Name: Variety: (like handgun, assault rifle, that type of deal) Ammunition: Modes: (like burst, automatic, semi-automatic) Attatchments: (any avaliable attatchments for the weapon, like supressors, scopes)
-Ship Sheet- Name: Pidgeon Dimensions: 70 meters long, 20 meters wide, 15 meters tall Armaments: 3x laser PD turrets. Appearance: The Pidgeon is a small tiltjet cargo hauler serving as a smuggler for the LAC. It is a flat bottom lifting-body airfoil with winglets at the rear. RCS thrusters cover the upper hull from the tail to the front. Atop the hull near the front is an observation deck that doubles as a flight deck for in-atmosphere operations.Two stubby 'wings' are at the sides, which hold two huge SABRE engines. Two fusion thrusters are on the rear for space flight, and sensory equipment - both active and passive - are embedded in several parts of the hull. Compartments on the bottom conceal and protect the landing gear.
-Ship Sheet- Name: Swan Dimensions: 80 meters long, 75 meters wide, 18 meters tall Armaments: 5x laser PD turrets Appearance: The Swan is a more modern cargo hauler employed by the LAC as a smuggler. It is a flat-bottomed blended wing body design airfoil with winglets at the rear. An observation deck that doubles as a flight deck sits atop the hull, near the front. RCS thrusters dot the hull from front to back. Two fixed SABRE engines are in the wings, nestled against the hull. Two fusion thrusters are built into the hull itself, at the rear. Comparts on the bottom protect and conceal the landing gear. Sensory equipment is embedded in the hull.
-Ship Sheet- Name: Pelican Dimensions: 190 meters long, 85 meters wide, 40 meters tall Armaments: Twin laser turret, 6x laser PD turrets Appearance: The Pelican is an interstellar freighter used by the LAC as a smuggler. It is a lightly armored cylindrical vessel. The (commonly scorched) pusher plate to its aft is one indicator of its nuclear pulse mode of propulsion - the other being the occasional flare of radioactive fire when the drive is in use. Two side-mounted propulsion nacelles bearing fusion drives connect to the hull via trusses, and eight fold-up radiators dot the hull. A warp ring surrounds the hull. Passive sensory equipment is embedded in the hull, while several RADAR and LIDAR dishes provide the Pelican with basic active sensing capacities. Unlike the other smugglers, the Pelican is incapable of atmospheric flight (atleast if the owner wants it to remain in one piece).
-Ship Sheet- Name: Warrior Dimensions: 200 meters long, 90 meters wide, 45 meters tall Armaments: Ten auto-PD gauss. One spinal gauss cannon. 4 missile tudes (normally concealed) Appearance: Warrior is an angular hexagonal spacecraft with rough welds where makeshift armor plating was attached to the hull. Slots are along the hull for rectangular cargo modules. When the modules are placed in, it looks less like a hexagon and more like a rectangle from the bow or aft. Smaller capacity trapezoidal cargo modules can be attached, which preserve the shape better. At the front of the hull is an observation deck. The bridge, however, is in the center of the vessel. A reactor module is attached to the rear of the main hexagonal section. A drive module is attached to the rear of that. Two nacelles that house fusion drives are on both sides of the drive module. A pusher plate for the nuclear pulse mode of propulsion is on the rear of the drive module. Passive sensory equipment is embedded in the hull, while RADAR and LIDAR dishes give the Warrior active sensing capability.
-Ship Sheet- Name: Sentry Dimensions: 175 meters long, 75 meters wide, 40 meters tall Armaments: Eight auto-PD gauss. One spinal particle beam. Appearance: Sentry is a cylindrical spacecraft with armor welded on the existing hull. It has two naceles on either side against the hull which house fusion drives. Two more fusion drives are in the rear of the hull. It has a twin-core reactor power the extra fusion drives. Passive sensory equipment is embedded in the hull. RADAR and LIDAR dishes give it active sensing capbility. Eight fold-up radiators dot the hull, along with RCS thrusters.
