Post by flightoficarus on Dec 8, 2014 13:48:17 GMT -6
GENERAL
Planets
Solar Systems
Species
GOVERNMENT
Sisterhood of Esskal
TECHNOLOGY
Starting Tech
Researched Tech
ASSETS
Spacecraft
Orbital Structures
Planets
[-Planet Sheet-]
Planet Name: Lyesul
Atmospheric Density(In atmosphere(atm)s, earth ground level is 1 atm): 0.8
Circumference: 37,453 KM
Tectonic Activity Level (Class range 1-10): 3
Weather Patterns (None if no atmosphere): blizzards, snow, rain, tornadoes, wind, etc
Average Temperature (Celsius or Fahrenheit are allowed): 11 degrees celsius
Notable landmarks*:
Ratio of water to land (Area):45% water and 55% land
Notable events: Unification wars, formation of Lyesul, the great freeze.
Atmospheric composition: 70% nitrogen, 25% oxygen, 5% other gasses.
Most common resources: Granite, Limestone, Lithium, Beryllium, Magnesium, Iron, Tungsten, Copper, Lead, Titanium
Age: 3.7 billion years.
Solar System Name: Riseri
Moons: 1
Other*:
Planet Name: Lyesul
Atmospheric Density(In atmosphere(atm)s, earth ground level is 1 atm): 0.8
Circumference: 37,453 KM
Tectonic Activity Level (Class range 1-10): 3
Weather Patterns (None if no atmosphere): blizzards, snow, rain, tornadoes, wind, etc
Average Temperature (Celsius or Fahrenheit are allowed): 11 degrees celsius
Notable landmarks*:
Ratio of water to land (Area):45% water and 55% land
Notable events: Unification wars, formation of Lyesul, the great freeze.
Atmospheric composition: 70% nitrogen, 25% oxygen, 5% other gasses.
Most common resources: Granite, Limestone, Lithium, Beryllium, Magnesium, Iron, Tungsten, Copper, Lead, Titanium
Age: 3.7 billion years.
Solar System Name: Riseri
Moons: 1
Other*:
Solar Systems
-Solar System Sheet-
Star name(s): Riseri
System name: Riseri system
Spectral Type: G
Life stage(Main sequence, red giant, etc): Main sequence
Number of Planets: 7
Planet Names*: Certai, Lyesule, Endnril, Ustwar, Iryl, Vesas, Sesay
Asteroid Belts: 1
Other*:
[-Solar System Sheet-]
-Star Name(s): Lorai
-System Name: Lorai
-Life Stage (Main sequence, giant, etc): Giant
-Planets: Rijet, Ireyse, Ziryd
-Spectral Type: F
+Asteroid Belts: 1
+Other:
Star name(s): Riseri
System name: Riseri system
Spectral Type: G
Life stage(Main sequence, red giant, etc): Main sequence
Number of Planets: 7
Planet Names*: Certai, Lyesule, Endnril, Ustwar, Iryl, Vesas, Sesay
Asteroid Belts: 1
Other*:
[-Solar System Sheet-]
-Star Name(s): Lorai
-System Name: Lorai
-Life Stage (Main sequence, giant, etc): Giant
-Planets: Rijet, Ireyse, Ziryd
-Spectral Type: F
+Asteroid Belts: 1
+Other:
Species
-RACE SHEET-
Name: Volatilis
Homeworld:Lyesule
Physical Appearance: Volatilis are insect-like humanoids with unguligrade legs and wings. They have a partial exoskeleton over the forearms, shoulders, sides of the neck, torso, hips, and thighs. On everything else is smooth leathery skin. There is an endoskeleton underneath to hold everything up. They have hair similar to moths which is on their arms, torso, thighs, and part of the head. Atop their head is two antennae, and they have two compound eyes which glow slightly. Their ears are simply holes in the side of their heads which are capable of closing if needed. Their noses are slits on the front of their face around the same place a human's nostrils would be. These are also capable of being closed. Their antennae are used for smelling primarily, but their noses can also be used for smelling. The noses just aren't as good as the antennae, but they are a good backup if the antennae were to be removed. The antennae are also sensitive to movements of air flow and changes in air pressure. Their facial features are angular and streamlined. They have five fingers that are proportionally longer than human fingers. The fingers possess retractable claws. They also have sharp carnivorous teeth even though they are omnivores.
