Post by Deleted on Jun 24, 2014 19:01:25 GMT -6
First off, here's some of the important information about the world and era. For further information, refer to this thread in the Library:
galacticconquests.freeforums.net/thread/115/mithrynian-lore-masterpost
I.) Pantheon.
II.) Notable Locations.
III.) Nations
IV.) Background Information.
V.) Character Roster.
I.) The Pantheon
Gods and Domains:
Pestilince- The only Primeval to remain untrapped. She is the Plague Bringer, and patron goddess of the Vampires. She is the most intelligent and most dangerous, she has yet to be caught by any mortal or Passion. (Domains: Death, Evil, Destruction, Law) (Favored Weapon: Whip)
Anger- One of the strongest of all Primeval, he is more likely to bash others in the face, has some of the most influence among the mortals of the world. (Domain: Chaos, Destruction, War, Evil) (Favored Weapon: Maces/Clubs/Morning stars)(CE)
Lust- The second in command of the Primeval, it has no recognizable gender, and is more likely to operate behind the scenes. Generally considered the Master Mind behind the Weakening of the Seals, it was created by Desire. (Domains: Chaos, Trickery, Evil, Earth) (Favored Weapon: Daggers)(CE)
Desire- One of the Strongest of all Primeval, it created Lust. It is notable for spawning and encouraging other Primeval to action. (Domains: Law, Trickery, Evil, Protection) (Favored weapons: Kriss)(NE)
Mirth- One of the strongest of all Primeval, he became a Passion and aided Mithron in the war of Passions. He is very jovial and quick to laugh at any joke, including his own. He took the name "Chogarth", and is worshipped as such. (Domains: Chaos, Good, Strength, Earth) (Favored Weapon: Quarterstaff)(CN)
Love- One of the strongest of all Primeval, she was the first join Mithron and become a Passion. She is very compassionate and has taken the name "Velia", and is worshipped as such. (Domains: Law, Good, Healing, Luck) (Favored Weapon: Bow)(N)
The Passions- The current Gods in Mythrin. They are often considered compassionate. Very rarely are they referred to as "The Passions", such words are usually reserved for scholars. They reside in the peak of the Skye Mountains.
Mithron- The God of the Land. He was the first Passion, and one of the few shared by all races. His bloodline has spread to flow through many Heroes and Villians of the land (Mithryn) that took his name. The Death of Mithron trigged the first time the Primeval began their creeping escape from Agolia. He was also the one who lead the Passions in the War of the Passions and overthrew the Primeval. (Domains: Law, Earth, Good, Protection) (Favored Weapon: Long sword)(LG)
Promethous- The God of Time. He was the second God to come to the world shortly after the war of the Passions. He is also considered the God of Prophets. (Domains: Knowledge, Law, Trickery, Protection) (Favored Weapon: Quarter Staff)(CN)
Samerkan- The Dark God, also known as the God of the Sky. Sometime during the First Age, he explored Shalgal, and claimed that as his lands. He rarely leaves Shalgal, and most often takes on the form of a teenage boy. (Domains: Chaos, Magic, Evil, Death) (Favored Weapon: long swords)(LE)
Ivyeria- The Goddess of Water, she is often also hailed as the goddess of Fertility, though this is improper, as the true Goddess of Fertility is Velia, the goddess of Love. (Domains: Water, Protection, Healing, Good) (Favored Weapon: Trident)(N)
Velia- See The Primeval- Love.
Chogarth- See The Primeval- Mirth.
Mairth- The Goddess of Forests, she is worshipped mainly by Druids and Elves. The Elves hail her has the creator of their race. (Domains: Plant, Protection, Animal, Chaos) (Favored weapon: Javelin) (LG)
Yark- The Stone God, he is generally only worshipped by the Dwarves. They consider him their patron god, and a Dwarf like them. They hail him has the creator of their race. (Domains: Earth, Fire, Good, Luck) (Favored Weapon: Hammer) (CG)
Tyrieal- The Goddess of Wind, she is generally only worshipped by the Humans. They consider her their patron god, and hail her has the creator of their race. (Domains: Air, Travel, Good, Protection) (Favored Weapon: Crossbow)(CG)
Vizak- The God of Commerce, he is worshipped by Humans and Dwarves alike. (Domain: Luck, Sun, Chaos, Trickery) (Favored Weapon: None) (CN)
Other Gods- Though the Passions are usually hailed as the Universal Gods, there are other Gods, and God-like Beings, these have no domains or clerics to worship them.
Zith- The Dragon Goddess of Pratoria, a silver dragon. Zith is actually a silver magic dragon. She brought wealth and prosperity to Pratoria during the Second Age, and in the Fifth Age, to a small town named Greensvale. She gave birth to the Thu, the Great and Terrible, who was a vegetarian dragon. (LG)
The Traveler- The actual creator of the world of Mythrin, there are little to none references to him anywhere. He created every single feature of the land, populated them with the Dwarves (made of stone), Elves (made of twigs), and Humans (made of twigs and stone), as well as various other races not worth mentioning at this moment. (N)
S'thil- While strictly not worshipped, he is a Spirit of another Dimension, he was once a wizard who aided Samerkan defeat the Primeval in the Third Era. (He wasn't originally created by me. He was created by my friend RJ.) He is sworn to record all of history and has been bound by the mage Lamain Quicksilver, aided Jason Starthief (who is the grandson of Lamain), as well as Willhelm the Fox in the Fourth Era, where he defeated his old friend Samerkan and locked him back in the Underdark.