-Character Sheet- Name: Ioannis Themistocles Mataxas Age:38 Nickname/Aliases in order of prevalence: "The Liberator" Race:Human Height:6'2 Gender:Male Faction:Liberation Army of Cyclades Occupation(s):Leader Disease/Disorder/Defect/Other: N/A Flaws:inflexible, bad liar, tactless Positive Traits:honest, dutiful, idealistic, incorruptible, methodical, and humble. Additional Information:
-Character Sheet- Name: Tarchon Elis Age: 43 Nickname/Aliases in order of prevalence: Race: Human Height: 6'0 Gender: Male Faction: Liberation Army of Cyclades Occupation(s): Second in command to Ioannis. Disease/Disorder/Defect/Other: Missing leg (replaced with cybernetic limb), Missing eye (cybernetic replacement), and scars. Flaws: Cynical, overcritical, pessimistic Positive Traits: Loyal, strong-willed Additional Information:
Name: Alya Faysal Bint Abd Al-Rashid Ibn Abihi Age: 29 Nickname/Aliases in order of prevalence: Mother Trai'Tenn, Faysal, Tenn, Danha, Alya Race: Radan Height: 9' 3" Gender: Female Faction: Harmony Occupation(s): Prophet of Harmony Disease/Disorder/Defect/Other: Occasional ‘visions:’ temporarily crippling hallucinations/seizures. Generally only happens every few weeks, but they can happen much more often if she is specifically trying to induce them. Flaws: Overconfidence Positive Traits: Wit, insight, and an aura of command. Additional Information: An orphan that found herself in a majority Muslim human colony, Alya was bloodily “rescued” from her adoptive human family and town at an early age by a group of marauding Radan pirates. Given a new name by the crew aboard her ship - Danha Trai’Tenn - she was trained in navigation, pilotry, and communications. After twenty years as a member of the fleet - twenty years during which she read whatever human literature she could find - she managed to put together a group of dissatisfied crewmen and staged a coup for command. She promptly abandoned it via stolen cutter, fleeing the brutal firefights and boarding actions to the nearest known neutral human colony: Free Artesia. While her arrival in the system caused panic to spread - panic which turned into foreboding as she landed without firing a shot - it was soon discovered that there was absolutely nothing to fear; the only figure to emerge from the former military craft was a lone Radan female who kissed the ground before trekking off, unarmed, in the general direction of civilization. She ingratiated herself with the local authorities and founded a religion of coexistence, cooperation, charity, freedom, and industrious character. After bringing most of the sparsely-populated backwater under her indirect control, she put together a fleet with the express purpose of making evangelistic excursions to other frontier worlds and bringing them into the fold. While hailed by her followers as a near-messianic figure, it’s not uncommon for her detractors to cast her as a self-absorbed lunatic.
Name: Church of the Resplendent Harmonies Leader: Mother Trai'Tenn Affiliations: Allies: Exodusters, Free Artesia Enemies: Unaffiliated Slavers, Pirate Factions, The Bloodhound Confederacy, ICAP Weaponry: Indeterminate personal firearms, various ship-based armament (see ship sheets) Member Count: 3,887 Ships: 4 - The Defender, the Diplomat, the Inquiry, and the Paladin
Name: Free Artesia Leader: Governor Anton Affiliations: Allies: Exodusters, Church of the Resplendent Harmonies Enemies: Unaffiliated Slavers, Pirate Factions, The Bloodhound Confederacy, ICAP Weaponry: Three light Planetary Defense Satellites, Indeterminate personal firearms Member Count: 54,319 Ships: 2 Ground-To-Orbit Shuttles, 1 Interplanetary Freighter (Currently being converted into a space-station of sorts)
Name: Formerly the Maelstrom, now the CRH Defender of Justice Dimensions: 50m long, 18m diameter Armaments: 12xAuto-PD Gauss, 3x60cm Railguns, 2xTorpedo Tubes, 8xNuclear Torpedoes (Laser-Guided), 4xFlare Launchers Appearance: The Defender is a conical mass of advanced composite armor, bristling with passive and active sensors, as well as three turrets bearing some fairly light cannon and two holes near the nose - a clear indication that the vessel is armed with either two spinally mounted guns, or multiple heavy missiles. A pusher plate covers the back of the vessel, evidence to the nuclear pulse nature of its propulsion system. While it may seem as though it totally lacked shock absorbers, this is simply due to the fact that they are hidden under the shell of its armor. As well, numerous RCS ports dot the vessel’s hull between the tip and the base, six fold-up radiators can be seen in the lower-middle section, and twenty-four extremely light force shield emitters are placed equally across the hull; While the force shields will prove effective against slow projectiles, lasers, particle beams, and plasma bolts are likely to make it through without much trouble. Complement: Mission-Capable at 7, Approximate Maximum Capacity of 28
