Town)
Osna (Town)
Alsna (Town)
Jesna (Town)
Donsa (Town)
Kelma (Town)
-Military-
SUPPLY: 3,969,842 / 9,000,000
Free Trucks: 20,138 [201,380 Soldiers)
Pustitina Order of Battle
(because I don't want to copypasta it onto the forum)
PUSTITINA SIGNIFICANT FIGURES
Lameri Shlameck, Military Commander
Character Sheet
Name: Lameri Shlameck
Age: 38
Gender: Male
Appearance: About 2'9 flat, he's short even among his own kind. He has a lean build and overall seems scrawny in general. Despite this he's more than rugged in his own way. He dyed swirling patterns of blue onto his otherwise unremarkable dark green fur and mane. He has managed to get blinded in both eyes on his left side; the eyes glazed over and never seem to focus on anything. Further still he has managed to Dye his ear frills a blood red, largely due to the belief it makes him appear more dangerous. He has what remotely passes for a Uniform, if there was a uniform. Black cargopants are paired with a Red shirt and a Dark grey coat. He wears a Helmet and heavy black boots.
Equipment: A Silver watch, 4 Flasks, an officers 14.7mm Gyrojet Pistol.
Role: Military Commander
Sumarsa Jumtara, Economic Board Leader
Character Sheet
Name: Sumarsa Jumtara
Age: 24
Gender: Female
Appearance: About 3'6 with a somewhat generous build. Her fur is a soft green while she has dyed her mane a sharp red. Her eyes are a sharp yellow and she seems to give off an aura of impatience. Finally she seems to have a slightly longer then normal tail, which she has dyed the tip of red. She has a somewhat formal suit, though the jacket is instead replaced with a simple vest. A small satchel hangs from her side and finally she has tied a small red bow to the tip of her tail.
Equipment: Nothing of note.
Role: Economic Board Leader
Nation Name: Pustitina
Population: 48,399,303
Species: Muzidrevo (Mus-Ed-ree-Voo)
Government: Oligarchy
Primary Export: Wine
Secondary Export: Locomotive Parts
Main Import: Pharmaceuticals
Date of Settlement: 2341
Relic: 'The Vlk'
The Muzidrevo Peoples
Species Sheet
Name: Muzidrevo
Description: A typical Muzidrevo stands between 2'10-3'5 for male, and 3'3-3'10 for females. A healthy weight range can vary between 36-44lb and 40-48lb for males and females respectively. Their body are in a rough humanoid shape; Standing on Digitigrade legs that end in Clawed feet, sporting six distinct claws in a 2 Small / Large / 2 Small arrangement. They sport a tail for balance that is usually a third their height in length, and have two arms that end in four fingered hands including a thumb. The three main fingers of their hands have a small retractable claw in them. Their head is elongated and smoothed like a deer's head with a full snout, having four eyes with two a side, set back for a large field of view. They are covered from head to toe in a soft short fur of earthly tones; while lacking normal 'hair' they have a long mane that spreads from the back of the head down to the tip of the tail. Finally they have a pair of large frilled ears, capable of a wide range of motion.
As a species the Muzidrevo are fairly passive, with a mindset geared towards a patient attitude. The average citizen will have little to no interest in political or even economical affairs, preferring to focus on a social life. Society life itself tends to revolve around rather frequent community gatherings, a usually weekly affair that bears more resemblance to a festival then a simple gathering. Events of major importance in the social scene usually extend to multi-day festivals; However, most of these events themselves tend to be focused on social drinking, due in part to the way alcohol effects their biochemistry. Social life in the more family oriented sense is less developed. Family units tend to extend only one generation at a time, parents and their children, with ties between children and parents fading as the children grow into parents themselves. The average family having between 2-3 children on their own, though only one or two of them will go on to create a family of their own.
While it is rare for a Muzidrevo to actively seek a position of power or authority, those that do often find themselves with little rivals or resistance, leading almost all aspects of 'high-class' society to of been built around that drive for power and authority. This leads to this minority of Muzidrevo to almost be a sub-species of its own, as they are often secluded among themselves even in social affairs. This high-class society also lends heavily into engaging economic affairs with social affairs, leading to social gathers often resulting in new business ventures. The political scene created by them is likewise effected by the economic scene, focused more on who can provide the funds for operations, rather then the thoughts of others or the social impacts. Though one crossover between high-class society and the average citizen, is an odd drive for 'Creative' or adventurous ventures, leading to many of their more unusual design choices or tourist activities.