Weavers of Fate- I.) A race of mythological beings said to control the Web of Fate. Some Archivists believe that they are believed to spider-like, and write the Fate of Mithryn on a magical box. Others believe that they are more humanoid in appearance. All Archivists agree that there are at least three of them, named Jinksie, Arjay, and Keyrown. A few other Archivists suspect there are two others, named Mehguhsoop and Seygard. II.) A powerful race of winged humans that briefly appeared in 103 NE before mysterious vanishing. (N)
II.) Notable Locations.
Mithryn is a vast land, full of many famous landmarks. Only a few will be listed for now.
1.) The Skye Mountains- The tallest mountains in Mithryn, it is believed (correctly) that the Gods live at the peak of this mountain. It appears to scrape the roof of the sky. The eastern most mountain is called Mount Hogart, and is home to the dwarven peoples.
2) The Tower of Jengh- A strange tower that appears randomly sticks out of the middle of the Bel-Tine forest. Rumors report that the tower is a giant maze when you get inside, and at the end of the maze lies a treasure beyond your wildest dreams. There are also reports of the tower appearing in other forested locations such as the Forests of Agolia, and there have been reports of the tower moving just as somebody got close to it only to disappear suddenly. There are also those who have managed to find the tower when it stands still report that there aren't any doors they can reach, however there is an inscription on it that reads, "What was once forgotten will be remembered." Nobody really understands what this means, though many try to find out and most do not return from their quest.
3) Pratoria (and later, New Pratoria)- The capital of the Human lands, Pratoria's patron goddess is a silver dragon named Zith, who the villagers sacrifice and honor every year to bring in prosperity to their lands. The dragon is a real dragon, who left once the city became big enough to sustain itself. In the First, Second, and the beginning of the Third age, the King wasn't xenophobic, it was only after King Reganald XCIX (the 99th Reganald) was slain at the hands of a Dark Elf Assassin ( the Cult not the race) and the War of Races began. King Reganald C vowed to wipe the non-human scum off the land and as such, the Human race became the main race visible on Mithryn for the next Age, until the human Willhiem brought the races back to combat Samerkan. It was destroyed by a fire giant and shade battling it out while Willhiem escaped, but the people rebuilt it and named it "New Pratoria".
4) The Agolian Canyons - A canyon in which the winds never cease. It is a frightening place, with all manners of monsters surrounding it. It is to the north of the Skye Mountains.
5) The Bel-Tine Forest- Also nick-named the Forest of Lights, there are often strange lights seen in it. Sometimes they're will-o'-wisps, other times they are the lanterns of Elves. They stretch forever from the base of the Skye Mountains westward. There are rumors of a strange tower rising out of the middle of it, and not even the Elves know of its origin.
6) The Oasis of Kigam- An oasis somewhere in the Eastern region of Zalthan, which scholars after the third era added Zalthan to the Faire Plains as the Northern region. It is the largest lake in Mithron. If a magic user or a magical creature drinks of the waters, they instantly go mad, however, normal humans do not. Nobody knows why this is.
7) Shalgal- I.) The catacombs beneath the Faire Wastes (Plains), often regarded as the Underdark. This is where the Dark Elves (Worshipers of the Primeval) and later the Drow, (Worshipers and Race of elves with grey skin and white hair of Samerkan after his Fall).
II.) The cave that leads to the Underdark.
8) Hogart- A mountain in the Skye Mountain Chain, also home to the Dwarves.
9) God Mount- The highest mountain in the Skye Mountain Chain, at its peak is Callia, home of the Passions.
10) Draven's Peake- A peak on the west side of God Mount, it contains the pass to the jungles of Agolia.
11) Celphais- The capital of the Elven nation, the Mori River runs through the middle of it. It is located in the middle of the Bel-Tine forest.
12) Mithryn's Grove- A holy copse of trees located in Verza, the Human Kingdom. It is not a part of any nation, however. Nothing of an evil heart may pass through it.
13) Ziggarth- The Orc Stronghold, and capital of the Orc Lands also known as Sh'grub, it is across the Mori River on its east side, it is the only Orc 'city' of note.
14) The Lake of Ivyeria- The second biggest lake in Mithron, it is home to the Temple of Ivyeria, the portion which is accessible to air breathers is located on the east bank of the Lake. There is some sunken which are maintained by lizardmen and various other aquatic lifeforms.
15) The Towers of Hrogath- Two towers forming the "Gate" to Hrogath, the Dwarven lands. They stand at the mouth of a cave on the Hogart Mountains.
16) The Mori River- The largest river, it is smallest near its mouth, Celphais, the capital of the Elves resides there.
17) The Swamp of Witches- A swamp in the area overlapping the Faire Plains and Zalthan, it is home to a coven of Witches, who practice all forms of magic, good and bad. This has lead to it being very dangerous, causing sentient vines and all manners of horrors to populate the swamp.
18) Dark Wode- A forest just west of Pratoria, it's the home of most Shape-Shifters, and as such, there are several legends of monsters and the likes.
19) Greensvale- It's not a major city of any note, it's only important because later on, the nearby mountains become known as The Demon's Mountain and home to the Dragon Goddess Zith and her son, Thu. It also is one of the many places that The Band of Heroes from the Second Age (the ones who defeated Ulfrwyr) claims (correctly) their Wolf and Fox tavern is the one they met in.
20) Callia- It is the home of the Gods, and resides on the peak of God Mount.
21) Ve'ora- A town of notable size, it contains the largest library in the world. During the Fourth Era, it walled itself off and become home of the Archivists.
III.) Nations
There are five major nations oriented around the Skye mountains.
