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Post by RedDwarfIV on Oct 10, 2014 9:51:59 GMT -6
CHARACTERS
Senior Executive Na'Ryll[-Character Sheet-] -Name: Na'Ryll Ta'Lan -Gender: Female -Age: 47 -Appearance: -Species: Tal'Ryth -ESPER: 1 -Affiliation: People's Republic of Fyrenne +Starship (if any): N/A +Job/Rank: Civil servant - Senior Executive +Equipment: Earpiece, PDA, work slate, keycard, housekeys, ID card. +Bio: In the dangerous and often corrupt bureaucracy that controls the PRF, honest civil servants learn to keep their heads down. Na'Ryll is a timid, unaggressive person. She is currently stationed in the Fyrennese Search For Foreign Life (SFFL) institute's headquarters in the city of Seel'Varasha, with a cushy job and high pay, but very little actual work to do. Her previous position was in Employment Services. She is resentful over her transfer, as she feels she was more useful there. +Other: Has Ri'Laz's Syndrome, a genetic defect preventing the development of regions of the brain involved in threat evaluation and response. In effect, a sufferer of this disease has no survival instincts, and must compensate with their conscious thought. Captain Sa'Ral[-Character Sheet-] -Name: Sa'Ral Ta'Kan -Gender: Male -Age: 62 -Appearance: -Species: Tal'Ryth -ESPER: 1 -Affiliation: Socialist Republic of Ry'Entyall +Starship (if any): Contracted Troop Transport Firestorm +Job/Rank: Special Forces Operative, Captain +Equipment: Earpiece, PDA, Kal'Rax RN-30 Portable Laser Disturber, Seakka'Tar F45 sidearm, magnetic sidearm holster +Bio: A veteran of several colony wars, Sa'Ral is experienced and battle-hardened. He is also a father of two, with a large extended family on Ny'Tal Tir II, the sytem's primary inhabited planet. His first job as a spaceport cargo loader was poorly paid and hard work, driving him to seek something better and more interesting, resulting in his signing up to MOC Groundforce. He met his partner, Va'Zira, while on leave. He later switched to Groundforce Special Forces because, while dangerous, it offered more leave time for him to be with his family. Psychologically, he is patient, coolheaded and determined to complete whatever he is tasked with. +Other: A short story writer in his spare time. Space Marshal Na'Zao[-Character Sheet-] -Name: Na'Zao Zir'Aya -Gender: Male -Age: 127 -Appearance: -Species: Tal'Ryth -ESPER: 1 -Affiliation: Parliamentary Democracy of Cirana +Starship (if any): +Job/Rank: Space Marshal +Equipment: Earpiece, military work slate, Seakka'Tar F40 sidearm +Bio: Raised on an island in Cirana's western archipelago near Seaforce's Port Fal'Yaniiir, Na'Zao enjoyed watching the warships sail in and out of the nearby military harbour. Although he had aspired to command one of those ships when he was young, he later changed his mind due to a traumatic event. The Seaforce base was attacked from orbit by one of Ta'Yal's independent states, destroying the harbour in a single strike and causing widespread damage to the surrounding area. Although Na'Zao and his family survived, their property was an insurance writeoff. Na'Zao set his sights on the only organisation from where he could prevent such attacks – Spaceguard. As his family was now poor, he decided to sign up as soon as he was old enough.
Following the most recent colony war (in which several Orbital Habitables were destroyed and an entire arcology opened to the unbreathable atmosphere of the Mars-like planet it was on due to lack of intervention from Ta'Yal,) Military Operations Command decided to set up a new branch for taking war interstellar. Several years after its inception, Na'Zao was transferred, promoted to rank of Commander, and given an ISARRV to work with.
After many years of service in that role, and as Spaceforce continued to grow in size as an organisation, he was promoted again to Space Commodore, and then Space Vice Marshal. His actions in preventing a terroristic colony drop attack by a hijacked freighter saw him raised to his current position of Space Marshal when he was 108. Space Commodore Cai'Ral[-Character Sheet-] -Name: Cai'Ral Ja'Taara -Gender: Female -Age: 94 -Appearance: -Species: Tal'Ryth -ESPER: 1 -Affiliation: Socialist Republic of Ry'Entyall +Starship (if any): +Job/Rank: Space Commodore +Equipment: Earpiece, military work slate, Seakka'Tar F40 sidearm +Bio: Cai'Ral was born in the Ry'Entyallian city of Kel'Eeera, but her family moved to the colony on Ne'Pozza before her second hatchday. They were attracted there because of the very good pay and conditions the government was offering, since the tiny moon is an important waystation for civilian space traffic. Being tiny, it had extremely low gravity. The only place there with gravity was an artificial spinring built around the asteroid, and as such, Cai'Ral grew taller and thinner than most Tal'Ryth from Ta'Yal or even the other moons. She also lacked a lot of muscle mass.
Because of this, Cai'Ral could not survive in planetary gravity, restricting her life to space. In her late adolescence, she signed on with a freight company and continued to do so for several decades. She worked on several different freighters, usually as a technician, but later as an astro'gator. By 45, she was second in command of the InterPlanetary Fuel Transport Vehicle (IPFTV) Quasar. When she was 52, the Quasar's commander retired, and she was given his position. She remained there until she was 78, at which time a revolt broke out in an arcology on Ta'San, and as a Spaceguard Reserve, she was called up as navigator for the ISARRV Chevron. After her performance, she was given the offer of commanding her own ISARRV, which she initially turned down. However, after the company she had been working for went bankrupt, Cai'Ral asked SpaceGuard if the offer was still there. It was, and she was given ISARRV Meander.
With the creation of SpaceForce by the MOC, Cai'Ral was transferred and promoted to Space Commodore, the most senior rank allowed to command a single spacecraft. She has since been waiting for SpaceForce to receive new construction vessels, and has been on effective leave since the transfer.
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Post by RedDwarfIV on Oct 10, 2014 10:00:20 GMT -6
GeneralPlanet[-Planet Sheet-] -Name: Ta'Yal -Age: 4.3 billion years -Atmospheric Density (In atmospheres): Negligibly less than one atmosphere. -Atmospheric Composition: Nitrogen/oxygen with trace carbon dioxide and argon. -Average Temperature: 24*C -Circumference: 37,436Km -Primary: Pa'Kal-A -Natural Satellites:1 tidally locked axis stability moon [like Earth's moon] called Mi'Tal, 3 small moons (Ix'Ral, Ix'Lan, Ix'Sarraa) and one low-orbiting moonlet (Ne'Pozza). +Weather Patterns: Occasional storm systems, but usually only cloudy or sunny. +Appearance: Water/land ratio of 16:7, two continents (Fir Fyrenne, Fir Cirana) and one supercontinent (Gir'Kaa) +Landmarks: The Fa'Ryll space elevator, built to carry things as large as passenger ferries into orbit. +History: Thanks to its moon system, Ta'Yal has been hit with relatively few asteroids in its past, with correspondingly few mass extinctions. As such, dinosaur-like life has been dominant on the planet since they evolved. Tal'Ryth evolved in the southernmost region of the Gir'Kaa supercontinent, in a time of ice-age where rain was scarce. Their smaller size yet compact killing capability saw them survive where their much larger cousins could not, but even so, they had to become intelligent to fend off the rising numbers of yet smaller predators. With the formation of the Gir'Kaa-Fir Ciranan land-bridge, numerous previously unseen species made it into areas colonised by early Tal'Ryth tribes, and many of those species were vicious. This instilled in the Tal'Ryth an aggressive instinct towards the new and the unknown. +Other: Solar System[-Solar System Sheet-] -Star Name(s): Pa'Kal-A -System Name: Pa'Kal Tir -Life Stage: Main sequence -Planets: (Mi'Sai [Dwarf planet, thin atmosphere, hot], Ta'Yal [Homeworld], Ta'San [Large rock planet, cold], Ta'Mil [Gas giant, 'astreroid catcher'], Far'Lan [Small rock planet, no atmosphere], Si'Rai [Ringed gas giant] ) -Spectral Type: G3V class yellow dwarf +Asteroid Belts: One, between Ta'San and Ta'Mil. Has an eccentric orbit which intercepts Ta'San's. +Other: Ta'San is heavily cratered, since once in each of its years it passes through the asteroid belt.
-Star Name(s): Pa'Kal-B -Life Stage: Sub-Stellar object -Spectral Type: Y-dwarf +Other: Pa'Kal-B is a failed star, too large by a small margin to be a sub-brown dwarf, orbiting the primary of Pa'Kal Tir at a distance of zero point six light-seconds. It has no planets of its own. Species[-Species Sheet-] -Name: Tal'Ryth -Homeworld: -Physical Appearance: -Average Lifespan (Up to 300): 260 -Protean Alignment (Astral, Nether, Neutral): Neutral -Elemental Base (Carbon, Silicon etc): Carbon -Average ESPER level (1-7): 1 -Total Population: 24.9 billion (including colonists) +History: After achieving civilisation, the Tal'Ryth proceeded to have a long and near-uninterrupted series of hard and bloody wars, which continued up to the development of nuclear weaponry. All three superpowers managed to create nukes at about the same time, thanks to each nation's extensive spy networks. Although several strategic weapons were deployed by all three of them, it was quickly realised that such weapons could easily result in mutual genocide. In spite of some Fyrennese politicians' attempts to game the situation, a truce was hammered out between the superpowers. This later turned to mutual defence treaties, then full alliances. Finally, an organisation was created to enact the will of the three superpowers, known as the League of Allied Nations. No longer warring, the nations turned their attention to space, the solution to imperialist desires. Under the LAN, a unified effort to begin forming an interstellar civilisation was made, and Military Operations Command was created to oversee its defence.