Their eyes are compound, but they are positioned and shaped much like a human's, albeit they are larger. They have nictitating membranes to act as 'eyelids'. The compound eyes are also connected to muscles, so they can move much like an animals, unlike most insectoids. They are superposition eyes, meaning the perceived image is a single erect image, not multiple inverted images that apposition eyes make. In the center of the eye, where a pupil would be there are specialized zones of ommatidia organized into a foveal area which gives acute vision. This allows them to focus on objects, unlike flies or other insects. The individual eye units or ommatidia are so small it's hard to notice they have compound eyes to a casual observer. From a distance of casual conversation or further the eyes are seemingly smooth and of a solid color. The foveal area of the eyes are of a lighter hue than the rest of the eye, however.
Females are about 7'0 in height. They are slender and tall compared to males. However, they're less muscular. What they lack in muscle, they make up for it with agility. Males are shorter and stocky. They're about 6'2 in height.
Common Personality: Cautious, skittish, slow to trust, very protective of friends, adaptable, honest, and resentful.
Sentient? (Are they technologically capable?): They are sentient.
Average life span(Up to 290): 165
Protean Alignment (Astral, Nether, Neutral): Astral
Elemental base(Carbon, etc): Carbon
Average ESPER level(1-7): 4-5 (most individuals are 4, with 5 being more rare. Some are known to be lower than 4.)
History*: The Volatilis evolved on the harsh and cold tundra of Lyesule. They weren't many predators but the ones that existed were very dangerous. For this reason the Volatilis evolved flight, which allowed them to escape to higher areas more quickly. When they started to settle down they often built their cities up and away from the surface. With their wings they could easily scale these multi level settlements. When they started to advance and ran into other settlements wars did break out over resources. This went on for some time until they realized that these wars were getting them nowhere. But settlements still wanted their sovereignty. In response a feudal city state system was established. Settlements who didn't join in were forced to join the perceived greater good. When all settlements were united this allowed them to spread to other parts of Lyesule. Around this time a religion that was based around worshipping the natural world started to spread. This started to further unite the Volatilis. There were monotheists, sure, but they lost and faded to minority. The Volatilis further advanced, but their cold world was reaching its population limit. This was an uncertain period and a famine hit, but it was put to an end in the space age. Seeing their chance, the Volatilis colonized Lyesule's sister planet, Endnril. Sometime after this, in the present, the warp drive was created. This caused a change in the political arena of Lyesule and the old city states formed a larger entity, the Lyesule republic.
Total population: Twelve billion.
Other*:
Name: Volatilis
Homeworld:Lyesule
Physical Appearance: Volatilis are insect-like humanoids with unguligrade legs and wings. They have a partial exoskeleton over the forearms, shoulders, sides of the neck, torso, hips, and thighs. On everything else is smooth leathery skin. There is an endoskeleton underneath to hold everything up. They have hair similar to moths which is on their arms, torso, thighs, and part of the head. Atop their head is two antennae, and they have two compound eyes which glow slightly. Their ears are simply holes in the side of their heads which are capable of closing if needed. Their noses are slits on the front of their face around the same place a human's nostrils would be. These are also capable of being closed. Their antennae are used for smelling primarily, but their noses can also be used for smelling. The noses just aren't as good as the antennae, but they are a good backup if the antennae were to be removed. The antennae are also sensitive to movements of air flow and changes in air pressure. Their facial features are angular and streamlined. They have five fingers that are proportionally longer than human fingers. The fingers possess retractable claws. They also have sharp carnivorous teeth even though they are omnivores.
Their eyes are compound, but they are positioned and shaped much like a human's, albeit they are larger. They have nictitating membranes to act as 'eyelids'. The compound eyes are also connected to muscles, so they can move much like an animals, unlike most insectoids. They are superposition eyes, meaning the perceived image is a single erect image, not multiple inverted images that apposition eyes make. In the center of the eye, where a pupil would be there are specialized zones of ommatidia organized into a foveal area which gives acute vision. This allows them to focus on objects, unlike flies or other insects. The individual eye units or ommatidia are so small it's hard to notice they have compound eyes to a casual observer. From a distance of casual conversation or further the eyes are seemingly smooth and of a solid color. The foveal area of the eyes are of a lighter hue than the rest of the eye, however.