1.) Agolia- The region just north of the Skye mountains. It's a jungle full of all manners of exotic creatures, as well as home the Agolian Canyon. Little is known about this region, and it is not considered a nation in itself.
2.) Shalgal- The only entrance is by a cave of the same name in the Faire Wastes (plains). It is home to the Drow Race, and later, Samerkan. It's a network of caverns that runs all beneath Mithron, and it is full of hostile and evil beasts. There are some exotic metals to be found, however, miners mine them at their own risk! There is no known capital.
3.) Hrogath- The dwarven regions, it is mostly within the roots of the Hogart mountain and the surrounding mountains. Occasionally, a tunnel or two will connect to Shalgal, and sometimes there are a few wars that break out. It has a capital of the same name.
4.) Verza- The human controlled nation, it is just north of God Mount, and is the home of most “normal” humans. It has a capital named Pratoria, or later on, New Pratoria. Its landscape is similar to that of Belgium.
5.) Bel-Tine- The elven forest, it lies just south-west of the Skye Mountains. It's about thirty percent of the map, and the capital is Celphais. It is a very thick forest.
6.) Sh'grub- The Orc nation, it's only about ten percent of the map, and it lies southeast of the Bel-Tine forest, bordering The Faire Plains. It only has one city of note, and that is its capital, Ziggarth. It is similar to Germany's landscape.
IV.) Background Information
The following is just a generalization of the cultures, nothing too specific. There will be more information once you get past the races' information, it will mostly be past times of children.
1) Humans- The race most prone to being xenophobic, they often build walls around their cities. Most of them [before the assassination of King Reganald XCIX ] did not fear magic, and loved using it. In fact, this love of magic spawned a separate race of humanoids called the Zalthanians who mysteriously vanished without a trace at the end of the second era. Zalthanians are characterized by their dark violet eyes and strong magical abilities. It was only after the War of Races did the humans ban it because most magicians and Zalthanians turned in favor of the other races and used their magic to take out their former friends and allies.
2) Elves- Most of them live in the forest and love music. Their musicians are regarded as the most beautiful in the world. The term "Elvenkin" is often used to describe bards of other races with unusual mastery of the instruments, however when compared to the music of the elves, the notes often sound slightly flatter. They do not build their homes, rather they sing and grow them out of the trees themselves. They do not consume meat, and are often offended when they are offered it. During the War of Races, elven sung weapons and armor were used wide spread by all but the dwarven races, because a dwarven forged weapon is better than an elven sung weapon. They don't like the Orcs, and tend to view them as unusually brutal, and an elven sung blade would rather break than serve an Orc.
3) Dwarves- Short and stout, they are one of the more inventive of races. Almost all of them love to dig and mine, though a few do become bards and druids. Most dwarves get along fine with Elves, and view Orcs with suspicion, however they do not close their halls to the Orcs. During the War of Races, they loaned the Orcs dwarven Forged weapons due to the unusually high numbers of breaking elven sung blades and armor. The dwarves are also one of the few races who make automatons before the High Rebirth.
4) Orcs- The more intelligent version of Orks, they often grasp advanced tactics with ease when they are in a collective group. They are very tribal, and as such, Ziggarth is the only permanent city. Most races view them with suspicion and more than a few will not allow them to pass by without causing some form of a problem for them. They prefer to use weapons like war hammers and war axes however, it is not uncommon to see swords and spears. They are renowned for their berserker tactics often ten or twelve of them in the War of Races could obliterate an encampment of humans three to four times their size.
5) Orks- A subspecies of Orcs, they are unintelligent and greatly more war like. They often kill anything that moves, including allies. All nations avoid or kill them on sight. During the War of Races, they often killed each other more often than the other races. They absolutely hate and despise the Orcs because of their greater intelligence. One can tell the difference between the Orcs and Orks by looking at their skin and eyes. An Orc is generally a light green or brown with grey eyes while an Ork is dark green or brown with pure black eyes. Orcs have a slightly thinner chin, and compared to the Orks less muscles.
6) Drow- A subspecies of Elf, they worship solely the Fallen God Samerkan, after the defeat of the Primeval. They are infamous for their raids of human caravans travelling through the Faire Plains, which they come to inhabit after Samerkan’s Fall. During the War of Races, they remained mostly underground and hired themselves out as mercenaries to the highest bidder. They use bloodsteel, a magical steel weapon blessed with the blood of Samerkan (or so their priests say) It is unusually strong and greatly coveted by the dwarves.
7) Murda- A race of slug-like beings in the Agolian jungle, they are tribal and very intelligent. They served as the protectors of the Seals until they were broken. Now they roam the jungles healing where they can.
8) Sleezna- Another race of slug-like beings in the Agolian jungle, they work more like a pack, and are considered to be unintelligent. They consume anything that gets near them.
9)Zaile-"In the beginning when the World was First Sung, there were three People, the Zal, Illa, and Exli.
Each tribe with their own eye colour
Red for the Zal
Orange for the Illa
and Black for the Exli
They lived in peace with one another.
One day a Demon appeared and declared, "Send your 3 strongest warriors to fight me if they win, I will leave these lands,
and if I win, you will all become mine!"
The Three strongest warriors knew that alone they would be no match for the wicked Demon, so they went to the wisest man
in the world, who lived in the Forests Of Soom in a cave under a water fall. "Meditate near the Abyssal Planes, and the answer
will come to you."