Health wise the Muzidrevo are somewhat an oddity, bolstering significant resistance to known toxins and remarkable resilience for blood loss. The later of which being notable even compared to larger humans, with them surviving bleeding almost twice as much as the average human; However, their body also suffers from a very poor ability to heal itself, only worsened by their rather lack of a survival instinct. A broken bone for a Muzidrevo can take months to heal, and often prone to repeated breaks without artificial reinforcement. In an odd quirk though, alcohol has a rather limited effect in making them drunk, instead triggering the same effects as many narcotics, resulting in even minor drinking causing an Euphoric high. This in turn leads to them being rather characteristic alcoholics.
Average Lifespan: 68 for Males, 78 for females.
Common Personality: Characteristic alcoholics, otherwise rather adventurous.
Strengths: Extremely high tolerance for most toxins, and overly remarkable r
Weaknesses: Alcohol produces a natural Euphoric High for them; they also suffer from a distinct lack of survival instinct, and have rather poor healing capability.
-Cities-
Putioc (Capital) Population: 18,826,317
Putioc Dock Yards [1/50](-17) (Shipyard Complex: 2x Enlarged, 13x Drydocks) (11 Production, 12 Repair/Refit) [15/120]
Jaguar Industries JI-04 Plant [2/50] (-19) (Line Factory 'JI-04 Super Heavy': Faster) (10 Production) [16/120]
Jaguar Industries JI-08 Plant [3/50] (-22) (Line Factory 'JI-08 Light': 2x Faster) (15 Production) [18/120]
Busser Shipping Co. Centeral [4/50] (Supply Infrastructure: 2x Expansions) (500,000 Supply) [20/120]
Tari (Major City) Population: 3,928,730
Luzmar Grand Foundery [5/50] (-12) (General Infastructure: 8x Expansions) [28/120]
Psumer & Gismer Industries [6/50] (-2) (General Infastructure: 8x Expansions) [36/120]
Jesma Co. Factory [7/50] (+8) (General Infastructure: 8x Expansions) [44/120]
Elsma General Works [8/50] (+18) (General Infastructure: 8x Expansions) [52/120]
Tapay (Major City) Population: 2,559,160
Jaskara Airforce Base [9/50] (+16) (Advanced Airfield)
Gilsa Aeronautics Facility-GA-21 Line [10/50] (+15) (Aircraft Production Plant: Mass: GA-21 Fighter) (5 Production)
Gilsa Aeronautics Facility-GA-33 Line [11/50] (+14) (Aircraft Production Plant: Mass: GA-33 Heavy Fighter) (5 Production)
Gilsa Aeronautics Facility-GA-52 Line [12/50] (+13) (Aircraft Production Plant: Mass: GA-52 Heavy Fighter) (5 Production)
Gilsa Aeronautics Facility-GA-89 Line [13/50] (+12) (Aircraft Production Plant: Mass: GA-89 Light Bomber) (5 Production)
Valko Engineering Workshops [14/50] (+4) (Experimental Facility: VE-04 Airships: 6x Expanded) (6 Production) [56/120]
Valko Engineering Plant [15/50] (+14) (General Infastructure: 8x Expansions) [64/120]
Valko Certification Center [16/50] (Combat Training Field: Airforce)
Colta (Major City) Population: 2,463,090
Fort Muzdruc [17/50] (Combat Training Fields: Ground Forces)
Luzmar Tank Works-Main [18/50] (+10) (Line Factory: 'L-06 Tank': 3x Faster) (20 Production) [67/120]
Luzmar Tank Works-Recovery [19/50] (+9) (Line Factory: 'L-06 Tank-Recovery') (5 Production)
Turpa (Major City) Population: 1,932,910
Semrek Airforce Base [20/50] (+7) (Advanced Airfield)
Turpa Dock Yards [21/50] (-10) (Shipyard Complex: 2x Enlarged, 13x Drydocks) (11 Production, 12 Repair/Refit) [82/120]
Busser Shipping Co. Processing [22/50] (Supply Infrastructure: 2x Expansions) (500,000 Supply) [84/120]
Cemer Processing Plant [23/50] (+0) (General Infrastructure: 8x Expansions) [92/120]
Monta (Major City) Population: 2,592,615
Telma Field Works-Central [24/50] (-5) (General Workshop: 4x Expansion) (25 Slots) [96/120]
Telma Field Works-Expansion Wing [25/50] (-10) (General Workshop: 4x Expansion) (25 Slots) [100/120]