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Post by RedDwarfIV on Oct 10, 2014 10:11:38 GMT -6
GOVERNMENTLeague of Allied Nations[-Government Sheet-] -Name: League of Allied Nations -Capital (City Name/Planet Name): Sa'Kal City, Ta'Yal -Member Races: Tal'Ryth (Ciranan), Tal'Ryth (Fyrennese), Tal'Ryth (Ry'Entyallian.) Multiple smaller nations. -Current Leader: N/A -Government System: Intergovernmental Cooperative Organisation -Population: 19.7 billion +History: Formed when three warring nations reached a stalemate with nuclear weapons. Rather than continue to face off with the threat of mutual destruction, they decided to cooperate instead. +Emblem: +Military Branches: Military Operations Command (Coastguard, Spaceguard, Spaceforce, Groundforce, Airforce, Seaforce, Military Intelligence Service [MIS], Special Forces) Greater Cirana[-Government Sheet-] -Name: Cirana -Capital (City Name/Planet Name): Nir'Isle, Ta'Yal -Member Races: Tal'Ryth (Ciranan) -Current Leader: Prime Minister Heranya Kir'Da -Government System: Constitutional Monarchy/Parliamentary Democracy -Population: 1.3 billion +History: Cirana is a very old nation, and covers practically the entire continent of Fir Cirana and the majority of archipelago islands in the oceans to the west of it. Several non-superpower protectorate states lie on its periphery, and in some cases, within its borders. For much of its history, Cirana has been an empire, well practiced in realpolitik. It has flipflopped between expansionism and isolationism several times, usually dependent on the feelings of the ruling monarch. It became a parliamentary democracy seven centuries ago. Five centuries ago, it geared its economy towards maximum profit, and created a laissez-faire free market. Although this worked, it has proven a severe liability during global economic downturns. Cirana was the first nation to deploy a satellite, the first nation to reach Ne'Pozza, and the first nation to reach Ta'San. They also founded the first successful out-system colony in Ky'Yala Tir. 'Greater' Cirana refers to both Cirana itself and its protectorates. +Emblem: +Military Branches: Sea Patrol, Army Ground Force, Army Air Force, Army Space Force, Space Patrol People's Republic of Fyrenne[-Government Sheet-] -Name: People's Republic of Fyrenne -Capital (City Name/Planet Name): Silla'Ka , Ta'Yal -Member Races: Tal'Ryth (Fyrennese) -Current Leader: President Or'Aris Ri'Sal -Government System: Authoritarian State Capitalism -Population: 3.5 billion +History: Somewhere between the ages of Cirana and Ry'Entyall, it is uncertain at which point the Republic of Fyrenne became the People's Republic of Fyrenne. It is generally assumed that the name change was in recognition that the nation had become something different sometime before the name was actually proposed. Fyrenne has been expansionist for over two millenia, and covers the entire continent of Fir Fyrenne as well as claiming the northern polar ice cap and several sub-continents. This state is essentially based around the idea that government ownership of property promotes stability, and as such, Fyrenne has the weakest economy on Ta'Yal. Despite this, its huge territory means that its economy is still quite large. It lags behind Ry'Entyall and Cirana technologically, as its system does not encourage innovation and development. Fyrenne put the first space station into orbit over Ta'Yal, landed the first rover and first Tal'Ryth on Mi'Tal, +Emblem: +Military Branches: Coastal Security, People's Militia, People's Navy, Air Defence Corps, Space Defence Corps, Space Security Corps Republic of Ry'Entyall[-Government Sheet-] -Name: Ry'Entyall -Capital (City Name/Planet Name): Falira, Ta'Yal -Member Races: Tal'Ryth (Ry'Entyallian) -Current Leader: President Sa'Ra Jal'Tara -Government System: Direct democratic republic -Population: 0.8 billion +History: Compared to Cirana, Ry'Entyall is a young nation, and for a long time its superpower status was propped up by the alliance it had formed with smaller states on the supercontinent of Gir'Kaa. Formerly a representative republic, the Social Rights Party transformed it into a direct democracy four centuries ago, and it has been since. With a moderately controlled economy, many trading partners and reasonably high tax rates, Ry'Entyall is, if not wealthy, at least a well off nation. The Social Rights Party advocated a universal health service and a welfare state, and a public majority vote ensured that those were enacted. It is generally considered the nicest state to live in on Ta'Yal, although in most other ways it is quite unremarkable. Ry'Entyall was the first to make manned landings on all three of Ta'Yal's small moons, as well as the first to set up a colony on Mi'Tal. They set up the first cloudscoop over both Si'Rai and Ta'Mil, and have since developed a sizeable hydrogen industry. Ry'Entyall founded the out-system colony of Ny'Tal Tir, although their original attempt failed when an asteroid unexpectedly struck the colony's continent several years after it was set up. +Emblem: +Military Branches: Coastal Safety Service, Army, Republican Sea Force, Republican Air Force, Mobile Forces, Space Safety Service
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Post by RedDwarfIV on Oct 10, 2014 10:34:16 GMT -6
TECHNOLOGYStarting Tech50
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= WEAPONS - TIER 1 Gen I Guass - 49 Space Propellants - 48 Vacuum Lasers - 47 Dazzler Laser - 46 - TIER 2 Improved Laser Frequency - 45 Warheads Gen II - 44 - TIER 3 Particle Beams - 43 Refined Focusing Arrays - 42 - TIER 4 Neutron Beams - 41 - TIER 5 Electrolasers - 40
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= POWER - TIER 1 Gen II Solar - 38 Basic Capacitors - 37 Space Fission Reactors - 36 High Endurance Cables - 35 - TIER 2 Enhanced Capacitors - 34 Gen II Fission Reactors - 33 Basic EMP Hardening - 32 - TIER 3 Gen III Fission Reactors - 31 Gen I Fusion Reactors - 30 - TIER 4 Gen II Fusion Reactors - 29 - TIER 5 Advanced EMP Hardening - 28
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= PROPULSION - TIER 1 Gas Core Fission - 27 Solar Sails - 26 - TIER 2 Thrust Control - 25 - TIER 3 - TIER 4 Gen I Nuclear Pulse - 24 - TIER 5 Gen I Fusion Drive - 23 Gen II Nuclear Pulse - 22 - TIER 6 Gen II Fusion Drive - 21
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= FIELDS/SHIELDS - TIER 1 Magnetic Repulsion Barrier - TIER 2 Magnetic Envelope Projection - 20
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= INDUSTRIAL - TIER 1 Gen I Frigate Construction - 19 Remote Stations - 18 Resupply Platforms - 17 - TIER 2 Gen II Frigate Construction - 16 Support Designs - 15 - TIER 3 Gen III Frigate Construction - 14 - TIER 4 Gen IV Frigate Construction - 13 - TIER 5 Gen V Frigate Construction - 12 - TIER 6 Gen VI Frigate Construction - 11
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= FTL DRIVES - TIER 1 Alcubierre Drive - 10 - TIER 2 Gen I Warp Drive - 9 - TIER 3 Gen II Warp Drive - 8
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AI/COMPUTING - TIER 1 128 Bit Processor - 7 Pseudo AI - 6 - TIER 2 Basic AI - 5
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ROBOTICS - TIER 1 Advanced Robotics - 4 Basic Combat Drones - 3 - TIER 2 Basic Ship Automation - 2 - TIER 3 Advanced Ship Automation - 1 Researched Tech=WEAPONS [TIER 3] Laser Energy Cycles
=POWER [TIER 2] Beamed Power
=PROPULSION [TIER 4] Dual-Core Engines
=FIELDS/SHIELDS [TIER 1] Super-Capacitor Armour (Reactive) [TIER 2] Energy Barrier Theories
=INDUSTRIAL [TIER 1] Specialised Equipment Platforms [TIER 2] Front Line Designs [TIER 2] Support Designs [TIER 3] Gen I Destroyer Production [TIER 4] Gen II Destroyer Production [TIER 5] Gen III Destroyer Production [TIER 5] Shipyard Overhauls [TIER 6] Gen IV Destroyer Production [TIER 7] Battlecruiser Prototypes [TIER 8] Shipyards Mk II [TIER 8] Battlecruiser Standardisation
=FTL DRIVES [TIER 2] FTL Phenomena Studies [TIER 3] Gate Theory [TIER 3] Prototype Jump Drives [TIER 4] FTL Gateways (Warp) [TIER 4] FTL Gateways (Jump) [TIER 4] Gen III Warp Drives [TIER 5] Jump Drive
=AI/COMPUTING [TIER 1] Subspace Radio [TIER 1] Subspace Sensors [TIER 2] Basic Nanoprocessing [TIER 2] Realspace E-WAR Dazzlers [TIER 2] Survey Sensors [TIER 3] Advanced Nanoprocessing [TIER 3] Subspace Communications [TIER 4] Nanocommunications [TIER 5] Nanomesh Processing
=ROBOTICS [TIER 3] Basic Nanites [TIER 4] Gen II Nanites (Medical) [TIER 4] Gen II Nanites (Fabrication) [TIER 5] Gen III Nanites (Fabrication) [TIER 5] Gen III Nanites (Medical) [TIER 6] Gen IV Nanites (Fabrication) [TIER 6] Sub-Dermal Nanite Mesh
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Post by RedDwarfIV on Oct 10, 2014 18:54:11 GMT -6
SPACECRAFT - MILITARYCORVETTESAspiration class Defence Corvette DP Sheet ==CORVETTE== 15-75DP
Aspiration
LANDING CAPABILITY TRUE [automatic] = 0DP
DEFENSIVE 45CM armour = 3DP 4x PD turrets = 4DP
SUPPORT Scanning x2 (RADAR) = 9DP
SUBTOTAL = 16DP
BASIC STL Engines (Gas-Core Fission) x2 = 10DP STL Engines for Atmo (SABRE) x4 = 0DP Reactors [Fission], Light = 8 DP RCS = 0DP
SPECIAL FTL drive [N/A] = 0DP
SUBTOTAL = 18 DP = 0THP
WEAPONS x3[Turret] 60Mw Laser x2 = 18 DP x2[Turret] 30CM Flak cannon x2 = 12DP Missile Tube x1 = 1DP 1Kt Missile x10 = 10DP
SUBTOTAL = 41DP
TOTAL 16+18+41=75 = 70/75DP
Medium Sheet [-Intermediate Sheet-] -Class Name: Aspiration -Ship Type: Corvette -DP Count: 75 -Build Posts: 5 +Design Template: [N/A] -Hull Size (Length, width, and height in meters): (L: 86m) (W:36m) (H:30m) +Appearance: An angular lifting-body airfoil, with four small SABRE VTOL engines. A single observation deck is fitted above the nose. This is the spacecraft's flight deck. Twin tails extend behind the engines, with vertical stabilisers connected by a wing at their tops. Compartments in the underside hold the spacecraft's undercarriage. A bay with doors encloses the RADAR and communications systems during atmospheric flight and reentry, as do a pair of fold-out radiators, one on either side. Both the gas-core fission thruster and the twin combustion engines are fitted at the back of the main fuselage. -Armaments: Two 30cm Chemical Explosive Propellant flak cannon turrets, 60MW lasers, 10 missiles and a missile launch tube. -Armor: 45CM (definitely not iron) Hull Plating -Shields: [N/A] -Point Defense: Four PD turrets -Misc. Defenses: Interior door system, Compartment decompression system -Reactors: One small fission reactor. -Computation Type: 64-bit binary -Misc. Core Systems: Expert System (Combat Intelligence/Pseudo-AI) -Hangars: [N/A] -Strike Craft: [N/A] -Main Engines: Gas-Core Fission, Propellant Combustion -RCS: MMT-NTO hypergolic thrusters -FTL Drives (Includes Micro FTL): [N/A] -Sensor Grid Type: RADAR, visual -Sensor Range (Short and Long Range): RADAR (short range), visual (long range) -Special Systems (Interior drydocks, construction equipment, landing systems, etc): N/A -Cargo Bays: [N/A] -Cargo Bay Size: [N/A] -Misc. Utility Systems (Docking Ports, Radiators, etc.): One docking port, fitted under a protective door.