They meditate for three days, and became merged as One the first Zaile to walk these lands
her eyes flickered Reds and Oranges And Blacks the colours of the three People. She soon went to combat with the
Demon, and won, victorously! Now all who walk with eyes that flick between reds oranges and blacks are said to be
sons of the mighty warrior the Zaile. Though most are Bards and Scholars, they have not forgotten their Mother the first Zaile."
-Taken from the Book of Zaile's Beliefs.
Zailen eyes are very strange in that they swirl and swish and blend forming some mad palatte of colours raging between oranges reds and blacks, they look like humans, but they have pale white skin whereas humans have a pale pink skin. They are divided into two main groups which are divided further into subgroups. There are the "Scholars" who are the ones who study all sorts of things and are also often bards. Then there are the "Tribes" who are more or less the aggressive half of the Zaile. Their weapons range from all sorts of things from spears to swords and even some bows and crossbows. The "Scholars" are divided into different "Universities" there are the "University of Arcanic Magic." Who study magic, "University of Theology" who study religion of different races, and then there are is the "University of Alchemy" who study alchemy. Then there's the "University of Musia" who study music and arts. There are others but they are not worth mentioning at this time. The "Tribes" are split up into different "Clans", there is the "Boar Clan" ; who hunt mountain boar exclusively, then there are the "Bear Clan" who are giants of Zailen standards and fight with gauntlets with spikes and sometimes even great swords, and then there is the "Wolf Clan" who fights alone with long swords. As with the Universities, there are more but they are not worth mentioning. The "Clans" manage an uneasy peace at the best of times, but it isn't uncommon for them to go to war over trifle things, like hunting areas, and such things. The Scholars usually don't go to war with anybody, though when they are attacked they all band together and fight like hell to defeat their enemy. It's also not too uncommon for the Scholars and Tribes to fight together when all the Zailes are attacked and threatened. They live in the Faire Plains, generally in the shadow of the mountain due to their skin burning in the sun.
10)Giants- Humanoid beings which range between the 10 to 20 feet tall.
11) Changeling- Shape shifters of the humanoid form. They look like aliens in their natural state.
12) Zalthan- Magical humans with violet eyes, they were the first to inhabit the Plains of Zalthan, before they became part of the Faire Wastes. No pure blooded remain at the end of the second era, except for the Prince who will be locked in an eternal sleep beneath the Wastelands.
13) Kalthika- Ape-like tribal beings of Agolia, they are great warriors and hunters.
14) Passions and Primeval- God-like beings, they are the ones listed in the Pantheon.
15) Hobgoblins and Goblins, the difference- Goblins are leaner, with green skin. They are a little more intelligent than a hobgoblin. The Hobgoblins are orange skinned, with thicker muscles, and a lot more brutish in nature.
The current Era is the Era of the Land, and it is the Second Age of Mithryn. The God of the Land, Mithron died a few years ago when an unknown assassin murdered him while he walked with his wife and kids. A new flower has spread across the land called "the Star of Mithron" and has silver and blue petals. They are often a gift given to a lover and indicate an undying love. Tensions have slowly begun mounting between the three main races - the Humans, Dwarves, and Elves as the current king of the Humans is a massive xenophobe. His name is King Reginald CXVI, or Reginald the 116th of his line. He is an old man, and his son is little better. Reginald CXVII openly professes a hatred of all things non-human and swears by the mother who was killed by a band of non-human bandits that he will destroy every single non-human in the world. Imaginably, this has caused many non-humans to shut down any embassies they have and pull back into their own lands. All though non-humans may walk about freely, and many work with humans, most feel fear. Surprisingly, the most powerful guild of miscreants in the world, known has the International Rogue's Society is actually working towards repairing the broken relationships of the nations. However, as with all battles, there is another side to it. The second most powerful guild of miscreants in the world, known simply has The Guild, has been hired by this side, though they do not know who the unseen hand is that is guiding them to the inevitable path to war. They are the tools that would possibly end the ties that held the people of Mithryn together for so long.
The Guild Leader has been asked to pick five people for an unknown assignment. He only knows the rough basics of what it will entail and has assembled several teams to do so.
One of these teams is currently meeting in an unspecified tavern. The team is comprised of a Lesser Drow Warlock named Riznar, An Aasamir Rashanka Sorceress named Marea, a Half-Elf Druid named Ceílídh, a human Rogue named Kalrin, and finally a human Fighter named Davril. They all have assorted skills required to join the Guild [read they're all at least level 1 rogues on top of their other profession]. Their current mission is to find someway to impress the Guild Leader by picking and taking out their own mark. They have 2 months [28 days] to do so.
They are discussing their plans in hushed tones.
V.) Character Roster
Riznar played by Sliprunner.
Marea played by Seigt.
Ceílídh played by Owl.
Kalrin played by Delatoth.
Davril played by Dez.
====
SOME BASIC RULES.
PM ME SCREEN SHOTS OF YOUR ROLLS.
POST PUBLICLY WHAT YOU WISH TO DO.
YOU WILL HAVE 1 WEEK TO PUBLISH WHAT YOU WISH TO DO. PLAYERS WHO DO NOT PUBLISH WITHIN THAT WEEK WILL LOSE THEIR TURN.
REFER TO THE PLAYER'S HANDBOOK AS OFTEN AS YOU NEED. FEEL FREE TO ASK ME TO CLARIFY ANYTHING THAT HAPPENS.
MOST IMPORTANTLY HAVE FUN AND REMEMBER THAT THIS IS A GAME. THE FIRST SESSION, THAT IS THE ONE WITH YOU TRYING TO IMPRESS THE GUILD LEADER, IS OUR DRY RUN. TIME WILL PROGRESS AS QUICKLY AS I NEED IT TO. ENJOY.
galacticconquests.freeforums.net/thread/115/mithrynian-lore-masterpost
I.) Pantheon.