Name: CRH Diplomat Dimensions: 122m long, 46m wide, 39m tall Armaments: 4xAuto-PD Lasers Appearance: Composed of numerous connected modules, including several centrifuge habitation sections, the Diplomat is - unsurprisingly - designed as a missionary transport and a communications vessel. Its computers are capable of translating most known languages with near-perfect fidelity, and its small propulsion section, lack of offensive armament, and complete absence of shields are the tell-tale signs of a non-combat vessel. Complement: Mission-Capable at 3, Approximate Maximum Capacity of 250
Name: CRH Inquiry Dimensions: 20m long, 3m diameter Armaments: 2xAuto-PD Lasers, 1xFlare Launcher, 1xHeavy Autocannon Appearance: The Inquiry, generally called ‘The Needle’ by its pilots, is a dedicated reconnaissance and occasional interception vessel fitted with a military fusion torch motor (salvaged from a debris field found during one of the earlier voyages) and numerous active sensing devices. Capable of a cruising acceleration of 12 gees and with a maximum thrust potential of around 30 gees (and, naturally, with an acceleration shell - taken from the same debris field - capable of stopping the pilot from coming home a smear of gore), some of the ship’s more sensitive instruments require frequent maintenance - as well, due to the power of the drive, the back of the craft tends to end up looking rather half-melted after a flight. Its two radiators are just about always unfolded, and just about always glowing a dull red. Complement: Total of 1
Name: CRH Paladin to the True Dimensions: 32m long, 11m diameter Armaments: 16xAuto-PD Gauss, 2xTorpedo Tubes, 24xNuclear Torpedoes (Laser-Guided), 3xFlare Launchers Appearance: More of a standoff craft than its sister ship, the Defender, the Paladin’s armor isn’t nearly as sophisticated or thick - nor is it fitted with defensive force-field emitters. Equipped with just as many and just as varied sensors, it’s still quite the porcupine, and its three radiators don’t help with that. Its flat, scorched base is indicative of its nuclear-pulse drive, with the shock absorbers once again hidden under the armor. Complement: Mission-Capable at 4, Approximate Maximum Capacity of 15
Post by Commander Of Games on Nov 19, 2014 21:53:22 GMT -6
Name: Gadar S1-001-R Age: 6 (Actual); 18 (Biological) Nickname/Aliases in order of prevalence: The Forsaken, First One Race: Augmented Radan Height: 8'11 Gender: Male Faction: Forsaken's Children Occupation(s): Leader of the cult of personality known as the Forsaken's Children Disease/Disorder/Defect/Other: As the result of his genetic manipulation, he was purposefully designed to age 3 biological years for ever year he actually lives. He will only live about 28 years, 29 if he's lucky. He also frequently has seizures, as a result of his cybernetic implantations. Flaws: He is extremely aggressive and has little diplomatic ability. His goal in life is to kill, well, just about everything, and so he makes enemies of just about everyone he meets. He also lacks much tactical thought, preferring to use brute force, direct action, and to think on his feet rather than to use finesse, subtlety, or to plan anything out. He is also perhaps too attached to his followers, and their deaths will often send him into states of various emotional extremes, disrupting his ability to lead his faction and causing him to make rasher decisions than usual. Positive Traits: His limbs and eyes are cybernetic, giving him greatly enhanced strength, endurance, speed and vision capable of seeing in the visible spectrum as well as infra-red and ultraviolet. His shell has been replaced with an advanced carbon nano-weaved titanium alloy. His tusks have been replaced with much the same alloy. His genetic augmentations render his body capable of filtering out most toxins and to heal from its wounds twice as fast as a normal Radan would, while his sense of pain can be "turned off" at will. Additional Information: He was created by a group of ICAP-sanctioned scientists as part of an experiment to produce the perfect soldier. 84 successful augments were created, but Gadar was the first. However, due to budget concerns, the project was scrapped and the experiments abandoned, left stranded on the hostile world from which they were birthed. The existence of the project was quietly slipped under the rug, and the scientists all suffered unfortunate accidents, ensuring that nobody would ever learn of the horrors that were done.