Females are about 7'0 in height. They are slender and tall compared to males. However, they're less muscular. What they lack in muscle, they make up for it with agility. Males are shorter and stocky. They're about 6'2 in height.
Common Personality: Cautious, skittish, slow to trust, very protective of friends, adaptable, honest, and resentful.
Sentient? (Are they technologically capable?): They are sentient.
Average life span(Up to 290): 165
Protean Alignment (Astral, Nether, Neutral): Astral
Elemental base(Carbon, etc): Carbon
Average ESPER level(1-7): 4-5 (most individuals are 4, with 5 being more rare. Some are known to be lower than 4.)
History*: The Volatilis evolved on the harsh and cold tundra of Lyesule. They weren't many predators but the ones that existed were very dangerous. For this reason the Volatilis evolved flight, which allowed them to escape to higher areas more quickly. When they started to settle down they often built their cities up and away from the surface. With their wings they could easily scale these multi level settlements. When they started to advance and ran into other settlements wars did break out over resources. This went on for some time until they realized that these wars were getting them nowhere. But settlements still wanted their sovereignty. In response a feudal city state system was established. Settlements who didn't join in were forced to join the perceived greater good. When all settlements were united this allowed them to spread to other parts of Lyesule. Around this time a religion that was based around worshipping the natural world started to spread. This started to further unite the Volatilis. There were monotheists, sure, but they lost and faded to minority. The Volatilis further advanced, but their cold world was reaching its population limit. This was an uncertain period and a famine hit, but it was put to an end in the space age. Seeing their chance, the Volatilis colonized Lyesule's sister planet, Endnril. Sometime after this, in the present, the warp drive was created. This caused a change in the political arena of Lyesule and the old city states formed a larger entity, the Lyesule republic.
Total population: Twelve billion.
Other*:
GOVERNMENT
Sisterhood of Esskal
Name: Sisterhood of Esskal
Capital (City name/planet name)*: Esskal/Lyesule
Leading Race (If it is a confederation, who's in charge?): Volatilis
Current Leader: Mother Illyria
Government System (e.g. Democracy, Dictatorship, Republic, Monarchy): Theocracy
Moral Alignment* (Good, evil, neutral, etc?): Good
History*: See race sheet
Emblem*: TBA
Military Branches*: Lyesule Space Force, Warrior Corps, Air Fleet
Other*:
Factonal Theme*: Mozart - Lacrimosa
Capital (City name/planet name)*: Esskal/Lyesule
Leading Race (If it is a confederation, who's in charge?): Volatilis
Current Leader: Mother Illyria
Government System (e.g. Democracy, Dictatorship, Republic, Monarchy): Theocracy
Moral Alignment* (Good, evil, neutral, etc?): Good
History*: See race sheet
Emblem*: TBA
Military Branches*: Lyesule Space Force, Warrior Corps, Air Fleet
Other*:
Factonal Theme*: Mozart - Lacrimosa
TECHNOLOGY
Starting Tech
Weaponry
•Tier 1
ORailguns(1)
Optimized Propellants(2)