II.) Notable Locations.
III.) Nations
IV.) Background Information.
V.) Character Roster.
I.) The Pantheon
Gods and Domains:
Pestilince- The only Primeval to remain untrapped. She is the Plague Bringer, and patron goddess of the Vampires. She is the most intelligent and most dangerous, she has yet to be caught by any mortal or Passion. (Domains: Death, Evil, Destruction, Law) (Favored Weapon: Whip)
Anger- One of the strongest of all Primeval, he is more likely to bash others in the face, has some of the most influence among the mortals of the world. (Domain: Chaos, Destruction, War, Evil) (Favored Weapon: Maces/Clubs/Morning stars)(CE)
Lust- The second in command of the Primeval, it has no recognizable gender, and is more likely to operate behind the scenes. Generally considered the Master Mind behind the Weakening of the Seals, it was created by Desire. (Domains: Chaos, Trickery, Evil, Earth) (Favored Weapon: Daggers)(CE)
Desire- One of the Strongest of all Primeval, it created Lust. It is notable for spawning and encouraging other Primeval to action. (Domains: Law, Trickery, Evil, Protection) (Favored weapons: Kriss)(NE)
Mirth- One of the strongest of all Primeval, he became a Passion and aided Mithron in the war of Passions. He is very jovial and quick to laugh at any joke, including his own. He took the name "Chogarth", and is worshipped as such. (Domains: Chaos, Good, Strength, Earth) (Favored Weapon: Quarterstaff)(CN)
Love- One of the strongest of all Primeval, she was the first join Mithron and become a Passion. She is very compassionate and has taken the name "Velia", and is worshipped as such. (Domains: Law, Good, Healing, Luck) (Favored Weapon: Bow)(N)
The Passions- The current Gods in Mythrin. They are often considered compassionate. Very rarely are they referred to as "The Passions", such words are usually reserved for scholars. They reside in the peak of the Skye Mountains.
Mithron- The God of the Land. He was the first Passion, and one of the few shared by all races. His bloodline has spread to flow through many Heroes and Villians of the land (Mithryn) that took his name. The Death of Mithron trigged the first time the Primeval began their creeping escape from Agolia. He was also the one who lead the Passions in the War of the Passions and overthrew the Primeval. (Domains: Law, Earth, Good, Protection) (Favored Weapon: Long sword)(LG)
Promethous- The God of Time. He was the second God to come to the world shortly after the war of the Passions. He is also considered the God of Prophets. (Domains: Knowledge, Law, Trickery, Protection) (Favored Weapon: Quarter Staff)(CN)
Samerkan- The Dark God, also known as the God of the Sky. Sometime during the First Age, he explored Shalgal, and claimed that as his lands. He rarely leaves Shalgal, and most often takes on the form of a teenage boy. (Domains: Chaos, Magic, Evil, Death) (Favored Weapon: long swords)(LE)
Ivyeria- The Goddess of Water, she is often also hailed as the goddess of Fertility, though this is improper, as the true Goddess of Fertility is Velia, the goddess of Love. (Domains: Water, Protection, Healing, Good) (Favored Weapon: Trident)(N)
Velia- See The Primeval- Love.
Chogarth- See The Primeval- Mirth.
Mairth- The Goddess of Forests, she is worshipped mainly by Druids and Elves. The Elves hail her has the creator of their race. (Domains: Plant, Protection, Animal, Chaos) (Favored weapon: Javelin) (LG)
Yark- The Stone God, he is generally only worshipped by the Dwarves. They consider him their patron god, and a Dwarf like them. They hail him has the creator of their race. (Domains: Earth, Fire, Good, Luck) (Favored Weapon: Hammer) (CG)
Tyrieal- The Goddess of Wind, she is generally only worshipped by the Humans. They consider her their patron god, and hail her has the creator of their race. (Domains: Air, Travel, Good, Protection) (Favored Weapon: Crossbow)(CG)
Vizak- The God of Commerce, he is worshipped by Humans and Dwarves alike. (Domain: Luck, Sun, Chaos, Trickery) (Favored Weapon: None) (CN)
Other Gods- Though the Passions are usually hailed as the Universal Gods, there are other Gods, and God-like Beings, these have no domains or clerics to worship them.
Zith- The Dragon Goddess of Pratoria, a silver dragon. Zith is actually a silver magic dragon. She brought wealth and prosperity to Pratoria during the Second Age, and in the Fifth Age, to a small town named Greensvale. She gave birth to the Thu, the Great and Terrible, who was a vegetarian dragon. (LG)
The Traveler- The actual creator of the world of Mythrin, there are little to none references to him anywhere. He created every single feature of the land, populated them with the Dwarves (made of stone), Elves (made of twigs), and Humans (made of twigs and stone), as well as various other races not worth mentioning at this moment. (N)
S'thil- While strictly not worshipped, he is a Spirit of another Dimension, he was once a wizard who aided Samerkan defeat the Primeval in the Third Era. (He wasn't originally created by me. He was created by my friend RJ.) He is sworn to record all of history and has been bound by the mage Lamain Quicksilver, aided Jason Starthief (who is the grandson of Lamain), as well as Willhelm the Fox in the Fourth Era, where he defeated his old friend Samerkan and locked him back in the Underdark.