Enter Bill Roper, a small-time freighter captain who had decided to offer his services in exploration. Not very economical as his ship wasn't really an exploration ship, but some company hired him anyway. He was sent to survey planet PD4-392X-58-GS-2, which happened to be the abandoned science base. He then made the mistake of going down to check the planet out in person on his shuttlecraft, having detected the abandoned facility and wanting to get a closer look.
Gadar and his fellow forsaken took the shuttle easily and then, naturally, took the whole ship. Having been left abandoned for three years, Gadar and co. had grown to despise life. Inadvertently, they had developed a form of attachment to their creators; When they left, it was akin to a parent abandoning their child. Confused, alone, and left purposeless, the augments survived for years on the base's little remaining supplies. During that time, twenty-one had perished due to failure of their augmentations or by their own hands. Gadar had watched his kin suffer and die... because the normals had abandoned them. Forsaken them. With a ship and a way out into the universe, Gadar decided on their new mission, their new purpose: Make them pay.
He took the name The Forsaken, and his group of loyal followers began to refer to themselves as the Forsaken's Children. He was the first, he was their leader, and he was the closest thing they had to "parents" after they were abandoned by their creators.
Name: Forsaken's Children Leader: Gadar the Forsaken Affiliations: None Weaponry: Punisher AX-382, various standard issue ICAP weapons Member Count: 63 Ships: Stolen ICAP freighter (Called "Forsaken's Hand"), FTL-capable shuttlecraft Ship Count: 2 (one of each of the above)
Name: Punisher AX-382 Variety: Assault Rifle Ammunition: 9x40mm tungsten carbide spikes, heated to 1000 degrees celsius. The spikes are propelled out of the barrel by magnetic coils to velocities of 900 meters per second, after being heated through various methods. The spikes will pierce into walls and armor, and melt flesh. The magazine can hold 10 rounds before it needs to be reloaded. A drum magazine can also be fitted, holding 60 rounds. Modes: Automatic (200 rounds/minute), Semi-Automatic Attatchments: Various scopes, flashlights, drum magazine
Name: Ikvri Savick Age: 27 Nickname/Aliases in order of prevalence: Iki Race: Zivith Height: 7'8 Gender: Male Faction: Pirate Occupation(s): Pirate "Captain" Disease/Disorder/Defect/Other: Near lack of immune system, doesn't feel pain Flaws: Has common sense of a walnut, lacks self preservation Positive Traits: Absolutely Fearless, EXTREMELY energetic Additional Information: Ikvri is somewhat of an oddball, isolated for most of his life. The first fourteen years of his life were spent in and out of various hospitals, most of them stemming from his near lack of immune system. As life went on with even the common cold becoming a serious concern for him, leaving a good many medications for him. By the time he was ten, he had more of a medical record at the hospital then most elderly. Still he continued on, enjoying life to its fullest. At age fourteen he managed to break his spine, resulting in a few months in the hospital, which he never fully recovered from, resulting in complete loss of pain and numbness in other areas.