---------------------------------------------------------------------------------------------------- FRIGATESGuardian class Attack Frigate Mk IDP Sheet==FRIGATE== 80-140DP
Guardian
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 30CM armour = 2DP 6x PD turrets = 6DP
SUPPORT Scanning 2x (RADAR) = 9DP Shipwide Self-Repair = 14DP
SUBTOTAL = 31DP
BASIC STL Engines x1 (Gas-core Fission) = 10DP STL Engines x2 (Combustion) = 20DP Reactors [SMALL] (Fission) = 8 DP RCS = 0DP
SPECIAL FTL drive [N/A] = 25DP
SUBTOTAL = 63DP
WEAPONS (Weapons using over 6 points are Spinal (Max barrels per turret: 2))
2x[Turret] 2x 30cm Chemical Cannons = 12DP 4x[Turret] 1x 120MW Laser (Mk2) = 24DP 1x[Turret] 2x 550MJ Particle Beam = 4DP 1x[Missile Tube] 5x Missile = 5DP + 1DP
TURRET DP TOTAL = 46DP/56 SUBTOTAL = 46DP
TOTAL 31+63+46 = 140 = 140/140DP ROUND UP TO 140 (14 POSTS)
Medium Sheet[-Intermediate Sheet-] -Class Name: Guardian -Ship Type: Frigate -DP Count: 140 -Build Posts: 14 +Design Template: [N/A] -Hull Size (Length, width, and height in meters): (L: 190m) (W:80m) (H:64m) +Appearance: Cylindrical with a rounded cone at the front, and a nacelle on either side toward the rear where weapons and the two chemical rocket motors are fitted. A pair of warp rings encircle the spacecraft. Communications ariels, RADAR scanners and magnetic projectors are mounted behind the nose. In the nose are three observation decks. Between the two warp rings on the main hull are four protrusions, each containing the folded-away radiators. Six similar protrusions near the tail of the spacecraft contain solar arrays. These are also where the RTGs are mounted. -Armaments: 30cm Chemical Explosive Propellant cannons, 120MW lasers, 550MJ particle beams, 5 missiles and a missile launch tube. -Armor: 30CM (definitely not iron) Hull Plating -Shields: [N/A] -Point Defense: Six PD turrets -Misc. Defenses: Interior door system, Compartment decompression system -Reactors: One small fission reactor. -Computation Type: 64-bit binary -Misc. Core Systems: Expert System (Combat Intelligence/Pseudo-AI), Shipwide Self-Repair -Hangars: [N/A] -Strike Craft: [N/A] -Main Engines: Gas-Core Fission, Propellant Combustion -RCS: MMT-NTO hypergolic thrusters -FTL Drives (Includes Micro FTL): Mk1 Alcubierre Warp Drive -Sensor Grid Type: RADAR, visual -Sensor Range (Short and Long Range): RADAR (short range), visual (long range) -Special Systems (Interior drydocks, construction equipment, landing systems, etc): N/A -Cargo Bays: One -Cargo Bay Size: 10mL x 6mW x 4mH -Misc. Utility Systems (Docking Ports, Radiators, etc.): One docking port on either side, four radiators. Mk IIDP SHEETS:==FRIGATE== 80-140DP MkII 210DP
Guardian
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 90CM armour = 6DP 12x PD turrets = 12DP
SUPPORT Scanning 3x (RADAR) = 15DP Shipwide Self-Repair = 14DP
SUBTOTAL = 48 DP
BASIC STL Engines x1 (Fusion Torch) = 10DP STL Engines x2 (Gas-core Fission) = 20DP Reactors [Large] (Fusion) = 12DP RCS = 0DP
SPECIAL FTL drive [Warp] = 25DP
SUBTOTAL = 75DP = 0THP
WEAPONS (Weapons using over 6 points are Spinal (Max barrels per turret: )) 2x[Turret] 2x 30cm Gen I Guass = 12DP 6x[Turret] 1x 120MW GRASERs = 36DP 2x[Turret] 2x 550MJ Neutron Beam = 8 DP 1x[Missile Tube] 30x Missile = 30DP + 1DP
TURRET DP TOTAL = 46DP/56 SUBTOTAL = 87DP
TOTAL 48+75+87 = 210 = 210/210DP ROUND UP TO 140 (14 POSTS)
MEDIUM SHEETS:[PENDING] ---------------------------------------------------------------------------------------------------- Hope class Lander Frigate Mk I DP Sheet==FRIGATE== 80-140DP
Hope
LANDING CAPABILITY TRUE = 10DP
DEFENSIVE 30CM armour = 2DP 6x PD turrets = 6DP
SUPPORT Scanning 2x (RADAR) = 9DP Shipwide Self-Repair = 14DP
SUBTOTAL = 41DP
BASIC STL Engines x1 (Gas-core Fission) = 10DP STL Engines x2 (Combustion) = 20DP Reactors [SMALL] (Fission) = 8 DP RCS = 0DP
SPECIAL FTL drive [N/A] = 25DP
SUBTOTAL = 63DP = 0THP
WEAPONS (Weapons using over 6 points are Spinal (Max barrels per turret: 2)) 1x[Turret] 2x 30cm Chemical Cannons = 6DP 4x[Turret] 1x 120MW Laser (Mk2) = 24DP 1x[Missile Tube] 5x Missile = 5DP + 1DP
TURRET DP TOTAL = 36DP/56 SUBTOTAL = 36DP
TOTAL 41+63+36 = 140 = 140/140DP ROUND UP TO 140 (14 POSTS)
Medium Sheet [-Intermediate Sheet-] -Class Name: Hope -Ship Type: Frigate -DP Count: 140 -Build Posts: 14 +Design Template: [N/A] -Hull Size (Length, width, and height in meters): (L: 170m) (W:80m) (H:30m) +Appearance: An angular lifting-body airfoil, with four huge SABRE VTOL engines. A single observation deck is fitted above the nose, and doubles as a horizontal flight deck for planetary operations. A single warp ring sits under the hull until needed, at which point it folds out into FTL flight position. Twin tails extend behind the engines, with vertical stabilisers connected by a wing at their tops. Full wings sit folded against the hull sides, and can be used in-atmosphere for more efficient flight, or in space as radiators. Compartments in the underside hold the spacecraft's undercarriage. A bay with doors encloses the RADAR and communications systems during atmospheric flight and reentry. Small nacelles hold the laser turrets and are filled with ultracapacitors. Both the gas-core fission thruster and the twin combustion engines are fitted at the back of the main fuselage. -Armaments: 30cm Chemical Explosive Propellant cannon turret, 120MW lasers, 5 missiles and a missile launch tube. -Armor: 30CM (definitely not iron) Hull Plating -Shields: [N/A] -Point Defense: Six PD turrets -Misc. Defenses: Interior door system, Compartment decompression system -Reactors: One small fission reactor. -Computation Type: 64-bit binary -Misc. Core Systems: Expert System (Combat Intelligence/Pseudo-AI), Shipwide Self-Repair -Hangars: [N/A] -Strike Craft: [N/A] -Main Engines: Gas-Core Fission, Propellant Combustion -RCS: MMT-NTO hypergolic thrusters -FTL Drives (Includes Micro FTL): Mk1 Alcubierre Warp Drive -Sensor Grid Type: RADAR, visual -Sensor Range (Short and Long Range): RADAR (short range), visual (long range) -Special Systems (Interior drydocks, construction equipment, landing systems, etc): N/A -Cargo Bays: One -Cargo Bay Size: 12mL x 4mW x 4mH -Misc. Utility Systems (Docking Ports, Radiators, etc.): One docking port, fitted under a protective door. Mk IIDP SHEETS:==FRIGATE== 80-140DP Gen VI 210DP
Hope
LANDING CAPABILITY TRUE = 10DP
DEFENSIVE 120CM armour = 8 DP 15x PD turrets = 15DP
SUPPORT Scanning 3x (RADAR) = 15DP Shipwide Self-Repair = 14DP
SUBTOTAL = 51DP
BASIC STL Engines x1 (Gen II Fusion Drive) = 10DP STL Engines x2 (Gas-Core Fission) = 20DP Reactors [LARGE] (Fusion) = 12DP RCS = 0DP
SPECIAL FTL drive [N/A] = 25DP
SUBTOTAL = 67DP = 0THP
WEAPONS (Weapons using over 6 points are
Spinal (Max barrels per turret: 2)) 1x[Turret] 2x 30cm Gen I Guass = 6DP 6x[Turret] 1x 120MW GRASER = 36DP 3x[Turret] 2x 120Mw Electrolaser = 18 DP 2x[Missile Tube] 30x Missile = 30DP + 1DP
TURRET DP TOTAL = 36DP/56 SUBTOTAL = 82DP
TOTAL 51+67+82 = 210 = 210/210DP ROUND UP TO 140 (14 POSTS)
MEDIUM SHEETS:[Pending] ---------------------------------------------------------------------------------------------------- Meridian class Battle FrigateMk I DP SHEETS:==FRIGATE== 80-140DP MkII 220DP
Meridian
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 180CM armour = 18DP 16x PD turrets = 16DP
SUPPORT Scanning 3x (RADAR, Visual, Thermal) = 15DP Shipwide Self-Repair = 15DP
SUBTOTAL = 64DP
BASIC STL Engines x2 (Fusion Torch) = 20DP Reactors x1 [Large] (Fusion) x1 [Small] (Fission) = 20DP RCS = 0DP
SPECIAL FTL drive [Warp] = 25DP
SUBTOTAL = 65DP = 0THP
WEAPONS (Weapons using over 6 points are Spinal (Max barrels per turret: 2)) 1x[Turret] 2x 30cm Gen I Guass = 12DP 6x[Turret] 1x 120MW 10cm RFA Laser = 36DP 2x[Turret] 2x 40MW 60cm RFA Laser = 12DP 4x[Turret] 2x 550MJ Neutron Beam = 16DP 2x[Missile Tube] = 1DP 25KT Missiles [WARHEADS GEN II] Yield is 1.25x for 1DP cost = 20DP
SUBTOTAL = 91DP
TOTAL 64+65+91 = 220 = 220/220DP ROUND UP TO 220 (15 POSTS) MEDIUM SHEETS:[Pending] Mk IIDP Sheets:==FRIGATE== 80-140DP MkII Gen VI, Shipyard Overhauls, Shipyards Mk II 240DP
Meridian MkII
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 90CM armour = 6DP 4x SCAR layer = 20DP 20x PD turrets = 20DP
SUPPORT Scanning 4x (RADAR, Thermal, Visual, Visual) = 22DP Shipwide Self-Repair = 16DP
SUBTOTAL = 84DP
BASIC STL Engines x2 (Fusion Torch) = 20DP Reactors x1 [Large] (Fusion) x1 [Small] (Fission) = 20DP RCS = 0DP
SPECIAL FTL drive [Warp] = 25DP
SUBTOTAL = 65DP = 0THP