Weavers of Fate- I.) A race of mythological beings said to control the Web of Fate. Some Archivists believe that they are believed to spider-like, and write the Fate of Mithryn on a magical box. Others believe that they are more humanoid in appearance. All Archivists agree that there are at least three of them, named Jinksie, Arjay, and Keyrown. A few other Archivists suspect there are two others, named Mehguhsoop and Seygard. II.) A powerful race of winged humans that briefly appeared in 103 NE before mysterious vanishing. (N)
II.) Notable Locations.
Mithryn is a vast land, full of many famous landmarks. Only a few will be listed for now.
1.) The Skye Mountains- The tallest mountains in Mithryn, it is believed (correctly) that the Gods live at the peak of this mountain. It appears to scrape the roof of the sky. The eastern most mountain is called Mount Hogart, and is home to the dwarven peoples.
2) The Tower of Jengh- A strange tower that appears randomly sticks out of the middle of the Bel-Tine forest. Rumors report that the tower is a giant maze when you get inside, and at the end of the maze lies a treasure beyond your wildest dreams. There are also reports of the tower appearing in other forested locations such as the Forests of Agolia, and there have been reports of the tower moving just as somebody got close to it only to disappear suddenly. There are also those who have managed to find the tower when it stands still report that there aren't any doors they can reach, however there is an inscription on it that reads, "What was once forgotten will be remembered." Nobody really understands what this means, though many try to find out and most do not return from their quest.
3) Pratoria (and later, New Pratoria)- The capital of the Human lands, Pratoria's patron goddess is a silver dragon named Zith, who the villagers sacrifice and honor every year to bring in prosperity to their lands. The dragon is a real dragon, who left once the city became big enough to sustain itself. In the First, Second, and the beginning of the Third age, the King wasn't xenophobic, it was only after King Reganald XCIX (the 99th Reganald) was slain at the hands of a Dark Elf Assassin ( the Cult not the race) and the War of Races began. King Reganald C vowed to wipe the non-human scum off the land and as such, the Human race became the main race visible on Mithryn for the next Age, until the human Willhiem brought the races back to combat Samerkan. It was destroyed by a fire giant and shade battling it out while Willhiem escaped, but the people rebuilt it and named it "New Pratoria".
4) The Agolian Canyons - A canyon in which the winds never cease. It is a frightening place, with all manners of monsters surrounding it. It is to the north of the Skye Mountains.
5) The Bel-Tine Forest- Also nick-named the Forest of Lights, there are often strange lights seen in it. Sometimes they're will-o'-wisps, other times they are the lanterns of Elves. They stretch forever from the base of the Skye Mountains westward. There are rumors of a strange tower rising out of the middle of it, and not even the Elves know of its origin.
6) The Oasis of Kigam- An oasis somewhere in the Eastern region of Zalthan, which scholars after the third era added Zalthan to the Faire Plains as the Northern region. It is the largest lake in Mithron. If a magic user or a magical creature drinks of the waters, they instantly go mad, however, normal humans do not. Nobody knows why this is.
7) Shalgal- I.) The catacombs beneath the Faire Wastes (Plains), often regarded as the Underdark. This is where the Dark Elves (Worshipers of the Primeval) and later the Drow, (Worshipers and Race of elves with grey skin and white hair of Samerkan after his Fall).
II.) The cave that leads to the Underdark.
8) Hogart- A mountain in the Skye Mountain Chain, also home to the Dwarves.
9) God Mount- The highest mountain in the Skye Mountain Chain, at its peak is Callia, home of the Passions.
10) Draven's Peake- A peak on the west side of God Mount, it contains the pass to the jungles of Agolia.
11) Celphais- The capital of the Elven nation, the Mori River runs through the middle of it. It is located in the middle of the Bel-Tine forest.
12) Mithryn's Grove- A holy copse of trees located in Verza, the Human Kingdom. It is not a part of any nation, however. Nothing of an evil heart may pass through it.
13) Ziggarth- The Orc Stronghold, and capital of the Orc Lands also known as Sh'grub, it is across the Mori River on its east side, it is the only Orc 'city' of note.
14) The Lake of Ivyeria- The second biggest lake in Mithron, it is home to the Temple of Ivyeria, the portion which is accessible to air breathers is located on the east bank of the Lake. There is some sunken which are maintained by lizardmen and various other aquatic lifeforms.
15) The Towers of Hrogath- Two towers forming the "Gate" to Hrogath, the Dwarven lands. They stand at the mouth of a cave on the Hogart Mountains.
16) The Mori River- The largest river, it is smallest near its mouth, Celphais, the capital of the Elves resides there.
17) The Swamp of Witches- A swamp in the area overlapping the Faire Plains and Zalthan, it is home to a coven of Witches, who practice all forms of magic, good and bad. This has lead to it being very dangerous, causing sentient vines and all manners of horrors to populate the swamp.
18) Dark Wode- A forest just west of Pratoria, it's the home of most Shape-Shifters, and as such, there are several legends of monsters and the likes.
19) Greensvale- It's not a major city of any note, it's only important because later on, the nearby mountains become known as The Demon's Mountain and home to the Dragon Goddess Zith and her son, Thu. It also is one of the many places that The Band of Heroes from the Second Age (the ones who defeated Ulfrwyr) claims (correctly) their Wolf and Fox tavern is the one they met in.
20) Callia- It is the home of the Gods, and resides on the peak of God Mount.
21) Ve'ora- A town of notable size, it contains the largest library in the world. During the Fourth Era, it walled itself off and become home of the Archivists.
III.) Nations
There are five major nations oriented around the Skye mountains.