Telma Field Works-Expansion Wing [27/50] (-15) (General Workshop: 4x Expansion) (25 Slots) [104/120]
Telma Field Works-Foundry Wing [28/50] (-5) (General Infrastructure: 8x Expansions) [108/120]
Telma Field Works-Machining Wing [29/50] (-3) (General Infrastructure)
Tranca (Major City) Population: 1,678,964
Jelam Fabrication Plant-Central [30/50] (-1) (General Infrastructure)
Jelam Fabrication Plant-Expansion [31/50] (+1) (General Infrastructure)
Jelam Fabrication Plant-Expansion [32/50] (+3) (General Infrastructure)
Jelam Fabrication Plant-Expansion [33/50] (+5) (General Infrastructure)
Jelam Fabrication Plant-Expansion [34/50] (+7) (General Infrastructure)
Jelam Fabrication Plant-Expansion [35/50] (+9) (General Infrastructure)
Pensa (Major City) Population: 1,970,904
Pensa Sub pens-Central [36/50] (+8) (Submarine Pens) (1 Production, 4 Repair/refit)
Pensa Sub pens-Downtown [37/50] (+7) (Submarine Pens) (1 Production, 4 Repair/refit)
Pensa Sub pens-Beach side [38/50] (+6) (Submarine Pens) (1 Production, 4 Repair/refit)
Telaya (Major City) Population: 1,718,125
Busser Shipping Co. Holding Docks [39/50] (Supply Infrastructure: 2x Expansions) (500,000 Supply) [110/120]
Elsma Handling Plant [40/50] (Supply Infrastructure: 2x Expansions) (500,000 Supply) [112/120]
Jesma Co. Surpluss Warehouse [41/50] (Supply Infrastructure: 2x Expansions) (500,000 Supply) [114/120]
Jaguar Industries Logistics Office [42/50] (Supply Infrastructure: 2x Expansions) (500,000 Supply) [116/120]
Luzmar Supply Division [43/50] (Supply Infrastructure: 2x Expansions) (500,000 Supply) [118/120]
Psumer & Gismer Export Offices [44/50] (Supply Infrastructure: 2x Expansions) (500,000 Supply) [120/120]
Naval Training Center [45/50] (Combat Training Field: Navy)
Pustitina Minor City Definition (Population between 10,000 and 100,000)
Aurisca (Town)
Letra (Town)
Valko Weapons Plant [46/50] (+4) (Experimental Facility: MRBM's) (2 slots)
Valko Launch Site 1 [47/50] (+3)
Valko Launch Site 2 [48/50] (+2)
Valko Launch Site 3 [49/50] (+1)
Valko Launch Site 4 [50/50] (+0)
Imsra (Town)
Tocta (Town)
Melsa (Town)
Osna (Town)
Alsna (Town)
Jesna (Town)
Donsa (Town)
Kelma (Town)
-Military-
SUPPLY: 3,969,842 / 9,000,000
Free Trucks: 20,138 [201,380 Soldiers)
Pustitina Order of Battle
(because I don't want to copypasta it onto the forum)
PUSTITINA SIGNIFICANT FIGURES
Lameri Shlameck, Military Commander
Character Sheet
Name: Lameri Shlameck
Age: 38
Gender: Male
Appearance: About 2'9 flat, he's short even among his own kind. He has a lean build and overall seems scrawny in general. Despite this he's more than rugged in his own way. He dyed swirling patterns of blue onto his otherwise unremarkable dark green fur and mane. He has managed to get blinded in both eyes on his left side; the eyes glazed over and never seem to focus on anything. Further still he has managed to Dye his ear frills a blood red, largely due to the belief it makes him appear more dangerous. He has what remotely passes for a Uniform, if there was a uniform. Black cargopants are paired with a Red shirt and a Dark grey coat. He wears a Helmet and heavy black boots.
Equipment: A Silver watch, 4 Flasks, an officers 14.7mm Gyrojet Pistol.
Role: Military Commander
Sumarsa Jumtara, Economic Board Leader
Character Sheet
Name: Sumarsa Jumtara
Age: 24
Gender: Female
Appearance: About 3'6 with a somewhat generous build. Her fur is a soft green while she has dyed her mane a sharp red. Her eyes are a sharp yellow and she seems to give off an aura of impatience. Finally she seems to have a slightly longer then normal tail, which she has dyed the tip of red. She has a somewhat formal suit, though the jacket is instead replaced with a simple vest. A small satchel hangs from her side and finally she has tied a small red bow to the tip of her tail.
Equipment: Nothing of note.
Role: Economic Board Leader