WEAPONS (Weapons using over 6 points are Spinal (Max barrels per turret: 2)) 1x[Turret] 2x 30cm Gen I Guass = 12DP 6x[Turret] 1x 120MW 10cm RFA Laser = 36DP 2x[Turret] 2x 40MW 60cm RFA Laser = 12DP 4x[Turret] 2x 550MJ Proton Beam = 16DP 6x[Missile Tube] = 5DP 20KT Missiles [HIGH YIELD MISSILES] Yield is 0.5x cost = 10DP
SUBTOTAL = 91DP
TOTAL 84+65+91 = 240 = 240/240DP ROUND UP TO 240 (16 POSTS)
Medium Sheets:[Pending] ---------------------------------------------------------------------------------------------------- MONITORS[FRIGATE SUB-CLASS]Nymph class defence Monitor
DP SHEETS:==MONITOR== 80-140DP MkII Gen VI, Shipyard Overhauls, Shipyards Mk II 240DP
Nymph MkI
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE [MONITOR] Armour 2x cost 90CM armour = 12DP [MONITOR] Shields 2x cost 6x SCAR layer (6/2 layers = 300% capability) = 60DP [MONITOR] Max Turrets = BP/2 = 8 3x PD turrets = 3DP [3/8]
SUPPORT Scanning 3x (RADAR, Thermal, Visual) = 15DP Shipwide Self-Repair = 16DP
SUBTOTAL = 106DP
BASIC [MONITOR] Engines +5 cost STL Engines x2 (Fusion Torch) = 25DP Reactors x1 [Large] (Fusion) = 12DP [REDUNDANT SYSTEM]=6DP RCS = 0DP
SPECIAL FTL drive [Warp] = 25DP
SUBTOTAL = 43DP = 0THP
WEAPONS [MONITOR] Max Turret DP increased to 18 [MONITOR] Max Turrets = BP/2 = 8 (Weapons using over 18 points are Spinal) 1x[Turret] 3x 60cm Gen I Guass = 18DP 2x[Turret] 1x 120MW 160cm RFA Laser = 36DP 2x[Turret] 1x 7650MJ Neutron Beam = 36DP 1x[Missile Tube] = 0DP 2KT Missiles [HIGH YIELD MISSILES] Yield is 0.5x cost = 1DP
[8/8]
SUBTOTAL = 91DP
TOTAL 106+43+91 = 240 = 240/240DP ROUND UP TO 240 (16 POSTS) MEDIUM SHEETS:[Pending] ---------------------------------------------------------------------------------------------------- Ariel class siege Monitor DP SHEETS:[Pending] MEDIUM SHEETS:[Pending] ---------------------------------------------------------------------------------------------------- DESTROYERS[N/A] ---------------------------------------------------------------------------------------------------- CUTTERS [DESTROYER SUB-CLASS] Ardent class CutterDP SHEETS:==CUTTER== 180-240DP Shipyard Overhauls, Gen II Shipyards Gen I Destroyer 260DP
Ardent
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 45CM armour [CUTTER] Armour/Shields are 2x cost = 6DP 2x SCAR layers (2/2 100% effectiveness) [CUTTER] Armour/Shields are 2x cost = 20DP 20x PD turrets = 20DP
SUPPORT Scanning 5x (Visual, Visual, RADAR, RADAR, Infra-Red) = 30DP Shipwide Self-Repair = 31DP Hangar [CUTTER] BP/4 = 24/4 = 6 x6 Strike Craft = 0DP Hangar [Corvette] = 8 DP
SUBTOTAL = 115DP
BASIC [CUTTER] Counts one size smaller for STL and FTL engine costs, all engines automatically dual core STL Engines x2 [Dual Core] (Fusion Torch/Gas-Core Fission) = 10DP Reactors x1 [Large] (Fusion) = 12DP RCS = 0DP
SPECIAL FTL drive [Warp] [CUTTER] Counts one size smaller for STL and FTL engine costs, all engines automatically dual core [Redundant] = 25DP + 13DP = 38DP
SUBTOTAL = 65DP = 0THP
WEAPONS (Weapons using over 6 points are Spinal) 1x[Turret] 4x 30cm Gen I Guass = 12DP 2x[Turret] 2x 40MW 60cm RFA Laser = 12DP 4x[Turret] 2x 550MJ Proton Beam = 16DP 1x[Spinal] 210cm 2750MJ Neutron Beam = 30DP 6x[Missile Tube] = 5DP 10 KT Missiles [GEN II WARHEADS] 1.25x Yield [CUTTER] Yield is 0.75x cost = 7DP
SUBTOTAL = 72DP
TOTAL 115+73+72 = 183 = 260/260DP ROUND UP TO 260 (26 POSTS) [CUTTER] Add 5 posts to build time (31 POSTS)
MEDIUM SHEETS:[Pending] Ardent Mk ZeroDP SHEETS:
==CUTTER== 180-240DP Gen I Destroyer 240DP
Ardent
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 45CM armour [CUTTER] Armour/Shields are 2x cost = 6DP 2x SCAR layers (2/2 100% effectiveness) [CUTTER] Armour/Shields are 2x cost = 20DP 10x PD turrets = 10DP
SUPPORT Scanning 5x (Visual, Visual, RADAR, RADAR, Infra-Red) = 30DP Shipwide Self-Repair = 29DP Hangar [CUTTER] BP/4 = 24/4 = 6 x6 Strike Craft = 0DP Hangar [Corvette] = 8 DP
SUBTOTAL = 103DP
BASIC [CUTTER] Counts one size smaller for STL and FTL engine costs, all
engines automatically dual core STL Engines x2 [Dual Core] (Fusion Torch/Gas-Core Fission) = 10DP Reactors x1 [Large] (Fusion) x1 [Small] (Fission) = 20DP RCS = 0DP
SPECIAL FTL drive [Warp] [CUTTER] Counts one size smaler for STL and FTL engine costs, all
engines automatically dual core [Redundant] = 25DP + 13DP = 38DP
SUBTOTAL = 73DP = 0THP
WEAPONS (Weapons using over 6 points are Spinal) 1x[Turret] 4x 30cm Gen I Guass = 12DP 4x[Turret] 2x 550MJ Proton Beam = 16DP 1x[Spinal] 210cm 2750MJ Neutron Beam = 20DP 1x[Missile Tube] = 0DP 25 KT Missiles [GEN II WARHEADS] 1.25x Yield [CUTTER] Yield is 0.75x cost = 16DP
SUBTOTAL = 64DP
TOTAL 103+73+64 = 240 = 223/240DP ROUND UP TO 240 [CUTTER] Add 5 posts (29 POSTS)
MEDIUM SHEETS:
[Pending] ---------------------------------------------------------------------------------------------------- CRUISERS[N/A] ---------------------------------------------------------------------------------------------------- BATTLECRUISERSSterling class testbedDP SHEETS:
==BATTLECRUISER== 380-440DP [PROTOTYPE] 400DP
Sterling
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 150CM armour = 10DP 10x SCAR layer = 50DP 24x PD turrets = 24DP
SUPPORT Scanning x5 (Visual, Visual, RADAR, RADAR, Infra-Red) = 30DP Shipwide Self-Repair = 44DP
SUBTOTAL = 158DP
BASIC STL Engines x1 (Fusion Torch) = 10DP Reactors [SMALL] (Fusion) = 8DP RCS = 0DP
SPECIAL FTL drive [Warp] = 25DP
SUBTOTAL = 108DP = 0THP
WEAPONS 2x[Turret] 100cm Gen I Guass = 20DP 4x[Turret] 1x 100MW 50cm RFA Laser = 36DP 4x[Turret] 1x 1375MJ 50cm Proton Beam = 36DP 4x[Turret] 1x 1375MJ 50cm Neutron Beam = 36DP 2x[Missile Tube] = 1DP 5KT Missiles [GEN II WARHEADS] 1.25x Yield (Final Yield: 6.25KT) = 5DP
SUBTOTAL = 134DP
TOTAL 158+108+134 = 400 = 400/400DP (50 POSTS)
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Post by RedDwarfIV on Oct 11, 2014 22:04:37 GMT -6
SPACECRAFT - CIVILIANFREIGHTERS Dependable class FrigateDP Sheet:==FRIGATE==
80-140DP Gen VI: 210DP [Freighter] 105DP
Dependable
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 45CM armour = 6DP 3x PD turrets = 6DP
SUPPORT Scanning 2x (RADAR) = 9DP Shipwide Self-Repair = 14DP
SUBTOTAL = 35DP
BASIC STL Engines x2 (Fusion) = 20DP Reactors [MEDIUM] (Fusion) = 10DP RCS = 0DP
SPECIAL FTL drive [Gen II Warp] = 25DP
SUBTOTAL = 55DP = 0THP
WEAPONS x2[Turret] 40Mw Laser = 12DP 1x[Turret] 20Mw Laser = 3DP
SUBTOTAL = 15DP 5/14 turrets
TOTAL 35+55+15 = 105 = 105/105DP (14 POSTS)
Medium Sheet:[-Intermediate Sheet-] -Class Name: Dependable -Ship Type: Freighter -DP Count: 105 -Build Posts: 14 +Design Template: [Freighter] -Hull Size (Length, width, and height in meters): (L: 280m) (W:120m) (H:50m) +Appearance: Same basic design as the Firestorm, but with a cargo hatch on either side and another large hatch under the tail. Lacks wings. The 40MW lasers are fitted where the wings would be, with the 20Mw laser mounted on top of the craft. -Armaments: Two 40MW laser turrets, one 20Mw laser. -Armor: 45CM Hull Plating -Shields: [N/A] -Point Defense: Three PD turrets -Misc. Defenses: Interior door system, Compartment decompression system -Reactors: One medium fusion reactor. -Computation Type: 128-bit binary -Misc. Core Systems: Basic AI, Shipwide Self-Repair -Hangars: [N/A] -Strike Craft: [N/A] -Main Engines: Twin Fusion Drives -RCS: MMT-NTO hypergolic thrusters -FTL Drives (Includes Micro FTL): Gen II Alcubierre Warp Drive -Sensor Grid Type: RADAR, visual -Sensor Range (Short and Long Range): RADAR (short range), visual (long range) -Special Systems (Interior drydocks, construction equipment, landing systems, etc): N/A -Cargo Bays: One -Cargo Bay Size: 180mL x 70mW x 30mH -Misc. Utility Systems (Docking Ports, Radiators, etc.): Six docking ports. Four radiators inside hatches in the wing stubs. TRANSPORTS Firestorm class FrigateDP Sheet:==FRIGATE== 80-140DP Gen VI: 210DP [CIVILIAN] 105DP
Firestorm
LANDING CAPABILITY TRUE = 10DP
DEFENSIVE 105CM armour = 7DP 6x PD turrets = 6DP
SUPPORT Scanning 2x (RADAR) = 9DP Shipwide Self-Repair = 14DP
SUBTOTAL = 46DP
BASIC STL Engines x2 (Fusion) = 20DP Reactors [MEDIUM] (Fusion) = 10DP RCS = 0DP
SPECIAL FTL drive [N/A] = 25DP
SUBTOTAL = 55DP = 0THP
WEAPONS x1[Turret] 40Mw Laser x2 = 4DP
SUBTOTAL = 4DP 7/14 turrets