Going on as he could though, at age eighteen, he managed against all odds, to get a freelance captain to take him on. This didn't last long though as just a year later Ikvri returned home to try and recover his health. By age Twenty-two he had managed to acquire his own vessel, the "Red Dawn". While to date, he's still yet to explain why, he took up the title of a pirate. This has proven thus far to be more of a joke then anything else, given he seems to do little more then harass the occasional trader and mock escort patrols. Despite this it is well documented that he managed to anger a Radan captain so badly they burst a main artery and died.
Name: Zivith Average Lifespan: around 115 Average Height: 7'2-9'2 (Males smaller then Females) Appearance: Zivith are a large arctic dwelling race, Ranging from 7'2 and 9'2 on average and weighting anywhere between 800 to 1,200lb on average. They have a flexible hexlimbed body, A pair of legs and two pairs of arms, though the joints are adapted to use all limbs for movement if needed. They are covered in Rather thick long fur that rather often needs tending, average colors range from light blue to pure silver, however fur dyes are rather popular. Their head is almost canine like except with far elongated ears, the ears sweep back into sharp tips from which a few strands of hair normally trail. They have rather long tails to assist in balance while standing bipedal, while it is prehensile it is still rather useless outside balance.
The Zivith claws however are something odd, Five digit claws end each arm, lending considerable difficulty to using normal equipment. The legs however end in six digit claws, arranged in a hex form and rather powerful. The actual claws themselves constantly grow and usually require grinding every so often. The two eyes they have are somewhat unusual, developed as an "eye within an eye", each eye has independent Binocular vision as a result. Lastly the Zivith have three sets of canines, replacing the two sets of teeth normally behind canines.
Society Traits: Anarchist, Immensely decentralized. Their "Formal" government appears to be little more then a running joke of the race, while settlements tend to ignore it completely. Relations w/ Other Races: Despite the fact the Zivith are widely regarded as the most annoying species to exist on the political scene, they are generally well received among most races. The exception being Aguerrans to which its regular occurrence for a diplomatic cold war to form. Other: Giving Alcohol to a Zivith has managed to reach number 18 in "Top 50 things not to do", This is because of a rather strange chemical reaction that causes a Zivith to become Hyper accelerated after consuming Alcohol. Much to the dismay of many a bar owner.
If you have questions regarding the DP system, Contact Me If you want to lodge a complaint about something, Contact Deshara If Des is unavailable for lodging complaints, Contact Pierre If you are hoping for sane conversation, Contact your Therapist
Post by Pierre Bezukhov on Dec 22, 2014 10:56:14 GMT -6
Name: Ralthar Age: 27 Nickname/Aliases in order of prevalence: Braun Race: Human Height: 5'9" Gender: Male Faction: Freelance Occupation(s): Chemist, drug manufacturer Disease/Disorder/Defect/Other: N/A Flaws: Power-hungry, greedy, violent, short-sighted Positive Traits: Quick under pressure, decent at gunplay, expert at fleeing Additional Information: A small-time drug manufacturer out in more mixed-race areas of space, Ralthar specializes in the manufacture of amphetamines and other artificial drugs. Often butting heads with various cartels and gangs, human and alien, Ralthar is quite prone to leaving the area he is in to lay low for awhile. This also limits his supplies of what he has to work with and often makes it so that he is unable to make anything other than artificial drugs as he has no trade with regional drug powers, who more often than not control the supplies of plant-based precursors.
His weapon of choice is an incredibly old M1911 handgun, which he has gotten incredibly good at scrounging out the materials to reload the limited amount of cartridges he has for it. He often only has 49 empty cartridges, of which usually only 14-21 are loaded at any varying time.
"Cry, the beloved country, for the unborn child that is the inheritor of our fear. Let him not love the earth too deeply. Let him not laugh too gladly when the water runs through his fingers, nor stand too silent when the setting sun makes red the veld with fire. Let him not be too moved when the birds of his land are singing, nor give too much of his heart to a mountain or a valley. For fear will rob him of all if he gives too much." - 'Cry, the Beloved Country', Alan Paton