1.) Agolia- The region just north of the Skye mountains. It's a jungle full of all manners of exotic creatures, as well as home the Agolian Canyon. Little is known about this region, and it is not considered a nation in itself.
2.) Shalgal- The only entrance is by a cave of the same name in the Faire Wastes (plains). It is home to the Drow Race, and later, Samerkan. It's a network of caverns that runs all beneath Mithron, and it is full of hostile and evil beasts. There are some exotic metals to be found, however, miners mine them at their own risk! There is no known capital.
3.) Hrogath- The dwarven regions, it is mostly within the roots of the Hogart mountain and the surrounding mountains. Occasionally, a tunnel or two will connect to Shalgal, and sometimes there are a few wars that break out. It has a capital of the same name.
4.) Verza- The human controlled nation, it is just north of God Mount, and is the home of most “normal” humans. It has a capital named Pratoria, or later on, New Pratoria. Its landscape is similar to that of Belgium.
5.) Bel-Tine- The elven forest, it lies just south-west of the Skye Mountains. It's about thirty percent of the map, and the capital is Celphais. It is a very thick forest.
6.) Sh'grub- The Orc nation, it's only about ten percent of the map, and it lies southeast of the Bel-Tine forest, bordering The Faire Plains. It only has one city of note, and that is its capital, Ziggarth. It is similar to Germany's landscape.
IV.) Background Information
The following is just a generalization of the cultures, nothing too specific. There will be more information once you get past the races' information, it will mostly be past times of children.
1) Humans- The race most prone to being xenophobic, they often build walls around their cities. Most of them [before the assassination of King Reganald XCIX ] did not fear magic, and loved using it. In fact, this love of magic spawned a separate race of humanoids called the Zalthanians who mysteriously vanished without a trace at the end of the second era. Zalthanians are characterized by their dark violet eyes and strong magical abilities. It was only after the War of Races did the humans ban it because most magicians and Zalthanians turned in favor of the other races and used their magic to take out their former friends and allies.
2) Elves- Most of them live in the forest and love music. Their musicians are regarded as the most beautiful in the world. The term "Elvenkin" is often used to describe bards of other races with unusual mastery of the instruments, however when compared to the music of the elves, the notes often sound slightly flatter. They do not build their homes, rather they sing and grow them out of the trees themselves. They do not consume meat, and are often offended when they are offered it. During the War of Races, elven sung weapons and armor were used wide spread by all but the dwarven races, because a dwarven forged weapon is better than an elven sung weapon. They don't like the Orcs, and tend to view them as unusually brutal, and an elven sung blade would rather break than serve an Orc.
3) Dwarves- Short and stout, they are one of the more inventive of races. Almost all of them love to dig and mine, though a few do become bards and druids. Most dwarves get along fine with Elves, and view Orcs with suspicion, however they do not close their halls to the Orcs. During the War of Races, they loaned the Orcs dwarven Forged weapons due to the unusually high numbers of breaking elven sung blades and armor. The dwarves are also one of the few races who make automatons before the High Rebirth.
4) Orcs- The more intelligent version of Orks, they often grasp advanced tactics with ease when they are in a collective group. They are very tribal, and as such, Ziggarth is the only permanent city. Most races view them with suspicion and more than a few will not allow them to pass by without causing some form of a problem for them. They prefer to use weapons like war hammers and war axes however, it is not uncommon to see swords and spears. They are renowned for their berserker tactics often ten or twelve of them in the War of Races could obliterate an encampment of humans three to four times their size.
5) Orks- A subspecies of Orcs, they are unintelligent and greatly more war like. They often kill anything that moves, including allies. All nations avoid or kill them on sight. During the War of Races, they often killed each other more often than the other races. They absolutely hate and despise the Orcs because of their greater intelligence. One can tell the difference between the Orcs and Orks by looking at their skin and eyes. An Orc is generally a light green or brown with grey eyes while an Ork is dark green or brown with pure black eyes. Orcs have a slightly thinner chin, and compared to the Orks less muscles.
6) Drow- A subspecies of Elf, they worship solely the Fallen God Samerkan, after the defeat of the Primeval. They are infamous for their raids of human caravans travelling through the Faire Plains, which they come to inhabit after Samerkan’s Fall. During the War of Races, they remained mostly underground and hired themselves out as mercenaries to the highest bidder. They use bloodsteel, a magical steel weapon blessed with the blood of Samerkan (or so their priests say) It is unusually strong and greatly coveted by the dwarves.
7) Murda- A race of slug-like beings in the Agolian jungle, they are tribal and very intelligent. They served as the protectors of the Seals until they were broken. Now they roam the jungles healing where they can.
8) Sleezna- Another race of slug-like beings in the Agolian jungle, they work more like a pack, and are considered to be unintelligent. They consume anything that gets near them.
9)Zaile-"In the beginning when the World was First Sung, there were three People, the Zal, Illa, and Exli.
Each tribe with their own eye colour
Red for the Zal
Orange for the Illa
and Black for the Exli
They lived in peace with one another.
One day a Demon appeared and declared, "Send your 3 strongest warriors to fight me if they win, I will leave these lands,
and if I win, you will all become mine!"
The Three strongest warriors knew that alone they would be no match for the wicked Demon, so they went to the wisest man
in the world, who lived in the Forests Of Soom in a cave under a water fall. "Meditate near the Abyssal Planes, and the answer
will come to you."