TOTAL 46+55+4 = 105 = 105/105DP (14 POSTS) Medium Sheet:[-Intermediate Sheet-] -Class Name: Firestorm -Ship Type: Transport Frigate -DP Count: 105 -Build Posts: 14 +Design Template: [Civilian] -Hull Size (Length, width, and height in meters): (L: 280m) (W:120m) (H:50m) +Appearance: An angular blended-wing-body airfoil, with six huge SABRE engines, four of which are tiltable for VTOL while the remaining two sit either side of the tail. A single observation deck is fitted above the nose, and doubles as a horizontal flight deck for planetary operations. A single warp ring sits under the hull until needed, at which point it folds out into FTL flight position. A single huge vertical stabiliser sits on the tail between the two main fusion engines. Compartments in the underside and the wings hold the spacecraft's undercarriage. A bay with doors encloses the RADAR and communications systems during atmospheric flight and reentry. The single laser turret is covered by an aerodynamic protective casing which folds open when the weapon is needed. The two fusion engines are fitted on either side of the tail, below the two tail SABREs. -Armaments: Twin 40MW laser turret. -Armor: 105CM Hull Plating -Shields: [N/A] -Point Defense: Six PD turrets -Misc. Defenses: Interior door system, Compartment decompression system -Reactors: One medium fusion reactor. -Computation Type: 128-bit binary -Misc. Core Systems: Basic AI, Shipwide Self-Repair -Hangars: [N/A] -Strike Craft: [N/A] -Main Engines: Twin Fusion Drives -RCS: MMT-NTO hypergolic thrusters -FTL Drives (Includes Micro FTL): Gen II Alcubierre Warp Drive -Sensor Grid Type: RADAR, visual -Sensor Range (Short and Long Range): RADAR (short range), visual (long range) -Special Systems (Interior drydocks, construction equipment, landing systems, etc): N/A -Cargo Bays: One -Cargo Bay Size: 120mL x 14mW x 8mH -Misc. Utility Systems (Docking Ports, Radiators, etc.): Eight docking ports. Four radiators inside hatches in the wings. MOBILE SHIPYARDSAudacity class FrigateDP Sheet:==FRIGATE== 80-140DP Gen VI: 210DP [MOBILE SHIPYARD] 105DP
Audacity
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 45CM armour = 6DP 3x PD turrets = 6DP
SUPPORT Scanning 2x (RADAR) = 9DP Shipwide Self-Repair = 14DP
SUBTOTAL = 35DP
BASIC STL Engines x2 (Fusion) = 20DP Reactors [MEDIUM] (Fusion) = 10DP RCS = 0DP
SPECIAL FTL drive [N/A] = 25DP
SUBTOTAL = 55DP = 0THP
WEAPONS x1[Turret] 30Mw Laser = 6DP x2[Turret] 20Mw Laser = 8 DP
SUBTOTAL = 14DP 5/14 turrets
TOTAL 35+55+14 = 104 = 105/105DP (14 POSTS)
Medium Sheet:[-Intermediate Sheet-] -Class Name: Audacity -Ship Type: Shipyard Frigate -DP Count: 105 -Build Posts: 14 +Design Template: [Mobile Shipyard] -Hull Size (Length, width, and height in meters): (L: 280m) (W:120m) (H:50m) +Appearance: Same basic design as the Firestorm, but with a huge cargo hatch on the underside, and lacking the wings. Under the hatch is a fold-out boom for holding a construction project in place, whilst being in a convenient position for equipment, parts and materials to be brought to it. The 20MW lasers are mounted on either side where the wings would be, while the 30MW laser is mounted on top of the craft. As such, the Audacity is - at most - capable of reentry and gliding to a controlled crash with its lifting body characteristics. -Armaments: Two 20MW laser turrets, one 30MW laser turret. -Armor: 45CM Hull Plating -Shields: [N/A] -Point Defense: Three PD turrets -Misc. Defenses: Interior door system, Compartment decompression system -Reactors: One medium fusion reactor. -Computation Type: 128-bit binary -Misc. Core Systems: Basic AI, Shipwide Self-Repair -Hangars: [N/A] -Strike Craft: [N/A] -Main Engines: Twin Fusion Drives -RCS: MMT-NTO hypergolic thrusters -FTL Drives (Includes Micro FTL): Gen II Alcubierre Warp Drive -Sensor Grid Type: RADAR, visual -Sensor Range (Short and Long Range): RADAR (short range), visual (long range) -Special Systems (Interior drydocks, construction equipment, landing systems, etc): N/A -Cargo Bays: One -Cargo Bay Size: 120mL x 14mW x 8mH -Misc. Utility Systems (Docking Ports, Radiators, etc.): Six docking ports. Four radiators inside hatches in the wings. CONSTRUCTORSFeckless class FrigateDP Sheet: ==FRIGATE== 80-140DP Gen VI: 210DP Shipyard Overhaul (+1 post, 15DP): 225DP [CONSTRUCTOR] 112DP
Feckless
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 0CM armour = 0DP 0x PD turrets = 0DP
SUPPORT Scanning 1x (Visual) = 4DP
SUBTOTAL = 4DP
BASIC STL Engines x1 (Fusion Torch) = 10DP Reactors [SMALL] (Fusion) = 8 DP RCS = 0DP
SPECIAL FTL drive [Warp] = 25DP FTL drive [Gate-Laying] = 65DP
SUBTOTAL
= 108DP = 0THP
WEAPONS N/A
SUBTOTAL = 0DP 0/14 turrets
TOTAL 4+108+0 = 112 = 112/112DP (15 POSTS)
Medium Sheet:[Pending] COLONISERSPioneer class FrigateDP Sheet: ==FRIGATE== 80-140DP Gen VI: 210DP [COLONISER] 105DP
Pioneer
LANDING CAPABILITY TRUE = 10DP
DEFENSIVE 45CM armour = 6DP 3x PD turrets = 6DP
SUPPORT Scanning 2x (RADAR) = 9DP Shipwide Self-Repair = 14DP
SUBTOTAL = 45DP
BASIC STL Engines x2 (Fusion) = 20DP Reactors [MEDIUM] (Fusion) = 10DP RCS = 0DP
SPECIAL FTL drive [N/A] = 25DP
SUBTOTAL = 55DP = 0THP
WEAPONS x1[Turret] 40Mw Laser = 4DP
SUBTOTAL = 4DP 5/14 turrets
TOTAL 45+55+4 = 104 = 105/105DP (14 POSTS)
Medium Sheet:[-Intermediate Sheet-] -Class Name: Pioneer -Ship Type: Colony Frigate -DP Count: 105 -Build Posts: 14 +Design Template: [Coloniser] -Hull Size (Length, width, and height in meters): (L: 280m) (W:120m) (H:50m) +Appearance: Same basic design as the Firestorm, but with a large cargo bay hatch on either side. -Armaments: One 40MW laser turret. -Armor: 45CM Hull Plating -Shields: [N/A] -Point Defense: Three PD turrets -Misc. Defenses: Interior door system, Compartment decompression system -Reactors: One medium fusion reactor. -Computation Type: 128-bit binary -Misc. Core Systems: Basic AI, Shipwide Self-Repair -Hangars: [N/A] -Strike Craft: [N/A] -Main Engines: Twin Fusion Drives -RCS: MMT-NTO hypergolic thrusters -FTL Drives (Includes Micro FTL): Gen II Alcubierre Warp Drive -Sensor Grid Type: RADAR, visual -Sensor Range (Short and Long Range): RADAR (short range), visual (long range) -Special Systems (Interior drydocks, construction equipment, landing systems, etc): N/A -Cargo Bays: One -Cargo Bay Size: 120mL x 14mW x 8mH -Misc. Utility Systems (Docking Ports, Radiators, etc.): Eight docking ports. Four radiators inside hatches in the wings. MINERSResiliant class FrigateDP Sheet:==FRIGATE== 80-140DP Gen VI: 210DP [Mining Barge] 105DP
Resiliant
LANDING CAPABILITY TRUE = 10DP
DEFENSIVE 45CM armour = 6DP 6x PD turrets = 6DP
SUPPORT Scanning 2x (RADAR) = 9DP Shipwide Self-Repair = 14DP
SUBTOTAL = 45DP
BASIC STL Engines x2 (Fusion) = 20DP Reactors [MEDIUM] (Fusion) = 10DP RCS = 0DP
SPECIAL FTL drive [N/A] = 25DP
SUBTOTAL = 55DP = 0THP
WEAPONS x2[Turret] 20Mw Laser = 4DP
SUBTOTAL = 4DP 5/14 turrets
TOTAL 45+55+4 = 104 = 105/105DP (14 POSTS) Medium Sheet:[-Intermediate Sheet-] -Class Name: Resiliant -Ship Type: Mining Barge -DP Count: 105 -Build Posts: 14 +Design Template: [Mining Barge] -Hull Size (Length, width, and height in meters): (L: 280m) (W:120m) (H:50m) +Appearance: Same basic design as the Firestorm, but with a cargo hatch on either side and another large hatch under the tail from which mining equipment can protrude. Said mining equiment includes scoops, augers and magnetic rakes for asteroids, and shaft mining tools for terrestrial planets. On either side of the underside there are also large hydrogen scoops for mining gas giants. The laser turrets are mounted under the wings. -Armaments: Two 20MW laser turrets. -Armor: 45CM Hull Plating -Shields: [N/A] -Point Defense: Six PD turrets -Misc. Defenses: Interior door system, Compartment decompression system -Reactors: One medium fusion reactor. -Computation Type: 128-bit binary -Misc. Core Systems: Basic AI, Shipwide Self-Repair -Hangars: [N/A] -Strike Craft: [N/A] -Main Engines: Twin Fusion Drives -RCS: MMT-NTO hypergolic thrusters -FTL Drives (Includes Micro FTL): Gen II Alcubierre Warp Drive -Sensor Grid Type: RADAR, visual -Sensor Range (Short and Long Range): RADAR (short range), visual (long range) -Special Systems (Interior drydocks, construction equipment, landing systems, etc): Mining equipment, harpoons, hydrogen scoop -Cargo Bays: One -Cargo Bay Size: 120mL x 14mW x 8mH -Misc. Utility Systems (Docking Ports, Radiators, etc.): Six docking ports. Four radiators inside hatches in the wings.
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Post by Lord Kyle Deshara on Oct 12, 2014 11:38:31 GMT -6
Accepted.
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Post by RedDwarfIV on Oct 25, 2014 19:43:11 GMT -6
SHIP NAMESLEGEND: IN ACTIVE SERVICE MOTHBALLED OBSOLETE DAMAGED MISSING IN ACTION DESTROYED REFIT/REPAIR CAPTURED
(C) = Property of Cirana (R) = Property of Ry'Entyall (F) = Property of Fyrenne
MILITARY
TYPHOON (STAR FORT) | STAR-001 Typhoon (Battlezone) |
DOMINATOR (DEFENCE PLATFORM) | FORT-001 Battlezone 1 FORT-002 Battlezone 2 FORT-003 Battlezone 3 FORT-004 Battlezone 4 FORT-005 Battlezone 5 FORT-006 Battlezone 6 FORT-007 Battlezone 7 FORT-008 Battlezone 8 FORT-009 Battlezone 9 FORT-010 Battlezone 10 FORT-011 Battlezone 11 FORT-012 Battlezone 12 FORT-013 Battlezone 13 FORT-014 Ny'Tal Tir 1 |