OVacuum Optimized Lasers(3)
•Tier 2
OGen II Warheads(4)
OEnhanced Tracking(5)
OImproved Frequency(6)
Power Systems
•Tier 1
OBasic Capacitors(7)
OSpace-Optimized Nuclear Reactors(8)
OHigh-Endurance Cables(9)
•Tier 2
OEnhanced Capacitors(10)
OBasic EMP hardening(11)
•Tier 3
OReactor Arrays(12)
OGen I Fusion Reactors(13)
•Tier 4
OAdvanced Capacitors(14)
OGen II Fusion Reactors(15)
•Tier 5
OGen III Fusion Reactors(16)
OAdvanced EMP Hardening(17)
•Tier 6
OTwin core Reactors(18)
OGen IV Fusion Reactors(19)
Propulsion
•Tier 1
OGas-Core Engine(20)
•Tier 2
OImproved Thrust Control(21)
•Tier 3
OAdvanced Strikecraft Engine(22)
•Tier 4
ONuclear Pulse Engine(23)
ODual core Engines
•Tier 5
OFusion Drive(24)
•Tier 6
OGen II Fusion Drive(25)
•Tier 7
OGen III Fusion Drive(26)
Faster Than Light
•Tier 1
OAlcubierre Drive (27)
•Tier 2
OWarp Drive (28)
•Tier 3
OGen II Warp Drive (29)
Fields/Shields
•Tier 1
OSimulated Artificial Gravity(31)
•Tier 2
OInertial Dampening Field(32)
Industry
•Tier 1
OFrigate construction(33)
OResupply Platforms(34)
ORemote Stations(35)
•Tier 2
OGen II Frigates(36)
OSupport Designs(37)
OFront line Designs(38)
•Tier 3
OGen III Frigates(39)
ODestroyer Production(40)
•Tier 4
OGen IV Frigates(41)
OLight Weight frames(42)
OGen II Destroyers(43)
•Tier 5
OGen V Frigates(44)
OGen III Destroyers(45)
•Tier 6
OGen IV Destroyers(46)
OGen VI Frigates(47)
Computation
•Tier 1
O128 bit Computers(48)
OSubspace Radio(49)
OSubspace Sensors(50)
•Tier 1
ORailguns(1)
Optimized Propellants(2)
OVacuum Optimized Lasers(3)
•Tier 2
OGen II Warheads(4)
OEnhanced Tracking(5)
OImproved Frequency(6)
Power Systems
•Tier 1
OBasic Capacitors(7)
OSpace-Optimized Nuclear Reactors(8)
OHigh-Endurance Cables(9)
•Tier 2
OEnhanced Capacitors(10)
OBasic EMP hardening(11)
•Tier 3
OReactor Arrays(12)
OGen I Fusion Reactors(13)
•Tier 4
OAdvanced Capacitors(14)
OGen II Fusion Reactors(15)
•Tier 5
OGen III Fusion Reactors(16)
OAdvanced EMP Hardening(17)
•Tier 6
OTwin core Reactors(18)
OGen IV Fusion Reactors(19)
Propulsion
•Tier 1
OGas-Core Engine(20)
•Tier 2
OImproved Thrust Control(21)
•Tier 3
OAdvanced Strikecraft Engine(22)
•Tier 4
ONuclear Pulse Engine(23)
ODual core Engines
•Tier 5
OFusion Drive(24)
•Tier 6
OGen II Fusion Drive(25)
•Tier 7
OGen III Fusion Drive(26)
Faster Than Light
•Tier 1
OAlcubierre Drive (27)
•Tier 2
OWarp Drive (28)
•Tier 3
OGen II Warp Drive (29)
Fields/Shields
•Tier 1
OSimulated Artificial Gravity(31)
•Tier 2
OInertial Dampening Field(32)
Industry
•Tier 1
OFrigate construction(33)
OResupply Platforms(34)
ORemote Stations(35)
•Tier 2
OGen II Frigates(36)
OSupport Designs(37)
OFront line Designs(38)
•Tier 3
OGen III Frigates(39)
ODestroyer Production(40)
•Tier 4
OGen IV Frigates(41)
OLight Weight frames(42)
OGen II Destroyers(43)
•Tier 5
OGen V Frigates(44)
OGen III Destroyers(45)
•Tier 6
OGen IV Destroyers(46)
OGen VI Frigates(47)
Computation
•Tier 1
O128 bit Computers(48)
OSubspace Radio(49)
OSubspace Sensors(50)
Researched Tech
Industry
•Tier 1
OSpecialized Equipment Platforms
•Tier 1
OSpecialized Equipment Platforms
ASSETS
Spacecraft
2x Ravon
2x Jalen
4x Jatios
2x Kalros
2x Gorgon
2x Karlass
1x Khorvhus
2x Jalen
4x Jatios
2x Kalros
2x Gorgon
2x Karlass
1x Khorvhus
Orbital Structures
5x Shipyards