They meditate for three days, and became merged as One the first Zaile to walk these lands
her eyes flickered Reds and Oranges And Blacks the colours of the three People. She soon went to combat with the
Demon, and won, victorously! Now all who walk with eyes that flick between reds oranges and blacks are said to be
sons of the mighty warrior the Zaile. Though most are Bards and Scholars, they have not forgotten their Mother the first Zaile."
-Taken from the Book of Zaile's Beliefs.
Zailen eyes are very strange in that they swirl and swish and blend forming some mad palatte of colours raging between oranges reds and blacks, they look like humans, but they have pale white skin whereas humans have a pale pink skin. They are divided into two main groups which are divided further into subgroups. There are the "Scholars" who are the ones who study all sorts of things and are also often bards. Then there are the "Tribes" who are more or less the aggressive half of the Zaile. Their weapons range from all sorts of things from spears to swords and even some bows and crossbows. The "Scholars" are divided into different "Universities" there are the "University of Arcanic Magic." Who study magic, "University of Theology" who study religion of different races, and then there are is the "University of Alchemy" who study alchemy. Then there's the "University of Musia" who study music and arts. There are others but they are not worth mentioning at this time. The "Tribes" are split up into different "Clans", there is the "Boar Clan" ; who hunt mountain boar exclusively, then there are the "Bear Clan" who are giants of Zailen standards and fight with gauntlets with spikes and sometimes even great swords, and then there is the "Wolf Clan" who fights alone with long swords. As with the Universities, there are more but they are not worth mentioning. The "Clans" manage an uneasy peace at the best of times, but it isn't uncommon for them to go to war over trifle things, like hunting areas, and such things. The Scholars usually don't go to war with anybody, though when they are attacked they all band together and fight like hell to defeat their enemy. It's also not too uncommon for the Scholars and Tribes to fight together when all the Zailes are attacked and threatened. They live in the Faire Plains, generally in the shadow of the mountain due to their skin burning in the sun.
10)Giants- Humanoid beings which range between the 10 to 20 feet tall.
11) Changeling- Shape shifters of the humanoid form. They look like aliens in their natural state.
12) Zalthan- Magical humans with violet eyes, they were the first to inhabit the Plains of Zalthan, before they became part of the Faire Wastes. No pure blooded remain at the end of the second era, except for the Prince who will be locked in an eternal sleep beneath the Wastelands.
13) Kalthika- Ape-like tribal beings of Agolia, they are great warriors and hunters.
14) Passions and Primeval- God-like beings, they are the ones listed in the Pantheon.
15) Hobgoblins and Goblins, the difference- Goblins are leaner, with green skin. They are a little more intelligent than a hobgoblin. The Hobgoblins are orange skinned, with thicker muscles, and a lot more brutish in nature.
The current Era is the Era of the Land, and it is the Second Age of Mithryn. The God of the Land, Mithron died a few years ago when an unknown assassin murdered him while he walked with his wife and kids. A new flower has spread across the land called "the Star of Mithron" and has silver and blue petals. They are often a gift given to a lover and indicate an undying love. Tensions have slowly begun mounting between the three main races - the Humans, Dwarves, and Elves as the current king of the Humans is a massive xenophobe. His name is King Reginald CXVI, or Reginald the 116th of his line. He is an old man, and his son is little better. Reginald CXVII openly professes a hatred of all things non-human and swears by the mother who was killed by a band of non-human bandits that he will destroy every single non-human in the world. Imaginably, this has caused many non-humans to shut down any embassies they have and pull back into their own lands. All though non-humans may walk about freely, and many work with humans, most feel fear. Surprisingly, the most powerful guild of miscreants in the world, known has the International Rogue's Society is actually working towards repairing the broken relationships of the nations. However, as with all battles, there is another side to it. The second most powerful guild of miscreants in the world, known simply has The Guild, has been hired by this side, though they do not know who the unseen hand is that is guiding them to the inevitable path to war. They are the tools that would possibly end the ties that held the people of Mithryn together for so long.
The Guild Leader has been asked to pick five people for an unknown assignment. He only knows the rough basics of what it will entail and has assembled several teams to do so.
One of these teams is currently meeting in an unspecified tavern. The team is comprised of a Lesser Drow Warlock named Riznar, An Aasamir Rashanka Sorceress named Marea, a Half-Elf Druid named Ceílídh, a human Rogue named Kalrin, and finally a human Fighter named Davril. They all have assorted skills required to join the Guild [read they're all at least level 1 rogues on top of their other profession]. Their current mission is to find someway to impress the Guild Leader by picking and taking out their own mark. They have 2 months [28 days] to do so.
They are discussing their plans in hushed tones.
V.) Character Roster
Riznar played by Sliprunner.
Marea played by Seigt.
Kalrin played by Delatoth.
Davril played by Dez.
====
SOME BASIC RULES.
PM ME SCREEN SHOTS OF YOUR ROLLS.
POST PUBLICLY WHAT YOU WISH TO DO.
YOU WILL HAVE 1 WEEK TO PUBLISH WHAT YOU WISH TO DO. PLAYERS WHO DO NOT PUBLISH WITHIN THAT WEEK WILL LOSE THEIR TURN.
REFER TO THE PLAYER'S HANDBOOK AS OFTEN AS YOU NEED. FEEL FREE TO ASK ME TO CLARIFY ANYTHING THAT HAPPENS.
MOST IMPORTANTLY HAVE FUN AND REMEMBER THAT THIS IS A GAME. THE FIRST SESSION, THAT IS THE ONE WITH YOU TRYING TO IMPRESS THE GUILD LEADER, IS OUR DRY RUN. TIME WILL PROGRESS AS QUICKLY AS I NEED IT TO. ENJOY.