ASPIRATION (CORVETTE) | K-001 Aspiration (C) (Lieutenant Commander Davir Seer'Ta, commanding) K-002 Promise (F) (Lieutenant Commander San'Seres Iri'Val, commanding) K-003 Fortunate (F) (Lieutenant Commander Nor'Hara Quarira, commanding) K-004 Trusted (C) (Lieutenant Commander Cir'Ryll Mi'Tal, commanding) K-005 Optimistic (R) (Lieutenant Commander Salka'Ska Ran'Jak, commanding) |
MJOLNIR (RAM CORVETTE) | x160 |
GUARDIAN MK I (ATTACK FRIGATE) | FF-001 Guardian (C) (Space Commander Tir'Ixa Falir, commanding) (Space Marshal Na'Zao Zir'Aya, flag) FF-002 Confidence (C) (Space Commodore Cai'Ral Ja'Taara, commanding) FF-003 Endurance (F) (Space Commander Osca'Tar Lariil, commanding) FF-004 Fortitude (C/R) (Space Commander Mer'Ai Faroth, commanding) |
GUARDIAN MK II (ATTACK FRIGATE) | FF-005 Explorer (C) (Space Cmdr. Tir'Ixa Yalva'Iis, commanding) (Space Vice Marshal Si'Ryl Va'Hakka, flag) FF-006 Terror (F) (Space Commodore Nal'Ra Sanisha, commanding) FF-007 Survivor (C/R) (Space Commander Yo'Ana Bal'Tar, commanding) FF-008 Assailant (F) (Space Commander Mer'Ai Canaarie, commanding) FF-009 Vanguard (C/R) (Space Commander Soo'Fa Pari'Giiga, commanding) FF-010 Festival (C/R) (Space Commander Sa'Zira Ta'Val, commanding) (Space Vice Marshal Dai'Ni Il'Tar, flag) FF-011 Mountain (F) (Space Commander , commanding) FF-012 Emperor (F) (Space Commander Yon'Ral Zal'Na, commanding) FF-013 Excel (C) (Space Commander , commanding) (Space Vice Marshal , flag) FF-014 Magnet (F) (Space Commander , commanding) (Space Vice Marshal , flag) FF-015 Impaler (F) (Space Commander , commanding) FF-016 Fearless (C) (Space Commander , commanding) FF-017 Hurricane (C/R) (Space Commander , commanding) (Space Vice Marshal , flag) FF-018 Valiant (C) (Space Commander , commanding) FF-019 Dreadnought (F) (Space Commander , commanding) FF-020 Moonraker (C/R) (Space Commander , commanding) (Space Vice Marshal , flag) FF-021 Oasis (C) (Space Commander , commanding) FF-022 Shadow (C) (Space Commander , commanding) FF-023 Predator (F) (Space Commander , commanding) (Space Vice Marshal , flag) FF-024 Forest (C/R) (Space Commander , commanding) FF-025 Bombardier (F) (Space Commander , commanding) |
HOPE MK I (LANDER FRIGATE) | LF-001 Hope (C) (Space Commodore Jil'Fa Esk'Nali, commanding) LF-002 Assurance (C) (Space Commander Za'Tiral Vanira, commanding) LF-003 Reaper (F) (Space Commander Gola'Aris Farira, commanding) LF-004 Inspiration (C/R) (Space Commander Je'Kia Fel'Yira, commanding) LF-005 Reliant (C) (Space Commander Sil'Zao Fa'Val, commanding) LF-006 Menace (F) (Space Commander Hari'Tal Olara, commanding)
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HOPE MK II (LANDER FRIGATE) | LF-007 Outrageous (F) LF-008 Vexxer (F) LF-009 Sapphire (C) (Space Commander Sanz'Ta Wir'Fala, commanding) LF-010 Furious (F) LF-011 Adventure (C/R) LF-012 Aurora (C/R) |
MERIDIAN MK I (BATTLE FRIGATE) | FF-026 Victory (C) FF-027 Swift (C/R) FF-028 Defiance (F) FF-029 Endeavour (C) FF-030 Lizard (C) FF-031 Monarch (F) FF-032 Phantom (C) FF-033 Formidable (C/R) FF-034 Sovereign (F) FF-035 Forceful FF-036 Liberty FF-037 Miracle FF-038 Talent FF-039 Aptitude FF-040 Dynamo FF-041 Agile FF-042 Flurry FF-043 Direction |
MERIDIAN MK II (BATTLE FRIGATE) | FF-044 Zenith FF-045 Circle FF-046 Horizon FF-047 Vortex FF-048 Champion FF-049 Inimitable FF-050 Vanquish FF-051 Paramount FF-052 Capital |
NYMPH (DEFENCE MONITOR) | M-001 Nymph M-002 Sprite M-003 Faerie M-004 Psiren M-005 Sylph M-006 Vapour M-007 Intangible M-008 Dryad M-009 Naiad M-010 Banshee M-011 Spectre M-012 Revenant M-013 Daemon M-014 Kelpie M-015 Shade M-016 Wraith M-017 Chimera M-018 Boggle M-019 Gremlin M-020 Brownie M-021 Genie M-022 Bandersnatch M-023 Sphinx M-024 Pegasus M-025 Griffin M-026 Redcap M-027 Fay M-028 Harpy M-029 Hydra M-030 Basilisk M-031 Centaur N-032 Troll N-033 Imp M-034 Pixie M-035 Salamander M-036 Cerberus M-037 Golem M-038 Vampire M-039 Lamia M-040 Laelaps M-041 Python M-042 Scylla M-043 Fury M-044 Ipotane M-045 Keres M-046 Satyr M-047 Faun M-048 Ladon M-049 Empusa M-050 Typhon M-051 Mars M-052 Jupiter M-053 Saturn M-054 M-055 M-056 M-057 M-058 M-059 M-060 M-061
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ARDENT (SECURITY CUTTER) | CC-001 Ardent CC-002 Fervent CC-003 Zealous CC-004 Keen CC-005 Eager CC-006 Avid CC-007 Vigour CC-008 Diligent CC-009 Vibrant CC-010 Intent |
AEGIS (AREA DEFENCE DESTROYER) | DDAA-001 Aegis DDAA-002 Shield DDAA-003 Shelter DDAA-004 Palisade DDAA-005 Safeguard DDAA-006 Bulwark DDAA-007 Barricade DDAA-008 Dauntless DDAA-009 Blockade DDAA-010 Rampart |
AEGIS MK II (AREA DEFENCE DESTROYER) | DDHA-001 DDHA-002 DDHA-003 DDHA-004 DDHA-005 DDHA-006 DDHA-007 DDHA-008 DDHA-009 DDHA-010
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AEGIS MK III (AREA DEFENSE DESTROYER) | DDA3-001 DDA3-002 DDA3-003 DDA3-004 DDA3-005 DDA3-006 DDA3-007 DDA3-008 DDA3-009 DDA3-010 DDA3-011 DDA3-012 |
AEGIS MK IV (AREA DEFENSE DESTROYER) | DDA4-001 DDA4-002 DDA4-003 DDA4-004 DDA4-005 DDA4-006 DDA4-007 DDA4-008 DDA4-009 DDA4-010 DDA4-011 DDA4-012 DDA4-013 DDA4-014 DDA4-015 DDA4-016 DDA4-017 DDA4-018 DDA4-019 DDA4-020 +20 |
DISCOVERY (SPECIAL SYSTEMS DESTROYER) |
| AGS-001 Discovery AGS-002 AGS-003 AGS-004 AGS-005 |
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STERLING (PROTOTYPE BATTLECRUISER) | PBC-001 Sterling PBC-002 Excellent PBC-003 Stunning PBC-004 August PBC-005 Exemplary |
SAVANNAH (MISSILE BATTLECRUISER) | BCG-001 Savannah BCG-002 Prairie BCG-003 Tundra BCG-004 Plateau BCG-005 Desert BCG-006 Forest BCG-007 Taiga BCG-008 Reef BCG-009 Estuary BCG-010 Tropical BCG-011 Boreal BCG-012 Aquatic BCG-013 BCG-014 BCG-015 BCG-016 BCG-017 BCG-018 BCG-019 BCG-020 BCG-021 BCG-022 BCG-023 BCG-024 BCG-025 BCG-026 BCG-027 BCG-028 BCG-029 BCG-030 BCG-031 BCG-032 BCG-033 BCG-034 BCG-035 BCG-036 BCG-037 BCG-038 BCG-039 BCG-040 BCG-041 BCG-042 BCG-043 BCG-044 BCG-045 BCG-046 BCG-047 BCG-048 BCG-049 BCG-050 BCG-051 BCG-052 BCG-053
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HOWITZER (SIEGE BATTLECRUISER) | BCS-001 Howitzer BCS-002 BCS-003 BCS-004 BCS-005 BCS-006 BCS-007 BCS-008 BCS-009 BCS-010 BCS-011 BCS-012 BCS-013 BCS-014 BCS-015 BCS-016 BCS-017 BCS-018 BCS-019 BCS-020 BCS-021 BCS-022 BCS-023 BCS-024 BCS-025 BCS-026 BCS-027 BCS-028 BCS-029 BCS-030 BCS-031 BCS-032 BCS-033 BCS-034 BCS-035 BCS-036 BCS-037 BCS-038 BCS-039 BCS-040 BCS-041 BCS-042 BCS-043 BCS-044 BCS-045 BCS-046 BCS-047 BCS-048 BCS-049 BCS-050 |
WARRIOR (ATTACK BATTLECRUISER) | BC-001 Warrior BC-002 BC-003 BC-004 BC-005 BC-006 BC-007 BC-008 BC-009 BC-010 BC-011 BC-012 BC-013 BC-014 BC-015 BC-016 BC-017 BC-018 BC-019 BC-020 BC-021 BC-022 BC-023 BC-024 BC-025 BC-026 BC-027 BC-028 BC-029 BC-030 BC-031 BC-032 BC-033 BC-034 BC-035 BC-036 BC-037 BC-038 BC-039 BC-040 BC-041 BC-042 BC-043 BC-044 BC-045 BC-046 BC-047 BC-048 BC-049 BC-050 |
MEKVARIS (JUMP ATTACK BATTLECRUISER) | BCJ-001 Mekvaris BCJ-002 BCJ-003 BCJ-004 BCJ-005 BCJ-006 BCJ-007 BCJ-008 BCJ-009 BCJ-010 BCJ-011 BCJ-012 BCJ-013 BCJ-014 BCJ-015 BCJ-016 BCJ-017 BCJ-018 BCJ-019 BCJ-020 BCJ-021 BCJ-022 BCJ-023 BCJ-024 BCJ-025 BCJ-026 BCJ-027 BCJ-028 BCJ-029 BCJ-030 BCJ-031 BCJ-032 BCJ-033 BCJ-034 BCJ-035 BCJ-036 BCJ-037 BCJ-038 BCJ-039 BCJ-040 BCJ-041 BCJ-042 BCJ-043 BCJ-044 BCJ-045 BCJ-046 BCJ-047 BCJ-048 BCJ-049 BCJ-050 BCJ-051 BCJ-052 BCJ-053 BCJ-054 BCJ-055 BCJ-056 BCJ-057 BCJ-058 BCJ-059 BCJ-060 BCJ-061 BCJ-062 BCJ-063 BCJ-064
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BALLISTA (JUMP MISSILE BATTLECRUISER) | BCGJ-001 Ballista BCGJ-002 BCGJ-003 BCGJ-004 BCGJ-005 BCGJ-006 BCGJ-007 BCGJ-008 BCGJ-009 BCGJ-010 BCGJ-011 BCGJ-012 BCGJ-013 BCGJ-014 BCGJ-015 BCGJ-016 BCGJ-017 BCGJ-018 BCGJ-019 BCGJ-020 BCGJ-021 BCGJ-022 BCGJ-023 BCGJ-024 BCGJ-025 BCGJ-026 BCGJ-027 BCGJ-028 BCGJ-029 BCGJ-030 BCGJ-031 BCGJ-032 |
TALON (JUMP SIEGE BATTLECRUISER) | BCSJ-001 Talon BCSJ-002 BCSJ-003 BCSJ-004 BCSJ-005 BCSJ-006 BCSJ-007 BCSJ-008 BCSJ-009 BCSJ-010 BCSJ-011 BCSJ-012 BCSJ-013 BCSJ-014 BCSJ-015 BCSJ-016 BCSJ-017 BCSJ-018 BCSJ-019 BCSJ-020 BCSJ-021 BCSJ-022 BCSJ-023 BCSJ-024 BCSJ-025 BCSJ-026 BCSJ-027 BCSJ-028 BCSJ-029 BCSJ-030 BCSJ-031 BCSJ-032
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TEMPEST (JUMP HEAVY BATTLECRUISER) | x50 | BCH-001 Tempest
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ALLIANCE (JUMP HEAVY DREADNOUGHT) | x1 | DNH-001 Concord |
CIVILIANAURORA (Station) | HSAC-001 Aurora (Nytal Tir) HSAC-002 (Nytal Tir) HSAC-003 (Nytal Tir) HSAC-004 HSAC-005 HSAC-006 HSAC-007
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HORIZON (Station) | SAC-001 Horizon SAC-002 Purview SAC-003 Battlezone 14 SAC-004 Battlezone 15 SAC-005 Battlezone 16 SAC-006 Battlezone 17 SAC-007 Battlezone 18 SAC-008 Battlezone 19 SAC-009 Battlezone 20 SAC-010 Battlezone 21 SAC-011 Battlezone 22 SAC-012 Battlezone 23 SAC-013 Battlezone 24 SAC-014 Battlezone 25 SAC-015 Battlezone 26 SAC-016 Battlezone 27 SAC-017 Battlezone 28 SAC-018 Battlezone 29 SAC-019 Yasusu 1 SAC-020 Caldera 1 SAC-021 She'Tar 1 SAC-022 Waterfall 1 SAC-023 Pantak 1 SAC-024 Serenity 1 SAC-025 New Home 1
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FIRESTORM (TRANSPORT FRIGATE) | APF-001 Firestorm (F) (Space Commander Seral Kiraka, commanding) APF-002 Outlook (C) (Space Commander Je'Kia Asira'Tal, commanding) APF-003 Leaf Fall (C/R) (Space Commander Na'Sa Fal'Ka, commanding) APF-004 Talon APF-005 Avenger APF-006 Blastwave APF-007 Ferocity APF-008 Tenacious APF-009 Relentless APF-010 Faithful APF-011 Spectrum APF-012 Central APF-013 Stability |
RESILIENT (MINING FRIGATE) | AOF-001 Resilient (C) (Space Commander Na'Pal San'Ra, commanding) AOF-002 Indefatigable (R) (Space Commander Pa'Faal Nir'Tilam, commanding) AOF-003 Pacer AOF-004 Startrotter AOF-005 Stalwart AOF-006 Wayfarer AOF-007 Herald AOF-008 Intrepid AOF-009 Eternity AOF-010 Persistence |
DEPENDABLE (FREIGHTER FRIGATE) | AKF-001 Dependable (C) (Space Commander Kwil'Nya Trila, commanding) AKF-002 Galaxy (F) (Space Commander Ter'Quiil Mar'Val, commanding) AKF-003 Express (R) (Lieutenant Commander Nav'Sow Inarii, commanding) AFK-004 Infinity (R) (Lieutenant Commander Tir'Val Faal'Rak, commanding) AKF-005 Spirit (F) (Lieutenant Commander Okkar'Sal Van'Ai, commanding) AKF-006 Ember (F) (Lieutenant Commander Fir'Ka Jaliir, commanding) AKF-007 Oracle (C/R) (Lieutenant Commander Yaff'Ta Mori'Anfa, commanding) AKF-008 AKF-009 AKF-010 AKF-011 |
AUDACITY (MOBILE SHIPYARD FRIGATE) | ARF-001 Audacity (F) (Space Commander Nor'Al Seriim, commanding) ARF-002 Comet (C/R) (Space Commander Corava Si'Tan, commanding) ARF-003 Velocity (C) (Space Commander Ka'Laara Si'Woozii, commanding) ARF-004 Meanderer (C) ARF-005 Meritorius (F) ARF-006 Magnificent (C) ARF-007 Effective ARF-008 Accurate |
PIONEER (COLONISER FRIGATE) | CKF-001 Pioneer (C/R) (Space Commodore Kora'Tal Ani'Yira, commanding) CKF-002 Voyager (R) CKF-003 Adventurer (F) CKF-004 Traveler (R) CKF-005 Pathfinder (C) |
FECKLESS (CONSTRUCTOR/GATELAYER FRIGATE) | ACG-001 Feckless (C) ACG-002 Aimless (C) ACG-003 Feeble (C) ACG-004 Hopeless (C/R) ACG-005 Incompetent (C) ACG-006 Reckless (C) ACG-007 Useless (C/R) ACG-008 Worthless (C/R) ACG-009 Careless (C) ACG-010 Silly (C) ACG-011 Crazy (R) ACG-012 Frivolity (R) ACG-013 Irresponsible (R) ACG-014 Pointless (C) ACG-015 Ludicrous (C) ACG-016 Asinine (R) ACG-017 Fatuous (C) ACG-018 Fruitless (C) ACG-019 Ineffective (R) ACG-020 Inane (C) ACG-021 Vagrant (C) ACG-022 Wanton (R) ACG-023 Stray (C) ACG-024 Moron (C/R) ACG-025 Idiot (C) ACG-026 Fool (C) ACG-027 Nitwit (R) ACG-028 Obtuse ACG-029 Dense ACG-030 Shallow ACG-031 Witless ACG-032 Nescient ACG-033 Hollow ACG-034 Trifling ACG-035 Depthless ACG-036 Neritic ACG-037 Addled
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ANGEL (CONSTRUCTOR BATTLECRUISER) | ARL-001 Angel ARL-002 Cherubim ARL-003 Seraphim ARL-004 Malakhim ARL-005 Ophanim ARL-006 Celestial ARL-007 Messenger ARL-008 Morningstar ARL-009 Patron ARL-010 Virtue ARL-011 ARL-012 ARL-013 ARL-014 ARL-015 ARL-016 ARL-017 ARL-018 ARL-019 ARL-020 |
PILOT (TUG/FREIGHTER BATTLECRUISER) | BCF-001 BCF-002 BCF-003 BCF-004 BCF-005 BCF-006 BCF-007 BCF-008 BCF-009 BCF-010 BCF-011 BCF-012 BCF-013 BCF-014 +14 |
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Post by RedDwarfIV on Oct 28, 2014 15:45:14 GMT -6
SPACEFORCE ORGANISATION
HOME INDUSTRIAL Ta'Yal Shipyards: Snowflake (C), Pride Of Fyrenne (F), Anchorage (R), City Star (C), Mystery (R)
VERION INDUSTRIAL Rendezvous Point's Shipyards: Horizon 1 (C), Horizon 2 (R)
HOME DEFENCE FORCE Task Force 1 K-001, K-002, K-003, K-004, K-005 FF-005, FF-006, FF-007, FF-008, FF-009, FF-010, FF-011 LF-007, LF-008 APF-002, APF-003 AKF-002, AKF-003, AKF-004, AKF-005, AKF-006, AKF-007 ARF-002, ARF-003, ARF-004, ARF-005 AOF-002
COLONY DEFENCE FORCE
Task Group 1 FF-010, FF-012 LF-009
Task Group 2 FF-014, FF-015 LF-010
Task Group 3 FF-017, FF-018 LF-011
Task Group 4 FF-020, FF-021, FF-022 Lf-012
Task Group 5 FF-023, FF-024, FF-025
Task Group 6 FF-013, FF-016, FF-019
EXPEDITIONARY GROUP 1 Task Group 1 FF-001, FF-002, FF-003, FF-004 FL-001, FL-002, FL-003, FL-004, FL-005, FL-006 M-001, M-002, M-004, M-005 APF-001 AOF-001 AKF-001 ARF-001 CKF-001
EXPEDITIONARY GROUP 2 Task Group 1 FF-026, FF-027, FF-028, FF-029, FF-030, FF-031, FF-032, FF-033, FF-034 APF-004, APF-005, APF-006, APF-007, APF-008, APF-009 AOF-003, AOF-004, AOF-005, AOF-006, AOF-007, AOF-008, AOF-009, AOF-010 CKF-002, CKF-003, CKF-004, CKF-005 ACG-001, ACG-002
Task Group 2 FF-035, FF-036, FF-037, FF-038, FF-039, FF-040, FF-041, FF-042, FF-043, FF-044, FF-045, FF-046, FF-047, FF-048, FF-049, FF-050, FF-051, FF-052
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Post by RedDwarfIV on Feb 1, 2015 2:15:20 GMT -6
SPACECRAFT - STATIONSMILITARYDominator classDP SHEETS:
[Pending] CIVILIANAurora classDP SHEETS:==CIVILIAN STATION== 700 posts 7000DP
Aurora
CIVILIAN [SOFTCAP] Communications Relay, 1 per 5 posts, otherwise increase cost by 10. Max 72 Communications Relay modules (In total)
Habitation (500,000 People) = 500DP Communications Relay (10AU Radio Range) = 100DP Sensor Cluster (10 Sensor Arrays) = 50DP FTL Gate = FALSE = 0DP Arcology Life Support (for 1,000,000,000 people) = 250DP
SUB TOTAL = 900DP
INDUSTRIAL [SOFTCAP] Per type, 1 per 20 posts, otherwise increase cost by 50. Max 18 Industrial modules (Per type)
[REMOTE STATION] Shipyards require materials and processed equipment x10 Shipyard (Cruiser) = 1500DP x10 Mining Facility (Cruiser) = 900DP x10 Processing Facility (Cruiser) = 900DP
SUB TOTAL = 3300DP
MILITARY
[SOFTCAP] 1 Per 5 posts, otherwise increase cost by 10. Max 72
Military modules (In total)
Armour (1800cm) = 100DP Defence (60 SCAR) (1200% effectiveness) = 1200DP Defence (240 PD) = 300DP Offence (40 x 8 = 320DP for weapons) = 400DP
SUB TOTAL = 2000DP
UNIVERSAL [SOFTCAP] Hanger Module/Drydock Facilities, 1 per 5 posts, otherwise increase cost by 10. Max 72 Hangar/Drydock modules (In total) [SOFTCAP] FTL Beacon, 1 per 5 posts, otherwise increase cost by 10. Max 72 FTL beacons (In total)
x2 Hangar Module = 20DP x4 Drydock Facilities (Destroyer) = 80DP Self Repair = TRUE x1 (100% effectiveness) = 700
SUB TOTAL = 800
SUB TOTALS CIVILIAN = 900 INDUSTRIAL = 3300 MILITARY = 2000 UNIVERSAL = 800 TOTAL = 7000/7000
WEAPONS [STATION] 24DP max turret size
BATTERY 1 1x[Turret] 4x 60cm Gen I Guass = 24DP 1x[Turret] 1x 120MW 280cm RFA Laser = 24DP 1x[Turret] 1x 10cm 6600MJ Proton Beam = 24DP 1x[Turret] 1x 10cm 6600MJ Neutron Beam = 24DP
SUB TOTAL = 96
BATTERY 2 1x[Turret] 4x 60cm Gen I Guass = 24DP 1x[Turret] 1x 120MW 280cm RFA Laser = 24DP 1x[Turret] 1x 10cm 6600MJ Proton Beam = 24DP 1x[Turret] 1x 10cm 6600MJ Neutron Beam = 24DP
SUB TOTAL = 96
BATTERY 3 1x[Turret] 4x 60cm Gen I Guass = 24DP 1x[Turret] 1x 120MW 280cm RFA Laser = 24DP 1x[Turret] 1x 10cm 6600MJ Proton Beam = 24DP 1x[Turret] 1x 10cm 6600MJ Neutron Beam = 24DP
SUB TOTAL = 96
BATTERY 4 1x[Turret] 4x 60cm Gen I Guass = 24DP 6x[MISSILE LAUNCHER] = 5DP 6KT Missiles [HIGH YIELD MISSILES] Yield is 0.5x cost = 3DP
SUB TOTAL = 32
TOTAL = 320/320DP ---------------------------------------------------------------------------------------------------- Horizon classDP SHEETS:==CIVILIAN STATION== 200 posts 2000DP
Horizon
CIVILIAN [SOFTCAP] Communications Relay, 1 per 5 posts, otherwise increase cost by 10. Max 72 Communications Relay modules (In total)
Habitation (500,000 People) = 500DP Communications Relay (10AU Radio Range) = 100DP Sensor Cluster (10 Sensor Arrays) = 50DP FTL Gate = FALSE = 0DP Arcology Life Support (for 500,000,000 people) = 250DP
SUB TOTAL = 900DP
INDUSTRIAL [SOFTCAP] Per type, 1 per 20 posts, otherwise increase cost by 50. Max 18 Industrial modules (Per type)
[REMOTE STATION] Shipyards require materials and processed equipment x2 Shipyard (Cruiser) = 300DP x0 Mining Facility (Cruiser) = 0DP x2 Processing Facility (Cruiser) = 300DP
SUB TOTAL = 600DP
MILITARY [SOFTCAP] 1 Per 5 posts, otherwise increase cost by 10. Max 72
Military modules (In total)
Armour (450cm) = 50DP Defence = 0DP Defence (40 PD) = 50DP Offence (10 x 8 = 80DP for weapons) = 100DP
SUB TOTAL = 200DP
UNIVERSAL [SOFTCAP] Hanger Module/Drydock Facilities, 1 per 5 posts, otherwise increase cost by 10. Max 72 Hangar/Drydock modules (In total) [SOFTCAP] FTL Beacon, 1 per 5 posts, otherwise increase cost by 10.
Max 72 FTL beacons (In total)
x2 Hangar Module = 20DP x4 Drydock Facilities (Destroyer) = 80DP Self Repair = TRUE x1 (100% effectiveness) = 200
SUB TOTAL = 300
SUB TOTALS CIVILIAN = 900 INDUSTRIAL = 600 MILITARY = 200 UNIVERSAL = 300 TOTAL = 2000/2000
WEAPONS [STATION] 24DP max turret size
BATTERY 1 1x[Turret] 1x 80cm Gen I Guass = 8 DP 1x[Turret] 1x 120MW 280cm RFA Laser = 24DP 1x[Turret] 1x 10cm 6600MJ Proton Beam = 24DP 1x[Turret] 1x 10cm 6600MJ Neutron Beam = 24DP
SUB TOTAL = 80
TOTAL = 80/80DP
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Post by RedDwarfIV on Mar 1, 2017 14:09:36 GMT -6
01/03/17 MILITARY SPACECRAFT UPDATEDESTROYERSAegis Mk I==DESTROYER== 180-240DP Shipyard Overhauls, Gen II Shipyards [Area Defence] [Gen III] 16 Posts 12DP per post 192DP
Aegis
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 45CM armour [AREA DEFENCE] Armour 2x cost = 6DP 2x SCAR layer (200% effective) [AREA DEFENCE] Shields 2x cost [AREA DEFENCE] Advanced Shielding = 20DP x 96PD turrets [AREA DEFENCE] PD gains one turret per DP [AREA DEFENCE] PD softcap BPx6 (96) = 48DP
SUPPORT Scanning x4 (Visual, RADAR, Infra-Red) = 15DP Shipwide Self-Repair = 16DP
SUBTOTAL = 105DP
BASIC STL Engines x2 Pylon-mounted [Dual Core] (Fusion Torch/Fusion Torch) = 30DP Reactors x1 [Small] (Fusion) = 8DP [REDUNDANT] = 12DP
SPECIAL FTL drive [Warp] = 20DP FTL sensor = 7DP
SUBTOTAL = 69DP
WEAPONS [AREA DEFENCE] Max size reduced by 6 before spinal (3DP max) [AREA DEFENCE] Turret softcap reduced to BPx2 (32) 2x[Turret] 1x 30cm Gen I Guass = 6DP 2x[Turret] 1x 40MW 60cm RFA Laser = 6DP 2x[Turret] 1x 550MJ Proton Beam = 6DP
SUBTOTAL = 18DP
TOTAL 105+69+18 = 192 = 192/192DP ROUND UP TO 192 (16 POSTS) Aegis Mk II==DESTROYER== 180-240DP Shipyard Overhauls, Gen II Shipyards [Area Defence] [Gen III] 26 Posts 12DP per post 312DP
Aegis Mk II
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 45CM armour [AREA DEFENCE] Armour 2x cost = 6DP 2x SCAR layer (200% effective) [AREA DEFENCE] Shields 2x cost [AREA DEFENCE] Advanced Shielding = 20DP x 156PD turrets [AREA DEFENCE] PD gains one turret per DP [AREA DEFENCE] PD softcap BPx6 (156) = 78DP
SUPPORT Scanning x3 (Visual, RADAR, Infra-Red) = 15DP Shipwide Self-Repair = 26DP
SUBTOTAL = 145DP
BASIC STL Engines x4 Pylon-mounted [Dual Core] (Fusion Torch/Fusion Torch) = 100DP Reactors x2 [Small] (Fusion) = 16DP
SPECIAL FTL drive [Warp] = 35DP FTL sensor = 7DP
SUBTOTAL = 158DP
WEAPONS [AREA DEFENCE] Max size reduced by 6 before spinal (3DP max) [AREA DEFENCE] Turret softcap reduced to BPx2 (52) 3x[Turret] 825MJ 10cm (DUAL PURPOSE) [Projector] 1DP [Power] 3DP [BEAM] -1DP = 9DP
SUBTOTAL = 9DP
TOTAL 145+158+9 = 312 = 312/312DP ROUND UP TO 312 (26 POSTS) Aegis Mk III (Area Defense)==DESTROYER== 180-240DP Shipyard Overhauls, Gen II Shipyards [Area Defence] [Gen IV] 26 Posts 13DP per post 338DP
Aegis Mk III
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 45CM armour [AREA DEFENCE] Armour 2x cost = 6DP 2x SCAR layer (200% effective) [AREA DEFENCE] Shields 2x cost [AREA DEFENCE] Advanced Shielding = 20DP x 148PD turrets [AREA DEFENCE] PD gains one turret per DP [AREA DEFENCE] PD softcap BPx6 (156) = 74DP
SUPPORT Scanning x3 (Visual, RADAR, Infra-Red) = 15DP Shipwide Self-Repair = 26DP
SUBTOTAL = 141DP
BASIC STL Engines x4 Pylon-mounted [Dual Core] (Fusion Torch/Fusion Torch) = 100DP Reactors x2 [Small] (Fusion) = 16DP
SPECIAL FTL drive [Warp] = 35DP FTL drive [Jump] = 30DP FTL sensor = 7DP
SUBTOTAL = 188DP
WEAPONS [AREA DEFENCE] Max size reduced by 6 before spinal (3DP max) [AREA DEFENCE] Turret softcap reduced to BPx2 (52) 3x[Turret] 825MJ 10cm (DUAL PURPOSE) [Projector] 1DP [Power] 3DP [BEAM] -1DP = 9DP
SUBTOTAL = 9DP
TOTAL 141+188+9 = 338 = 338/338DP ROUND UP TO 312 (26 POSTS) Discovery (Special Systems)==DESTROYER== 180-240DP Shipyard Overhauls, Gen II Shipyards [Special Systems] [Gen IV] 26 Posts 13DP per post 338DP
Discovery
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 45CM armour [SPECIAL SYSTEMS] Armour 2x cost = 6DP 1x SCAR layer (200% effective) [SPECIAL SYSTEMS] Shields 2x cost = 10DP x15 PD turrets = 15DP
SUPPORT Scanning x6 (Visual, Visual, RADAR, RADAR, Infra-Red, Infra-Red) [SPECIAL SYSTEMS] Sensors cost 2DP and do not scale = 12DP Shipwide Self-Repair = 26DP [MORPH] + 26DP = 52DP
SUBTOTAL = 95DP
BASIC STL Engines x4 Pylon-mounted (Fusion Torch/Fusion Torch) = 60DP [Dual Core] +40DP = 100DP Reactors x2 [Superheavy] (Fusion) [SPECIAL SYSTEMS] Reactors reduced by 2DP [SPECIAL SYSTEMS] Superheavy reactors cost 12DP [SPECIAL SYSTEMS] Beamed Power available = 24DP
SPECIAL FTL drive [Warp] = 35DP FTL drive [Jump] = 30DP FTL sensor x6 [SPECIAL SYSTEMS] Advanced Tracking: All sensors double as FTL sensors [SPECIAL SYSTEMS] E-WAR Resistant = 0DP Survey Sensor x1 [SPECIAL SYSTEMS] Enables mounting of Survey Sensors = 2DP Stealth Detection = 52DP
SUBTOTAL = 243DP
WEAPONS N/A
SUBTOTAL = 0DP
TOTAL 95+243+0 = 338 = 338/338DP ROUND UP TO 338 (26 POSTS) ---------------------------------------------------------------------------------------------------- BATTLECRUISERSStar Empress (Q-Freighter)==BATTLECRUISER== 380-440DP
Star Empress
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 150CM armour = 10DP 10x SCAR layer = 50DP 12x PD turrets = 12DP
SUPPORT Scanning x5 (Visual, Visual, RADAR, RADAR, Infra-Red) = 30DP Shipwide Self-Repair = 44DP Hangar [Cutter] x2 = 36DP
SUBTOTAL = 182DP
BASIC STL Engines x2 [Dual Core] (Fusion Torch/Gas-Core Fission) = 35DP Reactors x2 [Large] (Fusion) x1 [Small] (Fission) = 32DP RCS = 0DP
SPECIAL FTL drive [Warp] [Redundant] = 30DP + 15DP = 45DP
SUBTOTAL = 112DP = 0THP
WEAPONS 2x[Spinal] 200cm Gen I Guass = 40DP 2x[Turret] 1x 160MW 100cm RFA Laser = 36DP 2x[Turret] 1x 2475MJ 100cm Proton Beam = 36DP 15x[Missile Tube] = 14DP 20KT Missiles [GEN II WARHEADS] 1.25x Yield (Final Yield: 25KT) = 20DP
SUBTOTAL = 146DP
TOTAL 182+112+146=440 = 440/440DP Warrior (Attack)==BATTLECRUISER== 380-440DP
Warrior
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 150CM armour = 10DP 10x SCAR layer = 50DP 24x PD turrets = 24DP
SUPPORT Scanning x4 (Visual, Visual, RADAR, Infra-Red) = 22DP Shipwide Self-Repair = 44DP
SUBTOTAL = 150DP
BASIC STL Engines x2 [Dual Core] (Fusion Torch/Gas-Core Fission) = 35DP Reactors x2 [Large] (Fusion) x1 [Small] (Fission) = 32DP
SPECIAL FTL drive [Warp] [Redundant] = 30DP + 15DP = 45DP FTL sensor = 8DP
SUBTOTAL = 120DP
WEAPONS 4x[Turret] 100cm Gen I Guass = 40DP 2x[Turret] 1x 180MW 100cm RFA Laser [Projector] 10DP [Power] 9DP [BEAM] -1DP [LASER ENERGY CYCLES] 25MW per DP (Final Yield: 225MW) = 36DP 2x[Turret] 1x 2475MJ 100cm Proton Beam [Projector] 10DP [Power] 9DP [BEAM] -1DP = 36DP 2x[Turret] 1x 2475MJ 100cm Neutron Beam [Projector] 10DP [Power] 9DP [BEAM] -1DP = 36DP 15x[Missile Tube] = 14DP 8KT Missiles [GEN II WARHEADS] 1.25x Yield (Final Yield: 10KT) = 8DP
SUBTOTAL = 170DP
TOTAL 150+120+170 = 440 = 440/440DP ROUND UP TO 440 (44 POSTS) Savannah (Missile)==BATTLECRUISER== 380-440DP [Missile Boat]
Savannah
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 45CM armour [MISSILE BOAT] Armour/Shields are 2x cost = 6DP 4x SCAR layer = 40DP 22x PD turrets = 22DP
SUPPORT Scanning x3 (Visual, RADAR, Infra-Red) = 15DP Shipwide Self-Repair = 44DP
SUBTOTAL = 127DP
BASIC STL Engines x2 [Dual Core] (Fusion Torch/Gas-Core Fission) = 35DP Reactors x2 [Large] (Fusion) x1 [Small] (Fission) = 32DP
SPECIAL FTL drive [Warp] [Redundant] = 30DP + 15DP = 45DP FTL sensor x2 = 15DP
SUBTOTAL = 127DP
WEAPONS [MISSILE BOAT] Weapons max size reduced by 3 points before spinal [MISSILE BOAT] Turret soft cap reduced to (BP * 2) [MISSILE BOAT] Non-missile weapons become 2x price 210x[Missile Tube] [MISSILE BOAT] Missile weaponry becomes half price. = 105DP 81KT Missiles [GEN II WARHEADS] 1.25x Yield (Yield: 101.25KT) [MISSILE BOAT] Missile weaponry becomes half price. (Final Yield: 202.5KT) = 81DP
SUBTOTAL = 186DP
TOTAL 127+127+186 = 440 = 440/440DP ROUND UP TO 440 (44 POSTS) Howitzer (Siege)==BATTLECRUISER== 380-440DP Shipyard Overhauls, Gen II Shipyards 460DP [SIEGE]
Howitzer
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 150CM armour [SIEGE] Armour 2x cost = 20DP 5x SCAR layer (150% effective) [SIEGE] SCAR 2x cost = 50DP 24x PD turrets [SIEGE] PD 2x cost = 48DP
SUPPORT Scanning x5 (Visual, Visual, RADAR, RADAR, Infra-Red) = 30DP Shipwide Self-Repair = 44DP
SUBTOTAL = 192DP
BASIC STL Engines x2 [Dual Core] (Fusion Torch/Gas-Core Fission) (Pylon) = 35DP Reactors x2 [Large] (Fusion) x1 [Small] (Fission) = 32DP
SPECIAL FTL drive [Warp] [Redundant] = 30DP + 15DP = 45DP
SUBTOTAL = 112DP
WEAPONS [SIEGE] Non-missile weapons 1/2 cost [SIEGE] Turret softcap reduced to 46 [SIEGE] Weapons over 24DP are spinal 4x[Turret] 240cm Gen I Guass = 96DP 1x[Spinal] 3120MW 600cm RFA Laser [IMPROVED FREQUENCY] 2e-7 m wavelength [REFINED FOCUSING ARRAY] 1e-7 m wavelength [Projector] 60DP [Power] 156DP [BEAM] -1DP [LASER ENERGY CYCLES] 25MW per DP (Final yield: 3900MW) = 215DP
SUBTOTAL = 311DP [SIEGE] 1/2 = 156DP
TOTAL 192+112+156 = 460 = 460/460DP ROUND UP TO 460 (46 POSTS) Mekvaris (Jump Attack)==BATTLECRUISER== 380-440DP
Mekvaris
LANDING CAPABILITY FALSE = 0DP
DEFENSIVE 75CM armour = 5DP 5x SCAR layer = 25DP 6x PD turrets = 6DP
SUPPORT Scanning x4 (Visual, Visual, RADAR, Infra-Red) = 22DP Shipwide Self-Repair = 44DP
SUBTOTAL = 102DP
BASIC STL Engines x2 [Dual Core] (Fusion Torch/Gas-Core Fission) = 35DP Reactors x2 [Large] (Fusion) = 24DP
SPECIAL FTL drive [Warp] = 55DP FTL drive [Jump] = 50DP FTL sensor = 8DP
SUBTOTAL = 172DP
WEAPONS 4x[Turret] 100cm Gen I Guass = 40DP 2x[Turret] 1x 180MW 100cm RFA Laser [Projector] 10DP [Power] 9DP [BEAM] -1DP [LASER ENERGY CYCLES] 25MW per DP (Final Yield: 225MW) = 36DP 2x[Turret] 1x 2475MJ 100cm Proton Beam [Projector] 10DP [Power] 9DP [BEAM] -1DP = 36DP 2x[Turret] 1x 2475MJ 100cm Neutron Beam [Projector] 10DP [Power] 9DP [BEAM] -1DP = 36DP 11x[Missile Tube] = 10DP 8KT Missiles [GEN II WARHEADS] 1.25x Yield (Final Yield: 10KT) = 8DP
SUBTOTAL = 166DP
TOTAL 102+172+166 = 440 = 440/440DP ROUND UP TO 440 (44 POSTS)
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